![Smile :)](./images/smilies/icon_smile.gif)
WSF Ferry Set [WIP]
Moderator: Graphics Moderators
Re: WSF Ferry Set [WIP]
Nice one ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: WSF Ferry Set [WIP]
WOW!
Very nice! ![Bowing Down :bow:](./images/smilies/bowdown.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Bowing Down :bow:](./images/smilies/bowdown.gif)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
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sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: WSF Ferry Set [WIP]
Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
Re: WSF Ferry Set [WIP]
What is wrong cause that GRF wont show up in newGRF menu? I put it to C:\Users\MYNAME\Documents\OpenTTD\content_download\data where my any other GRF files are and another release at first post in this topic works normally. Have anybody else same problems?
EDIT: I use 1.2.0 release
EDIT: I use 1.2.0 release
Re: WSF Ferry Set [WIP]
I actually did start off with a barrier there, but as a result it sort of looked like a double-ended tugboat rather than a ferry, so I opted to leave them off.bremerjoe wrote:Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?
![Smile :)](./images/smilies/icon_smile.gif)
To the above: You probably need to remove the first grf from this topic in order for the new one to show up, since they use the same GRF ID.
Re: WSF Ferry Set [WIP]
bremerjoe wrote:Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?
I agree, also the real life one has that. I made a quick mockup in paint. Doesn't look to bad if you add some more green. And indeed, you have to remove the first grf to see this one. same GRF-ID.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: WSF Ferry Set [WIP]
You should increase the version number with each release, that way the latest version will always be shown.Andrew350 wrote:You probably need to remove the first grf from this topic in order for the new one to show up, since they use the same GRF ID.
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
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What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: WSF Ferry Set [WIP]
I added said barriers to the sides, about how they are in the real thing. I guess it does look more realistic, although it's hard to tell from the picture ![Smile :)](./images/smilies/icon_smile.gif)
EDIT: Better pic so you can see the change.
![Smile :)](./images/smilies/icon_smile.gif)
EDIT: Better pic so you can see the change.
Re: WSF Ferry Set [WIP]
Don't put it in content_download, but in \Documents\OpenTTD\newgrf. The game controls the content_download folder, you shouldn't mess with that.Katve wrote:What is wrong cause that GRF wont show up in newGRF menu? I put it to C:\Users\MYNAME\Documents\OpenTTD\content_download\data where my any other GRF files are and another release at first post in this topic works normally.
Re: WSF Ferry Set [WIP]
O yeah! Maybe also a few more "whites" to make the transition from the barrier to the main structure a bit curved.Andrew350 wrote:I added said barriers to the sides, about how they are in the real thing. I guess it does look more realistic, although it's hard to tell from the picture![]()
To mimic this in the real life ship:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- andythenorth
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Re: WSF Ferry Set [WIP]
Where do you have the sun in your sprites?
Looks like top right to me (shadows look like they're falling to SW)...
![Smile :)](./images/smilies/icon_smile.gif)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: WSF Ferry Set [WIP]
Yeah, it's pretty much from the NE.....which, since you're asking, I can only assume is wrong
I'm guessing it should be more to the right?
I'll have to deal with that later, my eyes will start to bleed soon if I don't take a break![Razz :P](./images/smilies/icon_razz.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I'll have to deal with that later, my eyes will start to bleed soon if I don't take a break
![Razz :P](./images/smilies/icon_razz.gif)
Last edited by Andrew350 on 20 Apr 2012 17:37, edited 1 time in total.
- Bob_Mackenzie
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Re: WSF Ferry Set [WIP]
That is a fine looking ship ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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Re: WSF Ferry Set [WIP]
The angle of the sun was discussed (and, surprisingly, well agreed upon) in this thread: http://www.tt-forums.net/viewtopic.php?f=68&t=55191Andrew350 wrote:Yeah, it's pretty much from the NE.....which, since you're asking, I can only assume is wrongI'm guessing it should be more to the right?
I'll have to deal with that later, my eyes will start to bleed soon if I don't take a break
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"Fashions and cultures change, but steam trains shall always be majestic."
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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: WSF Ferry Set [WIP]
Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example. ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- andythenorth
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Re: WSF Ferry Set [WIP]
Depends if you're looking at opengfx or original ttd graphicsAndrew350 wrote:Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example.
![Wink ;)](./images/smilies/icon_wink.gif)
Lots of FISH is lit wrong, because I made a lighting mistake. I've been slowly and painfully correcting it, which makes things look less muddy.
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: WSF Ferry Set [WIP]
So, sun comes from the right-ish direction, got it!andythenorth wrote:Depends if you're looking at opengfx or original ttd graphicsAndrew350 wrote:Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example.Original is lit from SE mostly, except where copy-pasted-flip has been used. Original trains and road vehicles appear to be lit 'however looks best'.
Lots of FISH is lit wrong, because I made a lighting mistake. I've been slowly and painfully correcting it, which makes things look less muddy.TTD-style sprites should be nicely lit from SE, and quite high contrast, it looks better. V453000 could probably write an essay on that
![Laughing :lol:](./images/smilies/icon_lol.gif)
I was wondering if FISH was lighted funny, it seemed that some ships (specifically the large ferry) had light coming from almost directly North. I just attributed it to several people drawing sprites, making some look a little different. Maybe that's what threw me off!
![Razz :P](./images/smilies/icon_razz.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Anyway, the light on my sprites isn't too far off I guess, so won't be a huge amount of work to fix, just slightly annoying. Once again, I'll chalk it up to a learning experience and build from there. Everyone's comments/advice is much appreciated!
![Smile :)](./images/smilies/icon_smile.gif)
PS: I added the curves:
- andythenorth
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Re: WSF Ferry Set [WIP]
Means your - views will be brighter, which looks nicer, especially in the buy menu.Andrew350 wrote:Anyway, the light on my sprites isn't too far off I guess, so won't be a huge amount of work to fix, just slightly annoying.
![Wink ;)](./images/smilies/icon_wink.gif)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: WSF Ferry Set [WIP]
Lovely work!PS: I added the curves:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: WSF Ferry Set [WIP]
TTD 'however looks best' lighting isn't hard to understand: What you see is what is lit. In an isometric view, there are four sides, two you can see, two that are (partially) hidden. Naturally, you light the stuff you see and not the stuff you don't.andythenorth wrote:Original is lit from SE mostly, except where copy-pasted-flip has been used. Original trains and road vehicles appear to be lit 'however looks best'.
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