FIRS-style docks

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PaulC
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FIRS-style docks

Post by PaulC » 12 Feb 2011 16:17

New dock graphics, based on sprites by andythenorth for seamless integration with FIRS fishing harbours:
FIRS docks.png
FIRS docks.png (6.54 KiB) Viewed 5734 times
Not sure how happy I am with them, hence the 0.1 release: I think they possibly need something else but I'm not sure what, so comments and crits are welcome. More than adequate for a first attempt though. :)

Screenie and download below...
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Green & Co., 20th Nov 1999.png
Green & Co., 20th Nov 1999.png (72.29 KiB) Viewed 5736 times
firs-docks.zip
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Last edited by PaulC on 27 Dec 2017 10:09, edited 3 times in total.

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Re: FIRS-style docks [v0.1]

Post by andythenorth » 12 Feb 2011 16:26

PaulC wrote:they possibly need something else but I'm not sure what
You could give them any of: crates, barrels, a small building, a forklift or other vehicle. Most of those could be found in FIRS somewhere :)

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Re: FIRS-style docks [v0.1]

Post by Nagyzee » 12 Feb 2011 16:33

I'd rather opt for some small buildings than a crane. That would make them more multifunctional. (Because then they could look okay as passenger docks, too.)

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Re: FIRS-style docks [v0.1]

Post by kamnet » 12 Feb 2011 16:38

Augh! Beat me to it! I had good intentions of developing a more modern style dock to fit in with FIRS and IRS. This is a good start! And, yes, I agree, it would be nice to see it developed so that it looks good as a passenger dock, too. Great job!

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Re: FIRS-style docks [v0.1]

Post by SamMacca » 12 Feb 2011 16:40

Is there anyway to make docks more than 2x1 tiles?

If not you could move the crane to the side on the NW and SE docks like they are on the NE and SW ones. Then maybe add like a build up of materials (coal, iron ore etc). Then at the part of the dock which is on land, try adding a small building for PAX, maybe some benchs and stuff outside, and use a similar thing MB's NewStations and Canadian Stations where the more passengers, people start to appear.

That way, its a multifunctional dock :)
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Re: FIRS-style docks [v0.1]

Post by supermop » 12 Feb 2011 16:47

Can docks show waiting cargo like station platforms can? If so, you could have just a plain grey dock with perhaps a generic building, and then draw crates or passenger facilities if goods or people start waiting there in large numbers.

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Re: FIRS-style docks [v0.1]

Post by Eddi » 12 Feb 2011 17:49

SamMacca wrote:Is there anyway to make docks more than 2x1 tiles?
Currently not, but it is in the list of possible features in the medium future. (basically an extension of NewGRF airports)
You might not exactly be interested in Ferion, but if you are, have fun :)

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Re: FIRS-style docks [v0.1]

Post by kamnet » 13 Feb 2011 00:13

SamMacca wrote:Is there anyway to make docks more than 2x1 tiles?
Actually I was going to ask if you could make it into a 1x1 tile so that you can line them up on a shore line with cranes etc. and make more industrial0looking container harbours?

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Re: FIRS-style docks [v0.1]

Post by andythenorth » 13 Feb 2011 07:01

kamnet wrote:Actually I was going to ask if you could make it into a 1x1 tile
I would be very surprised if that couldn't already be faked by specifying the base set water graphic as the sprite for one of the tiles.

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Re: FIRS-style docks [v0.1]

Post by PaulC » 13 Feb 2011 11:04

andythenorth wrote:
kamnet wrote:Actually I was going to ask if you could make it into a 1x1 tile
I would be very surprised if that couldn't already be faked by specifying the base set water graphic as the sprite for one of the tiles.
1x1 docks are simple to do, but the trade-off is that your ships will appear to do their loading/unloading out in the sea:
1x1 dock.png
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Re: FIRS-style docks [v0.1]

Post by kamnet » 13 Feb 2011 11:09

That's what I was afraid of, I was hoping you could code a 1x1 tile so that the ship would be flush with the entire shore line instead of sticking out in the water.


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Re: FIRS-style docks [v0.1]

Post by SquireJames » 13 Feb 2011 22:54

A little off-topic, but would it be possible to essentially code a dock as a buoy (or vice-versa) to enable "off-shore docks" like the ones Andy is refering to? That way you could have smaller ships waiting to load at a buoy, and a large tanker docking to offload it's cargo to the smaller vessels. Basically it would enable you to do purely with ships what can be done with Road Vehicles and Trains or small Trains and large Trains (smaller quarry workings dropping off ore at a larger, centralised loading stage for long main line ore trains to haul to it's final destination)
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Re: FIRS-style docks [v0.1]

Post by PaulC » 13 Feb 2011 23:06

SquireJames wrote:A little off-topic, but would it be possible to essentially code a dock as a buoy (or vice-versa) to enable "off-shore docks" like the ones Andy is refering to? That way you could have smaller ships waiting to load at a buoy, and a large tanker docking to offload it's cargo to the smaller vessels. Basically it would enable you to do purely with ships what can be done with Road Vehicles and Trains or small Trains and large Trains (smaller quarry workings dropping off ore at a larger, centralised loading stage for long main line ore trains to haul to it's final destination)
You mean like enhanced buoys in TTDP? It would be nice to have those in OTTD...

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Re: FIRS-style docks [v0.1]

Post by SquireJames » 13 Feb 2011 23:13

Ah, well I've been a pure OTTD player since NewIndustries was implemented in it, so I wasn't aware of that development. But, by the sounds of it, yes, that! hehe
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Re: FIRS-style docks [v0.2]

Post by PaulC » 26 Jan 2012 02:14

Random update...

When I first did this there was no CC for dock graphics, but it's been in trunk for a while now so I thought I'd have another go. It had always been my intention to use the fishing harbour warehouse, so this version is much closer to my original idea. I've also switched the orientation of the cranes.

I'll let others decide whether or not this is an improvement over the original (which is basically what ended up in CHIPS)...

UPDATE: The latest version of this grf can be downloaded here.
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FIRS Docks.png
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firs_docks.grf
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Re: FIRS-style docks [v0.3]

Post by PaulC » 14 Dec 2017 16:33

FIRS buoys? I've also got some new ideas for the dock...
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Findingville Transport, 2050-05-27.png
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Re: FIRS-style docks

Post by PaulC » 27 Dec 2017 10:20

So, docks are made from two tiles, the bit that's attached to the coast and the bit that sits on the water. The idea is to have a separate parameter for each tile with a variety of different options so you can customise the docks any way you want. My current test version has four options coded for each tile which allows for 16 different combinations. Final version will have more variety but that's the basic concept.

Will probably change the name of the GRF as well, I'm thinking "CHIPS Custom Docks" at the moment.
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Dock combinations.png
Dock combinations.png (173.87 KiB) Viewed 2163 times

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Re: FIRS-style docks

Post by piratescooby » 27 Dec 2017 13:15

Grinch Railways, 10th Jul 1972.png
(231.44 KiB) Not downloaded yet
Nice to see work being undertaken on the docks , would it be possible to have them match the style of Chips stations/ECS terminal and ISR Style Docks.GarryG of the Aus fame has some beautiful wooden Wharfs .Old buildings and wooden wharfs would make a nice combination for those starting a early game using ships .I don't know if it would be possible to choose the different styles as in Chips ,Dirt,Wooden,Concrete or a combination .
Look forward to seeing how this set progresses .

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Re: FIRS-style docks

Post by PaulC » 31 Dec 2017 12:45

piratescooby wrote:Nice to see work being undertaken on the docks , would it be possible to have them match the style of Chips stations/ECS terminal and ISR Style Docks.GarryG of the Aus fame has some beautiful wooden Wharfs .Old buildings and wooden wharfs would make a nice combination for those starting a early game using ships .I don't know if it would be possible to choose the different styles as in Chips ,Dirt,Wooden,Concrete or a combination .
Look forward to seeing how this set progresses .
Different ground tiles would mean doubling the number of sprites (or x3, x4, etc. depending on how many variations you want), so it's doable but not on my current agenda. Going to stick with the current FIRS/CHIPS style for now. Something to think about though.

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