Current Status [april 2012]

Archives of the forums for Transport Empire, a Transport Tycoon-like game that was being programmed by forum users.
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uzurpator
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Re: Current Status [dec 2008]

Post by uzurpator »

Well. I drop on IRC from time to time. Noone is there :>

Anyway.

I am working on the terrain, then new infrastructure is ready. Currently I am writing the terrain display code.

Done atm:

1. Create Ogre window, possible to draw in it.
2. Working input (mouse, keyboard)
2a. zoom, rotate and move terrain is operable
3. Working timing
4. Terrain
4a. is displayed
4b. is editable
4c. can be generated at runtime
4d. can be resized
5. Terrain (undone)
5a. Lightning
5b. Weather changes
5c. Type changes and transitions (mountains, deserts etc.)
5d. Seasonal changes (snow etc)
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Sir Bob
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Re: Current Status [sep 2008]

Post by Sir Bob »

Looking really good :)
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NukeBuster
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Re: Current Status [sep 2008]

Post by NukeBuster »

Yeah I missed you the oher day, I saw it an hour after you left. Perhaps if you stay on irc we might catch eachother.

Btw, nice work on the new generator. As soon as we can get rid of the old engine I'll try and resetup the Linux support.
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Re: Current Status [sep 2008]

Post by uzurpator »

normal mapping done
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Re: Current Status [sep 2008]

Post by uzurpator »

Put some towns in here!
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Re: Current Status [sep 2008]

Post by uzurpator »

And some extra shot
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NukeBuster
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Re: Current Status [sep 2008]

Post by NukeBuster »

Nice work! Let me know when you are ready with the new engine so I can start work on making it linux compatible again.
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uzurpator
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Re: Current Status [sep 2008]

Post by uzurpator »

Well - can you take a look at the perlin generator? Or, better yet, research one on the web?
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Re: Current Status [sep 2008]

Post by NukeBuster »

I'll start a research. But I'm not sure I will have enough time to build one. College has started again.
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Re: Current Status [sep 2008]

Post by uzurpator »

Research (2d/3d noise generator would rock, btw) or at least c++ize the current one
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Re: Current Status [sep 2008]

Post by uzurpator »

Terrain is pretty much done.
Next -> vegetation

Nuke - start the linux effort if you can :)
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Purno
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Re: Current Status [sep 2008]

Post by Purno »

Is this just the 'thing' which displays the generated terrain, or are you also focussing on a terrain generator which generates a realistic terrain? (Since your terrain doesn't look very realistic :mrgreen: )

Keep up the good work though!
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NukeBuster
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Re: Current Status [sep 2008]

Post by NukeBuster »

uzurpator wrote:Terrain is pretty much done.
Next -> vegetation

Nuke - start the linux effort if you can :)
Did you replace the old te folder?
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Re: Current Status [oct 2008]

Post by uzurpator »

What are these splotches?

Towns, forests, industries.... - overall, areas taken by different owners by the game.
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Arathorn
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Re: Current Status [oct 2008]

Post by Arathorn »

Nice. Since I don't see any height differences on this map, is this what the minimap would look like?
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Re: Current Status [nov 2008]

Post by uzurpator »

Current status.

I am working on the display of objects - trees, buildings etc.
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Re: Current Status [nov 2008]

Post by Arathorn »

Do you need any models for that?
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Re: Current Status [nov 2008]

Post by uzurpator »

Not really. Alas, not now
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Re: Current Status [dec 2008]

Post by uzurpator »

Well. I spent two weeks chasing bugs around vista.

But - this is a start for the trees/buildings.
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Re: Current Status [dec 2008]

Post by uzurpator »

trees 2.0
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