Code: Select all
// TRANSPOYC
2 * 5 0a 01 09 e4 12
3 sprites/letters.pcx 0 0 01 29 25 0 0
4 sprites/letters.pcx 26 0 01 29 23 0 0
5 sprites/letters.pcx 50 0 01 29 27 0 0
6 sprites/letters.pcx 78 0 01 29 21 0 0
7 sprites/letters.pcx 100 0 01 29 24 0 0
8 sprites/letters.pcx 125 0 01 29 22 0 0
9 sprites/letters.pcx 148 0 01 29 23 0 0
10 sprites/letters.pcx 172 0 01 29 27 0 0
11 sprites/letters.pcx 200 0 01 29 23 0 0
// ED
12 * 4 05 95 02 0c
13 sprites/letters.pcx 224 0 01 29 22 0 0
14 sprites/letters.pcx 247 0 01 29 22 0 0
To fix that, I think myself that we should pest devs to just make them draw the letters at 8 pixel distance not defined positions. (I assume they are defined positions as otherwise there wouldn't be this problem). If we just manually changed the xrel of these sprites, it would go off for TTDPatch's screen (we could, however use other relative positions for TTDP, but I think the more the same, the better )