Pug wrote:How do you cram all those trains on such a small map. I'm having troubles with finding room for freight trains, and you have a dozen or more with next to no trouble (or so it looks).
Well, the trick is to put some of it in tunnels. I use all these so called "siesta tracks", (as I prefer to call them

), which really are waiting tracks. The reason I use them along the lines, before and after some industrial stations, is that they do help decrease the congestions at bottlenecks and junctions. Placing them before and after industrial stations will allow for a perfect flow of arriving and departing trains without blocking station entries. If all slots are filled the arriving trains will take one of the "siesta tracks" and wait for its turn, and when exiting the station - if other trains are using the main line - the trains will again take a free slot in the "siesta track", waiting for its turn to leave the area.
I do tend to put most of these in tunnels as I don't want my entire landscape to be cluttered and filled with railroads everywhere. As I also play a very mountainious scenario tunnels comes pretty natural, and I can allow for the overall landscape to stay intact - or use for other purposes.
In general this also results in the possibility to have lots of trains!

I think I have about 100 trains already - and I still have new projects in mind!
One question though. How do you change the industries during your game? I thought I read something about a program to change a scenario during a game, but haven't found anything yet.
It should be noted that I play my scenario with industries that doesn't shut down. I don't want to face a situation where I spent lots of time developing an industrial station with all that's needed before and after, and the industries all of a sudden shuts down!

As I also pre-planned most industries, making a few large industrial areas, there's yet another reason not having them disappear!
However, not all pre-planned turns out okey when playing, and in those cases I simply load my game in the scenario editor. Cheat? No, I don't think so. Towns and nature in TTDLX live their own lifes and have their cycles, but industries - among other things - are in my control. I can't always use the in-game "build new industry" and therefor the scenario editor is the only option available. Besides, as I also have to move or delete transmission towers or light poles during developments, I also want to reinstall them again once finished - and so I use the scenario editor! And for these purposes it would be the only reason for me using the scenario editor.
