I wonder if it would be possible to add such a feature to TTDP codewise! Probably not, and even so I'm sure it would require way to much work to defend the benefit itself. Still, I would have liked it!

Moderator: Graphics Moderators
I feel your pain. I've run into the same problem drawing tiles for slopeskamnet wrote:I based it off of a flat tile rather than a slanted tile, and in the end I just don't think it looks right. So I spent a few days doing a complete re-fit. Opinions?
Is there a guide for shading anyplace? I looked around and didn't immediately spot one.andythenorth wrote:I feel your pain. I've run into the same problem drawing tiles for slopesLooking good. Finish the shading, you'll be pleased with it
I thought about it, but for most of these in real life they are too narrow and thin across the top to support a road structure. Plus, with the way TTD runs the road through the middle of the tile, this would have to be a two-tile structure and I think that would be just a little too large. Although I have noticed at a few of these places there are roads that run across the entire lock and dam. Those are much larger structures and that might be a good project to try to pull off, but if there's going to be a road on something it would be nice if it was usable, especially if it could also tap into whatever road NewGRF a player might be using.Bob_Mackenzie wrote:I rather like themNeeds a roadway going along the top I feel
I tried it with shorter segments, and it didn't look quite right for me, mainly because of the way the slopes play into things. I think to really do it the way you'd describe, I'd have to build three types of dams, one with a left/top segment, one with a right/bottom segment, and then one without any of the structures, and that's just too much work for me!jake.grimshaw wrote:I think what it needs next is a similar tile but without the two segments that protrude downstreaam? That would allow a much wider dam to be constructed?
I have made a preview:kamnet wrote:I actually made the suggestion to SAC a few months ago about creating a dam. She said she'd consider it but couldn't fit it into her current development schedule. Originally when I was thinking of dams I was thinking of large gravity dams such as Hoover Dam. These smaller damns just happened to catch my attention today and I figured I'd give it a go.
Speaking of which, here's another revision. I realized why I was so frustrated the first time around, it's because I was trying to use Paint.Net for pixel editing and it really isn't suited for that at all. I dug up good 'ol MS Paint and gave that a spin, I think that resolved most of my issues. Gave a little follow-up in Paint.Net to add the water graphics.
After thinking about it a few days, I think I will eventually release this as a 1x1 tile, to build small dams, and as a 1x3 tile for larger ones.jake.grimshaw wrote:I think what it needs next is a similar tile but without the two segments that protrude downstreaam? That would allow a much wider dam to be constructed?
"Dams" can be directly placed on river slope tiles now:maquinista wrote:I have made a preview [...]
BTW, what´s the correct Spanish term for "Hydro-electric power plant"? "Central hidráulica"?- Added: Building objects on water now preserves the water bits, and restores the water tile on removal.
Thanks. This one has been drawn over a year ago. I just adapted it for slope tiles when Lakie improved the newobjects code last week.kamnet wrote:That, sir, is beautiful! Did you just draw that recently, or have you had that one saved for awhile?
Nice dam. I like it.michael blunck wrote:"Dams" can be directly placed on river slope tiles now:maquinista wrote:I have made a preview [...]
l
Yes, It's a correct term.michael blunck wrote: BTW, what´s the correct Spanish term for "Hydro-electric power plant"? "Central hidráulica"?
regards
Michael
That's great, I'd like to see those, especially your current concept for a high dam. I've been pondering over that one myself.michael blunck wrote:Thanks. This one has been drawn over a year ago. I just adapted it for slope tiles when Lakie improved the newobjects code last week.kamnet wrote:That, sir, is beautiful! Did you just draw that recently, or have you had that one saved for awhile?
This particular model is intended for early years and flat areas. I have two more "dam" models lying around, one in modern style, and a "high" dam. The latter will need quite some more investment in drawing/coding to fit seamlessly into sloped areas (it uses 2 height levels).
regards
Michael
damn sexy work there michaelmichael blunck wrote:kamnet wrote: This particular model is intended for early years and flat areas. I have two more "dam" models lying around, one in modern style, and a "high" dam. The latter will need quite some more investment in drawing/coding to fit seamlessly into sloped areas (it uses 2 height levels).
regards
Michael
Sorry to be a bit OT here, but I think they would be just fine in tropical, producing water.FooBar wrote:Or replace the sloped river tiles with this dam.
A larger dam could work fine as Object. Or maybe even as industry. Imagine a hydro-electric dam accepting water
shouldn't be "Central hidroeléctrica"?maquinista wrote:Yes, It's a correct term.michael blunck wrote: BTW, what´s the correct Spanish term for "Hydro-electric power plant"? "Central hidráulica"?
regards
Michael
The two words are correct. Maybe "Central hidroeléctrica" is more specific.LaDoncella wrote:shouldn't be "Central hidroeléctrica"?maquinista wrote:Yes, It's a correct term.michael blunck wrote: BTW, what´s the correct Spanish term for "Hydro-electric power plant"? "Central hidráulica"?
regards
Michael
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