[WIP/REL] Soviet/Russian Set - Test pack 1 is ready

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Damage
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Post by Damage »

Good idea, SQ! :D It's in russian, though...

Hm... :? But there are only 2 parts of the Loco forum there!
One is called "Общие вопросы" - General questions. And the other one is
"Проект "Русские локомотивы"" - Russian loco project.

Ok. If you're able to see that, anyone can find it, just by comparing. And all the work is placed in stickys
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Post by Seelenquell »

Damage wrote:Good idea, SQ! :D It's in russian, though...

Hm... :? But there are only 2 parts of the Loco forum there!
One is called "Общие вопросы" - General questions. And the other one is
"Проект "Русские локомотивы"" - Russian loco project.
BTW, can you see the text in russian, or you've got some random signs?
It should look like:
no problem here, i see all the signs.
i did all models/renderings/textures myself. no conversions.

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Post by Train-a-Mania »

I'd love to see the Trans-Siberian express for LoMo.
Nick - Creator of the virtual railroading review series:

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Post by strongbow »

Damage wrote: With 240*240? Or with higher resolution? Thanks, I'll try that.
Well it doesn't matter what resolution you render, what matters is the size of the train itself. I render 116x116, but that's irrelevant, you can have as much blue space around the model as you want. What's important is the train size, I keep it around 90-100 pixels max for my models (length in 008.png). I scale some models lengthwise to 75% (like the metro stock) and some only 85%, like my tatra narrow gauge trains. It basically has to look good and not clip in Locomotion (=not be too long). So find a render setting that suits yourself and then reuse it all the time. :wink:

Looking forward to your creations! :)
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Post by Kosov_1986 »

Damage wrote:Hi, people! There were many requests about soviet/russian trains, so I've tried to fill this gap.

If you want more, leave a pm or visit the site from my profile (Attention! It's in russian!)

Last beta: New Russian ED9MK
Is this an MU (Multiply unit)? Because it don't carry cargo... the xml needs rewrite, because it looks like an MU but it don't carry passangers or anything...
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Post by Damage »

Oops... I forgot to set it... Yes, it's an EMU, there is also a powercar and a passenger carriage. I'll make them (hopefully... :roll: ) soon and correct the xml for this one. The clipping IMO can be corrected by adding bogey.

About TransSib, I remembered that... :wink: Just need more time to settle up some stuff...
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Post by Kevo00 »

These locos sound interesting; will you bring them out in a neat pack when you have done enough?

It gives me a neat little scenario idea you see.
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Post by Damage »

Sure. But I think it''s not enough models for a pack right now. And the proper cargo capacity, running costs etc. aren't set.

We just need some time to start working on full speed. Patience...

And if you have some ideas concerning this project (locos, objects, scenarios, anything concerning russian/soviet content) just send pm's.
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Post by Damage »

Strongbow, your settings work just fine, thanks a lot!

But looks like something has changed in the lightning since 3DSMAX 3, because, as you can see, my old setup didn't work well: too much highlight.

I've also noticed, that all my trains are reversed by default, so i have to set Sprite1 as revesed, and also that the model is always slightly turned right. Can anyone tell me the correct angles for scene setup?

Now I'm using:
1st frame - the model is at 0 deg, we can see the rear and the right side
16th - (-90) deg. - the rotation is clockwise.
32nd - 180 deg.
48th - 90 deg.
63rd - 5,625 deg.

Is that right?
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Post by strongbow »

Damage wrote:Strongbow, your settings work just fine, thanks a lot!

But looks like something has changed in the lightning since 3DSMAX 3, because, as you can see, my old setup didn't work well: too much highlight.

I've also noticed, that all my trains are reversed by default, so i have to set Sprite1 as revesed, and also that the model is always slightly turned right. Can anyone tell me the correct angles for scene setup?

Now I'm using:
1st frame - the model is at 0 deg, we can see the rear and the right side
16th - (-90) deg. - the rotation is clockwise.
32nd - 180 deg.
48th - 90 deg.
63rd - 5,625 deg.

Is that right?
What MAX version do you use? If you have 8, I can send you my camera/lights/dummy object.
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Post by Damage »

Yes, I just got it. (btw I've updated the fisrt post, added a powercar)
It would be great. :D (damage22 [at]yandex.ru)
Last edited by Damage on 06 Sep 2006 16:34, edited 1 time in total.
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Post by Seelenquell »

pic 000-063: winkel 0°, rotation clockwise 5,625° (64 frames)
pic 064-067: winkel 6°, rotation clockwise 90° (4 frames)
pic 068-071: winkel -6°, rotation clockwise 90° (4 frames)
pic 072-103: winkel 12°, rotation clockwise 11,25° (32 frames)
pic 104-135: winkel -12°, rotation clockwise 11,25° (32 frames)

my vehicle is in pic 0 at -45° ("drives" to top right corner)
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
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Post by Kosov_1986 »

Damage wrote:Yes, I just got it. (btw I've updated the fisrt post, added a powercar)
It would be great. :D (damage22@yandex.ru)
It works in pairs only... 2 driving car + 2 powercar, or 4, or 6 etc.

And it doesn't carry mail. Is do the train carry passangers only in real?
Kosov from the depths of East Europe!


My English isn't good but i never use translating programs :D

I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.

Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662

Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
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Post by Damage »

Ok. Now initial facing is correct. But in which frame it reaches (-90deg) position? I've tried both 16th and 15th frame. I know this can be easily calculated, but somehow both seem wrong to me... :?

Bah, it doesn't matter now. I've got the correct scene, thanks to strongbow. :D

Wait! Why for 64-67 tilt is 6 deg and not (-6)?

/upd Ooops... Everything is right. Sorry, SQ! Looks like i just need to get some sleep... :)
Last edited by Damage on 20 Jul 2006 22:45, edited 2 times in total.
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Post by Damage »

Yes. It's mostly a suburban train. There's also a simple passenger carriage, but AFAIK the powercars are always double... Ok, I'll find out more about it.

BTW How is the look? Isn't too big? Any corrections?
Last edited by Damage on 20 Jul 2006 22:42, edited 1 time in total.
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Post by Seelenquell »

Damage wrote:Ok. Now initial facing is correct. But in which frame it reaches (-90deg) position? I've tried both 16th and 15th frame. I know this can be easily calculated, but somehow both seem wrong to me... :?

Or maybe I'm just too... exacting :) (not sure it's the right word)

Wait! Why for 64-67 tilt is 6 deg and not (-6)?
well ok this values go for cinema.. the axes are in the middle of the vehicle. at frame 64 the nose goes up, the back downwards. :)
i did all models/renderings/textures myself. no conversions.

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Post by Damage »

Ok, i released that ED9MK, tomorrow i'll release the blue version. Any comments about this one?
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Post by Seelenquell »

little offtopic.. can´t reach your forum
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Post by Damage »

Updated the first page. Now it's ER22 electric train.
BTW, the site and the forum should be working now.

/upd TU2 Narrow Gauge Diesel Unit beta released.

And I had this strange bug. I used standart bogey, types are 0.
Some... fancy bogeys, don't you think? :wink:
The problem was that VC did not set bit_4 = 1 (Vehicle has 24* sloping sprites), so I had to write this string manually.

If you find any problems, just tell me.
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Post by Damage »

Russian TU2 Narrow Gauge Diesel Unit (Beta)
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