- i think the amount of farms on map generation should be tuned up a bit. they have lower output than other primary industries, so there should be more of them. (game was a 1024^2 map with "low" industry density)
- i didn't see a way to turn metal into building materials. maybe remove goods output from foundry, and replace it with building materials
- instead of the foundry, a new "car factory" or similar could turn manufacturing supplies into goods
- there should be a second town-based sink for building materials. goods, food and alcohol do have more than one sink
- the TE_WATER of "goods" cargo could be done only for desert climate
- the output of scrap metal should be reduced, given its power in metal production
FIRS Industry Replacement Set - Development
Moderator: Graphics Moderators
Re: FIRS Industry Replacement Set - Development & Translatio
after playing a game with FIRS for a bit, i have a few opinions:
Re: FIRS Industry Replacement Set - Development & Translatio
Deliver farm supplies to your farm and it will increase production. To give an example on a current game I'm playing, a cluster of 10 livestock farms in an area was producing 52 livestock a month before farm supplies. Delivering just two crates of goods to each farm every month increased that to 600 livestock per farm.Eddi wrote:i think the amount of farms on map generation should be tuned up a bit. they have lower output than other primary industries, so there should be more of them. (game was a 1024^2 map with "low" industry density)
Metal goes to Metal Foundry to produce Goods and Manufacturing Supplies, and goes to Machine Shops to produce Farm Supplies and Engineering Supplies. The latter are usually scarce on purpose at the start of the game.i didn't see a way to turn metal into building materials. maybe remove goods output from foundry, and replace it with building materials
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Re: FIRS Industry Replacement Set - Development & Translatio
Furniture Factory: Other than the contrast/color, I don't see any difference between the two. I'm happy with either.
Petrol Station: MUCH improved! Although you can get rid of the flower boxes, they take up too much space. Move the convenience store back to the edge where the flower box is now.
Petrol Station: MUCH improved! Although you can get rid of the flower boxes, they take up too much space. Move the convenience store back to the edge where the flower box is now.
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Re: FIRS Industry Replacement Set - Development & Translatio
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Re: FIRS Industry Replacement Set - Development & Translatio
maybe move the pumps slightly further inwards under the roof. and always turn the shop entrance towards the pumps.
Re: FIRS Industry Replacement Set - Development & Translatio
Are those two different layouts available? If so, then I approve 

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Re: FIRS Industry Replacement Set - Development & Translatio
Moved the pumps in a bit..
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Re: FIRS Industry Replacement Set - Development & Translatio
New petrol pump is *much* better than the old
Few suggestions
All petrol stations have a sign on a pole out front
Shouldn't the base be tarmac on at least some of the base?
Few suggestions
All petrol stations have a sign on a pole out front
Shouldn't the base be tarmac on at least some of the base?
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Re: FIRS Industry Replacement Set - Development & Translatio
Tried it earlier, couldn't make it workBob_Mackenzie wrote:All petrol stations have a sign on a pole out front

How about some flags?

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Re: FIRS Industry Replacement Set - Development & Translatio
Some gas stations I've seen have signs on the roof of the pump area, while some have small or medium sized signs somewhere on the property, while some have both


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Re: FIRS Industry Replacement Set - Development & Translatio
Stick maybe a car from either GenericCars or the Canadian Station Set? Make it look abit identifiable 

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Re: FIRS Industry Replacement Set - Development & Translatio
Thats a good idea, maybe have a car or two at the pumps, alternating in vehicle type and color?SamMacca wrote:Stick maybe a car from either GenericCars or the Canadian Station Set? Make it look abit identifiable


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Re: FIRS Industry Replacement Set - Development & Translatio
And have them gradually get newer in style? 

Hmm, what should I put here...
Re: FIRS Industry Replacement Set - Development & Translatio
Nope, I wouldn't do that. There are no cars/people in the rest of the town, so there shouldn't be any at the gas station either imo.
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Re: FIRS Industry Replacement Set - Development & Translatio
I agree with Roujin - sorry
I would make an exception if there was a 'cars' cargo though - then there would be a car dealership featuring cars. Contradictions

I would make an exception if there was a 'cars' cargo though - then there would be a car dealership featuring cars. Contradictions

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
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Re: FIRS Industry Replacement Set - Development & Translatio
Improved Dairy Farm....
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Re: FIRS Industry Replacement Set - Development & Translatio
Improved graphics for a few more farms. Not massive changes, but nice ones.
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
They are very nice! I just wonder why they (cattle, pigs, etc) are on foundations on slops 

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Re: FIRS Industry Replacement Set - Development & Translatio
I'm waiting for an improved version of action 2 sprites to be finished and in ottd nightly. It's currently possible to solve the slopes problem (the forest does it, and george's farms do it), but it's a lot of code; the new method will make it cleaner.ISA wrote:I just wonder why they (cattle, pigs, etc) are on foundations on slops
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
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Re: FIRS Industry Replacement Set - Development & Translatio
Does this improve the Furniture Factory? To my eye, the cream-coloured detail on the building stands out too much. It should be grey or brick colour...
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- With cream colour transformed to brick colour
- furniture_factory.png (8.29 KiB) Viewed 2964 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
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