OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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DanMacK
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Toyland Aircraft

Post by DanMacK »

I've been slowly working to make the Toyland Vehicles more like the originals (ie, with faces)

The RV's have been redone into 1CC and have been sent to Planetmaker. I have moved on to the aircraft, and the results are below. I've shamelessly taken from the current OpenGFX planes and modified them to a more toyland appearance. The Juggerplane I'm especially fond of :P

Ships next
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All Toyland Aircraft
All Toyland Aircraft
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planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

They smiled so nicely at me that I had to implement them straight away. Toyland RV are next. Here they the planes, part of OpenGFX as of this morning:
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ogfx-toyland-planes.png
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DanMacK
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

Cool! :D Now to modify the airport :P (after the ships of course)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Coyote76 »

I noticed an inconsistency with planes on the runway: on some airport types, planes land on the center of the runway and take off left of center. At airports with 2 runways you see planes land and take off on the left of the center of the runway (as upper image):
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Take off.png
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Landing.png
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Looking very nice, great work!
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

The current OpenGFX single track station building bothered me for some reason... it looked a bit too narrow. I played around with one of Zephyris' buildings and came up with this.

Use it if you wnat :) It just looks a bit more "substantial" to me.
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RevStatBuilding-OpenGFX.PNG
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by NekoMaster »

Hey, for maybe a addon set (which could be added to the main set maybe later on) hows about a generic passengert station and a generic freight station so we dont have fancy glass roofed freight stations at oil refinaries and steel mills and mines :p
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DanMacK
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

Makes sense. Although I found using multiple single track stations works too for industries :P
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mrMann »

Yeah, but that's a lot slower for the lazy people (ie me), although I use Industrial Stations anyway... :D
Hmm, what should I put here...
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Yonks ago I think Foo Bar did some work on OpenGFX style stations (right near the start of the OpenGFX project)... It might be worth necroing that thread!
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by SHADOW-XIII »

although I never play Toyland I was thinking that Whizzer could have wings similar to bird feather maybe? Something that will make it look different from the non-toyland planes ?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by supermop »

Non-swept wings might be nice on the toyland sub-sonic jets.
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planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

It's winter, the toyland vehicles seem to have caught a slight running nose, it's so red ;-) Or possibly they're already celebrating carnival :-) In other words: new more toy-ish sprites for the toyland road vehicles thanks to DanMacK
Coyote76 wrote:I noticed an inconsistency with planes on the runway: on some airport types, planes land on the center of the runway and take off left of center. At airports with 2 runways you see planes land and take off on the left of the center of the runway (as upper image):
Yes, I fear that it'll take quite some adjustment to fix this; but I noticed also some not so good offsets when I swapped the plane sprites.

The ideas of feathered planes might be interesting.
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ogfx-toyland-rv.png
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planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

Ships which always smile at you in r575:
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new toyland ships by DanMacK
new toyland ships by DanMacK
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Sweet! I am glad to see toyland getting some much needed love :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ammler »

just coded the reworked single station house in:

DankMacK, I had to convert the png to index color palette, are you aware that opengfx graphics are pngs now. It would safe us another work step if the pngs you upload already would be paletted. I assume you do the work with palette anyway...

Anyway, me likes the new station more too. :-)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ammler »

maybe someone likes to fix the glitches which happen during simple resize I made for the OpenTTD title letters:

Image

I just used the original png and resized, some of you might also see those glitches and post a fixed big title letter png

specially O, T and D

Thanks :-)

Edit: original letters for reference:
Image
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Zephyris wrote:Yonks ago I think Foo Bar did some work on OpenGFX style stations (right near the start of the OpenGFX project)...
Yes, a little...
But I never got round continuing that, so all I have is like two station roofs, not coded, and nothing in particular for industrial stations. Who knows I might continue that some day, but currently it's not much and not very useful unfortunately.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by cmoiromain »

Ammler wrote:maybe someone likes to fix the glitches which happen during simple resize I made for the OpenTTD title letters:

Image

I just used the original png and resized, some of you might also see those glitches and post a fixed big title letter png

specially O, T and D

Thanks :-)

Edit: original letters for reference:
Image
You could simply enlarge them using hq2x. Generally that gives the best results with sprites.
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NekoMaster
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by NekoMaster »

Try irfan view for resizing, its better then MS Paints resize method. Could also just have new large letters from scratch :\
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