Bug reports for cargodist should be posted in the cargodist thread. Its not often grfs crash games (from my experience)Arie- wrote:Hey, it's a CargoDist build. SERVER; FORUM POST; VERSION (based on 1.1.0.21147 I think, thats what the properties of the .exe give me); New grfs below and save game is attached.edit: hmm my server is giving me issues, desync?Code: Select all
[newgrf] 2cc_trainset-2.0.0beta4.1\2cctrainset.grf = 2 2 suburban_stations-1\ae_subuw.grf = rural_stations-1\ae_ruraw.grf = opengfx_trees-0.1\opengfx+trees.grf = nutracks-r112\nutracks.grf = 0 1 2 fish_ship_set-0.6.2\fish.grf = egrvts.1.0\egrvts.grf = firs_industry_replacement_set-0.5.4\firs.grf =
FIRS Industry Replacement Set - Development
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Re: FIRS Industry Replacement Set - Development & Translatio
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Re: FIRS Industry Replacement Set - Development & Translatio
I also posted the issue over there, this was just to inform about a possible issue might one want to connect to the server to check up on the multiple secondary industry issue.
Re: FIRS Industry Replacement Set - Development & Translatio
I'm retrying Firs after a long time gap (previously used v0.1.2). These later versions have checks on OTTD versions. I'm currently using nightly 21114 slightly modified by myself. However, Firs complains and suggests I use a version at least 20xxx (can't remember the exact version number).
How do I get it to accept my version, or is that not possible?
How do I get it to accept my version, or is that not possible?
Re: FIRS Industry Replacement Set - Development & Translatio
looks like you modified the nightly source bundles, if you modify openttd sources, use a vcs or modify the revision detection so it does reflect the right version...
try gamelog in the game console, so you see what version openttd guesses
try gamelog in the game console, so you see what version openttd guesses
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Re: FIRS Industry Replacement Set - Development & Translatio
Ok, I've modified the rev.cpp file to match closer to what it should be expecting.
Comparing against nightly 21324...which shows version r21324, savegame version 153, not modified, newgrf version 0x1100534c. This works (and fails due to some other newgrf but that's not an issue)
My version shows version r21114, savegame version 151, not modified, newgrf version 0x11000000. I'm guessing this fails due to the newgrf version? If that's the case, any idea what I need to change the newgrf version line to?
It reads
const uint32 _openttd_newgrf_version = 1 << 28 | 1 << 24 | 0 << 20 | 0 << 19 | (0 & ((1 << 19) - 1));
and I can't make much sense of this. I know this is a fiddly (and probably frowned-on) way of doing what I'm doing...
Comparing against nightly 21324...which shows version r21324, savegame version 153, not modified, newgrf version 0x1100534c. This works (and fails due to some other newgrf but that's not an issue)
My version shows version r21114, savegame version 151, not modified, newgrf version 0x11000000. I'm guessing this fails due to the newgrf version? If that's the case, any idea what I need to change the newgrf version line to?
It reads
const uint32 _openttd_newgrf_version = 1 << 28 | 1 << 24 | 0 << 20 | 0 << 19 | (0 & ((1 << 19) - 1));
and I can't make much sense of this. I know this is a fiddly (and probably frowned-on) way of doing what I'm doing...
Re: FIRS Industry Replacement Set - Development & Translatio
Is it supposed to happen?
Warning: It may be bug in more-height-level patchpack!
Warning: It may be bug in more-height-level patchpack!
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Re: FIRS Industry Replacement Set - Development & Translatio
NoKogut wrote:Is it supposed to happen?
I can't replicate it with OpenTTD trunk and FIRS 1572
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
So it will be reported in moreheightlevel.andythenorth wrote:NoKogut wrote:Is it supposed to happen?
I can't replicate it with OpenTTD trunk and FIRS 1572
Correct me If I am wrong - PM me if my English is bad
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Re: FIRS Industry Replacement Set - Development & Translatio
I still get fruit plantations in the Desert.
The other farms are OK
OTTD 1.0.5 RC2 & FIRS 0.5.5 RC1
I can de a screen shot if needed
The other farms are OK
OTTD 1.0.5 RC2 & FIRS 0.5.5 RC1
I can de a screen shot if needed
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Re: FIRS Industry Replacement Set - Development & Translatio
but if you look at the plantations graphics it looks as though they're using arrogation so its a little more realisticBob_Mackenzie wrote:I still get fruit plantations in the Desert.
The other farms are OK
OTTD 1.0.5 RC2 & FIRS 0.5.5 RC1
I can de a screen shot if needed
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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Re: FIRS Industry Replacement Set - Development & Translatio
According to the code, that's currently expected behaviourBob_Mackenzie wrote:I still get fruit plantations in the Desert.
Imagine they have a water source. I might add a pump graphic in future
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
don't modify rev.cpp, all modifications to that file get overwritten.3iff wrote:Ok, I've modified the rev.cpp file to match closer to what it should be expecting.
Comparing against nightly 21324...which shows version r21324, savegame version 153, not modified, newgrf version 0x1100534c. This works (and fails due to some other newgrf but that's not an issue)
My version shows version r21114, savegame version 151, not modified, newgrf version 0x11000000. I'm guessing this fails due to the newgrf version? If that's the case, any idea what I need to change the newgrf version line to?
It reads
const uint32 _openttd_newgrf_version = 1 << 28 | 1 << 24 | 0 << 20 | 0 << 19 | (0 & ((1 << 19) - 1));
and I can't make much sense of this. I know this is a fiddly (and probably frowned-on) way of doing what I'm doing...
there are three ways to do this:
- the correct way: use an svn checkout instead of source bundle
- the dangerous way: make configure fill in the newgrf revision correctly when you give a --revision argument
- the really dangerous way: modify rev.cpp.in
Re: FIRS Industry Replacement Set - Development & Translatio
4. the dangerous but easy way for non-msvc users: modify findversion.sh
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
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Re: FIRS Industry Replacement Set - Development & Translatio
Hi, I am doing some translations of traditional Chinese language for FIRS, I found that it is quite sluggish to translate each production string (such as 2t per 8t coal delivered), is it possible to introduce variables into those strings?
Anyway, I will continue it tonight (at my location) or tomorrow.
EDIT Here is the translation for traditional Chinese.
Please remove the .lng filename (I added it due to uploading problems.)
Anyway, I will continue it tonight (at my location) or tomorrow.
EDIT Here is the translation for traditional Chinese.
Please remove the .lng filename (I added it due to uploading problems.)
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Face the fearful with no fear, and its fearfulness disappears.
Re: FIRS Industry Replacement Set - Development & Translatio
Thanks for the advice... Seems easiest not to bother trying to enable FIRS on my custom versions.
As for safe/dangerous editing of files, any modified programs would only be used by myself, and I'm not likely to be able to edit the files such that they destroy my system...so either the program will work or it won't, and if it won't work then that's ok.
I'll stick with officially produced ottd versions for FIRS.
Thanks again.
As for safe/dangerous editing of files, any modified programs would only be used by myself, and I'm not likely to be able to edit the files such that they destroy my system...so either the program will work or it won't, and if it won't work then that's ok.
I'll stick with officially produced ottd versions for FIRS.
Thanks again.
Re: FIRS Industry Replacement Set - Development & Translatio
EDIT: what about showing empty vehicles (red circle) for not working plant?andythenorth wrote:yesKogut wrote:I have also a few ideas for other industries - is it welcomed to post them?
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Re: FIRS Industry Replacement Set - Development & Translatio
Andy,
regarding the translations, i can translate into Romanian and Italian languages. Is there already someone doing this?
I've downloaded the file .pnfo and open it with notepad, if you allow me to translate, what should i translate in the file (screens with example are accepted )?
regarding the translations, i can translate into Romanian and Italian languages. Is there already someone doing this?
I've downloaded the file .pnfo and open it with notepad, if you allow me to translate, what should i translate in the file (screens with example are accepted )?
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Re: FIRS Industry Replacement Set - Development & Translatio
I'm not andy, but...Sensation Lover wrote: regarding the translations, i can translate into Romanian and Italian languages. Is there already someone doing this?
I've downloaded the file .pnfo and open it with notepad, if you allow me to translate, what should i translate in the file (screens with example are accepted )?
both languages still need a translation. Just translate every string (things between ") within that file and have a look at other translations, if you're unsure: http://dev.openttdcoop.org/projects/fir ... s/nfo/lang - keep special formating characters indicated by \xxx like \89.
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Re: FIRS Industry Replacement Set - Development & Translatio
Hi planetmaker,planetmaker wrote:keep special formating characters indicated by \xxx like \89.
first i'd like to thank you for the help. but i still don't understand what you said first regarding the special characters.
i attached a screen regarding the czech translation in correspondance with the english translation, i see that there are some czech
special characters, but the strings containing them are the same like the english ones. in the upper midle, there are the romanian
spacial characters.
for example, the romanian for "bauxite" is "bauxită", as you can see there is a special character.
how that string should be reported in the file?
regards
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I was in:
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Re: FIRS Industry Replacement Set - Development & Translatio
I have done a translation to traditional Chinese too, it is a few posts above.
Face the fearful with no fear, and its fearfulness disappears.
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