OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Close, but not quite. The drum shaped antenna are microwave antenna not used for mobile phones but for general point to point data transfer. The name "cell phone" comes from the cell based organisation of the mobile network, not the antenna themselves.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Oh...! Very lovelyFroix wrote:I'd like to take on the trees please. I started out with a few drafts for your consideration. No younglings and just one dead tree for now.


I'll happily accept additional or new graphics for communication towers. We have four climates but only one version right now...NekoMaster wrote:I think the transmitters should have an antenna or two and a few Drum shaped Cells (ever wondered why its called a "Cell phone?", its because of the cell towers that are every where and in openttd they somehow cluster A LOT in areas)
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Thanks all!
I dislike releasing incomplete work but here's what I've been using. Still far from the 19 or so sets of 7 sprites TTD has for temperate trees.
I do intend to take on all trees; temperate, arctic (snowy included) and tropical if needed, if I'm allowed. I figure it's better if all trees were made in the same style. It'll be slow going but I'll get it done eventually.
Suggestions are welcome of course. First off I need to know what I can and can't do.. the dimensions for instance. Currently I randomized the sizes inside a 35x50 canvas.
Edit~ updated attachment file
I dislike releasing incomplete work but here's what I've been using. Still far from the 19 or so sets of 7 sprites TTD has for temperate trees.
I do intend to take on all trees; temperate, arctic (snowy included) and tropical if needed, if I'm allowed. I figure it's better if all trees were made in the same style. It'll be slow going but I'll get it done eventually.
Suggestions are welcome of course. First off I need to know what I can and can't do.. the dimensions for instance. Currently I randomized the sizes inside a 35x50 canvas.
Edit~ updated attachment file
- Attachments
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- art.tar
- ART as in Alternative Replacement Trees XD
- (226.5 KiB) Downloaded 207 times
Last edited by Froix on 31 Aug 2010 16:30, edited 1 time in total.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Oh, very nice indeed
when viewed ingame.
May I request one additional conifer tree type, possibly with darker hue than your current ones, so that one can have the forests (as an industry) in the same style but still clearly distinguishable? IIRC it needs (nearly?) all stages of the trees as well.

May I request one additional conifer tree type, possibly with darker hue than your current ones, so that one can have the forests (as an industry) in the same style but still clearly distinguishable? IIRC it needs (nearly?) all stages of the trees as well.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Hmm, it would be cool if you could have randomized Transmitter graphics (eg. Radio Tower, Small Radio Station (w/ a small building), Microwave Dish (like the ones that might transmit information to sat's and back or for radio telescope) or maybe have fake Power Pylons (like they had in Locomotion)


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Re: [8bpp] Graphics Replacement Project - OpenGFX
While it is no problem to have a unique transmitter and light house for each climate, it is out of the scope of base sets to provide a variation within one single climate. Those things will have to be part of a (NewObjects) NewGRF; possibly such variation could be part of one of the planned OpenGFX+ NewGRFs.NekoMaster wrote:Hmm, it would be cool if you could have randomized Transmitter graphics (eg. Radio Tower, Small Radio Station (w/ a small building), Microwave Dish (like the ones that might transmit information to sat's and back or for radio telescope) or maybe have fake Power Pylons (like they had in Locomotion)
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Re: [8bpp] Graphics Replacement Project - OpenGFX
*Update on Trees
Added a bunch of pointy spruce trees for the arctic climate (Also still incomplete, one set shy and lacking younglings and dead versions). I kinda veered away from the temperate for a bit. I've been playing around in the snow. These ones are more lighter with less contrast, keeping them in the background. I can adjust the temperate trees the same way if this look is preferred.
Added two darker shaded temperate trees. I also went ahead and tried them on as forests. Results shown in the attached image. From the top, the first one follows the original with 9 trees in a square, the second is less dense with just 5, the one at the bottom also has less trees and uses two different kinds of trees with the same coloring. Parameters are provided in the GRF to see them in game. (0 base set forest, 1 top, 2 middle, 4 bottom)
Edit~ Oops! Forgot to mention I updated the newgrf file from my last post. New newgrf found here.
Added a bunch of pointy spruce trees for the arctic climate (Also still incomplete, one set shy and lacking younglings and dead versions). I kinda veered away from the temperate for a bit. I've been playing around in the snow. These ones are more lighter with less contrast, keeping them in the background. I can adjust the temperate trees the same way if this look is preferred.
Added two darker shaded temperate trees. I also went ahead and tried them on as forests. Results shown in the attached image. From the top, the first one follows the original with 9 trees in a square, the second is less dense with just 5, the one at the bottom also has less trees and uses two different kinds of trees with the same coloring. Parameters are provided in the GRF to see them in game. (0 base set forest, 1 top, 2 middle, 4 bottom)
Edit~ Oops! Forgot to mention I updated the newgrf file from my last post. New newgrf found here.
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- forests.png (74.52 KiB) Viewed 2163 times
- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
could you possibly additionally add the sprites themselves as an image / images? That makes it somewhat easier to comment on them
without the need to start a game or decompile the grf.
EDIT: besides I think I like the new forest tree
I shall play around with it...
My todo list concerning available new sprites for this set gets long(er) again. Which is nice!

EDIT: besides I think I like the new forest tree

My todo list concerning available new sprites for this set gets long(er) again. Which is nice!

Last edited by planetmaker on 31 Aug 2010 17:15, edited 1 time in total.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
those trees are worth its own thread. 

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Re: [8bpp] Graphics Replacement Project - OpenGFX
I can't wait to see what the tropical and desert trees\cacti will look like 



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Re: [8bpp] Graphics Replacement Project - OpenGFX
I have seen that OpenGFX uses a building from Northstar2.
I have redithered it, but I don't know if it will look good. The bottom sprites uses Company Colors.
I have redithered it, but I don't know if it will look good. The bottom sprites uses Company Colors.
- Attachments
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- Sprites.
- 4445.png (12.08 KiB) Viewed 6590 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Tbh these will need undithering rather than redithering - if you compare them to the other buildings they are far too noisy. An easier way to do this might be to get the original 32bpp sprite and brighten it then convert to 8bpp, this should reduce the noise around the dark shades.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Here's the current one for comparison:


Personally I think your upper one is too dark. They both need a lot of manual pixel work to correct the irregularities around the windows and bring back a bit of the detail in the shadow part of the grey sloped section below the top. Also you should use the default OpenGFX concrete tile and shouldn't use a tile attached to the construction stages of the buildings.
Long story short, I think the current ones are better.
EDIT: Zephyris beat me to it. Anyways, the original sprites are converted to 8bpp from the original 32bpp sprites and then hand-edited to make it look somewhat acceptable. But yes, this building could do with some work to improve it.
Personally I think your upper one is too dark. They both need a lot of manual pixel work to correct the irregularities around the windows and bring back a bit of the detail in the shadow part of the grey sloped section below the top. Also you should use the default OpenGFX concrete tile and shouldn't use a tile attached to the construction stages of the buildings.
Long story short, I think the current ones are better.
EDIT: Zephyris beat me to it. Anyways, the original sprites are converted to 8bpp from the original 32bpp sprites and then hand-edited to make it look somewhat acceptable. But yes, this building could do with some work to improve it.
Re: [8bpp] Graphics Replacement Project - OpenGFX
There was already a "review" round with that building: #883
Maybe you compared with the old version?
Maybe you compared with the old version?
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I know...
I think that the problem of the current building is that the CC doesn't have shadow.
I think that the problem of the current building is that the CC doesn't have shadow.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I attached an image in my last post that obviously did not display. Something wrong with my image file I'm guessing.
I've been working alternately between the temperate and the arctic trees. Here's the Arctic forest version.
Here's one more.
Off topic, a minor glitch, the glasses on the default maglev station fell of its frames. (see screenies)
I've been working alternately between the temperate and the arctic trees. Here's the Arctic forest version.
Here's one more.
Off topic, a minor glitch, the glasses on the default maglev station fell of its frames. (see screenies)
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Your architects failFroix wrote:
Off topic, a minor glitch, the glasses on the default maglev station fell of its frames. (see screenies)



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Re: [8bpp] Graphics Replacement Project - OpenGFX
The trees look lovely againFroix wrote:I attached an image in my last post that obviously did not display. Something wrong with my image file I'm guessing.
I've been working alternately between the temperate and the arctic trees. Here's the Arctic forest version.


Actually _I_ don't think that they're too nice to become part of OpenGFX. Still, Ammler might be right, it might be an idea to nevertheless start a separate thread for them as making them a separate newgrf is a good idea in any case.
Thanks also for reporting the broken glass for the stations. That bug is fixed effective of r520 of OpenGFX.
@maquinista: I'll happily add a new version, but I agree with the assessment that the original version is already too noise. So if *someone* (you?) wants to do that in a less noisy manner it might be better?
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