newest version of OTTD on PSP...
Moderator: OpenTTD Developers
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newest version of OTTD on PSP...
Can someone update the PSP Version of OTTD to newest PC Version?
Current Build OTTD-PSP :
- 5.3 OTTD
- For PSP Slim (200X) Kernel 3.XX
- Start with 233 Mhz
Build :
- 6.3 OTTD / 7.0-beta1
- For PSP Slim (200X) Kernel 5.XX
- Start with 333 Mhz
- Additional Button Usage / Configurations : (would be nice)
a. Start + Directional Buttons
^(Up) - Build Rails (Can change in config file for Roads/Airports/Docks)
<(Left) - Landscape Tools
>(Right) - Transparent Buildings(/Trees)
V(Down) - Pause (of course)
b. Mouse/Analog Sensitivity
To make it Faster or Slower
if you can't make it you can give me lessons how to build (total n00b in coding/building)
BIG Thanks
(Guy who made last 5.3 gone somewhere [for that much!] and didn't continue the Project)
Site : >>Click<<
Current Build OTTD-PSP :
- 5.3 OTTD
- For PSP Slim (200X) Kernel 3.XX
- Start with 233 Mhz
Build :
- 6.3 OTTD / 7.0-beta1
- For PSP Slim (200X) Kernel 5.XX
- Start with 333 Mhz
- Additional Button Usage / Configurations : (would be nice)
a. Start + Directional Buttons
^(Up) - Build Rails (Can change in config file for Roads/Airports/Docks)
<(Left) - Landscape Tools
>(Right) - Transparent Buildings(/Trees)
V(Down) - Pause (of course)
b. Mouse/Analog Sensitivity
To make it Faster or Slower
if you can't make it you can give me lessons how to build (total n00b in coding/building)
BIG Thanks
(Guy who made last 5.3 gone somewhere [for that much!] and didn't continue the Project)
Site : >>Click<<
Re: newest version of OTTD on PSP...
Not an official release, go bug them!
We Am De Best
Host of ThroughTheTube site
Host of ThroughTheTube site
Re: newest version of OTTD on PSP...
@ Sacro
Yes, it's known that it's not an official build. But the fact is that OpenTTD suits psp perfectly.
I've left feedback requesting jaime to update it sometime (author of the previous 0.53 psp port) but he hasn't put anything new on the site for more than a year, and seems to be inactive. So what we need is somebody else who can pick up where he left and make a port of a newer version of OpenTTD.
It's easy to say go bug them but that gets us nowhere..
(them who? It's only one guy and hes nowhere to be seen)
Yes, it's known that it's not an official build. But the fact is that OpenTTD suits psp perfectly.
I've left feedback requesting jaime to update it sometime (author of the previous 0.53 psp port) but he hasn't put anything new on the site for more than a year, and seems to be inactive. So what we need is somebody else who can pick up where he left and make a port of a newer version of OpenTTD.
It's easy to say go bug them but that gets us nowhere..
(them who? It's only one guy and hes nowhere to be seen)
- belugas
- OpenTTD Developer
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Re: newest version of OTTD on PSP...
1) The sources made available are password protected - not supplied (from a quick glance)
2) It's version 0.5.3. We're now at 0.7.beta2. Hell of a fun job to update the sources from THAT LONG AGO
I can keep on going, but I think you might have enough reasons to keep on bugging the one who released the PSP stuff initially .
I'm pretty afraid your request is not a small one, nor an easy one.
2) It's version 0.5.3. We're now at 0.7.beta2. Hell of a fun job to update the sources from THAT LONG AGO
I can keep on going, but I think you might have enough reasons to keep on bugging the one who released the PSP stuff initially .
I'm pretty afraid your request is not a small one, nor an easy one.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: newest version of OTTD on PSP...
Yes, I know.
But if the original author does not continue to update it and nobody else will either then it's simply left as-is.
But if the original author does not continue to update it and nobody else will either then it's simply left as-is.

Re: newest version of OTTD on PSP...
I recall a wise man once said "if you were to donate a couple of those [PSPs] to the developers, we might be interested in supporting it" 

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Re: newest version of OTTD on PSP...
That would seem to be a GPL violation to me.belugas wrote:1) The sources made available are password protected - not supplied (from a quick glance)
Re: newest version of OTTD on PSP...
Conditional Zenith wrote:That would seem to be a GPL violation to me.belugas wrote:1) The sources made available are password protected - not supplied (from a quick glance)

Using 0.6.3 and 0.7.0 RC, both without mods.
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
- Contact:
Re: newest version of OTTD on PSP...
right...
seems like PeaZip tricked me.
Winrar did allowed me to see the sources though.
ok, I retract my point 1)
seems like PeaZip tricked me.
Winrar did allowed me to see the sources though.
ok, I retract my point 1)
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
- Blackbird88
- Engineer
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Re: newest version of OTTD on PSP...
Too bad new version won't see a light 

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Re: newest version of OTTD on PSP...
I just ported over 0.7 to the PSP.
Updates:
Updates:
- 266 Mhz clock ( A nice balance of speed and power consumption)
- PSP Network chooser instead of the text chooser
- CPU speed choosing is gone due to crash issues
- Start + Up opens the last used rail window
- Start + Left opens the landscape tools
- Start + Right cycles through transparencies. Once - Buildings, Twice - Buildings, Trees, Thrice - No Transparency
- Start + Down toggles pause
- Downloading can fail if the files are too big.
- Can't connect if you choose not to or you turned it off or lost connection
- Sometimes the game appears to freeze when doing network things
- Maps over 512x512 aren't very nice to the psp's memory
- No midi
- probably many more
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Re: newest version of OTTD on PSP...
SilentDragon, any chance to get a diff from original code and possibily introduce it to auto/nightly builds ?
what are you looking at? it's a signature!
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- Engineer
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Re: newest version of OTTD on PSP...
Maybe, but at the moment the code is really messy and hacked in. Once I clean it up a bit I can see about pumping out a diff.
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- Tycoon
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Re: newest version of OTTD on PSP...
would be nice to get an in-game error message if map is too big to fit in memory as well
right now I get console error thus I have to quit and start game again.
would be nice to see this port using slim extended memory (not sure if it is there already or not as I have fat psp)
would be nice to get small readme with info about keys, what combination gives keyboard appearing, what key is for "CTRL" key, etc .. or even better get [psp] section in .cfg where you could bind the keys
last but not least, I edited cfg manually in notepad to add graphic files paths (own preset), check for errors (no errors). When I get into the game, main menu, enter newgrf options and press triangle to close window it starts memory stick activity (probably saving something), after quite some time (90seconds+) it gives very odd error: "ERROR: Cannot open file 'H %#$#$.grf' (where "%#$#$" are some strange signs I cannot put in here) - which is odd because .cfg is correct.
After further investigation the problem is in amount of GRF files: 5 or more files lead to that error, loading up to 4 grf files is fine
and to conclude:
THANK YOU FOR NEW VERSION
right now I get console error thus I have to quit and start game again.
would be nice to see this port using slim extended memory (not sure if it is there already or not as I have fat psp)
would be nice to get small readme with info about keys, what combination gives keyboard appearing, what key is for "CTRL" key, etc .. or even better get [psp] section in .cfg where you could bind the keys
last but not least, I edited cfg manually in notepad to add graphic files paths (own preset), check for errors (no errors). When I get into the game, main menu, enter newgrf options and press triangle to close window it starts memory stick activity (probably saving something), after quite some time (90seconds+) it gives very odd error: "ERROR: Cannot open file 'H %#$#$.grf' (where "%#$#$" are some strange signs I cannot put in here) - which is odd because .cfg is correct.
After further investigation the problem is in amount of GRF files: 5 or more files lead to that error, loading up to 4 grf files is fine
and to conclude:
THANK YOU FOR NEW VERSION

what are you looking at? it's a signature!
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Re: newest version of OTTD on PSP...
Well right now there's no restrictions so the reason you see it like that is because the game fails to allocate memory so unless I hard code an exclusion for map sizes that will always happen since I can't really intercept it. It should be compiled to use slim memory, but I can't test that since I also have a fat PSP. As for the grf error I saw the OTTD devs have written in a few stubs of PSP code and one of them states that the PSP is not allowed to have more than 10 concurrent open files 2 of which are saved for things like saving. I'll look into seeing if that limit can be lifted or not, but don't get your hopes up.
Controls:
Controls:
X = Left Mouse Button
O = Right Mouse Button
Square = Move window under cursor / Ctrl
Triangle = Close Window under cursor
Analog/D-Pad = Move mouse (d-pad is slower)
L-Trigger = Zoom In
R-Trigger = Zoom Out
L+R Trigger = Close all non-vital windows
Select + Down = Take screenshot
Select + Left = Open the Danzeff OSK (All edit boxes can be clicked to open OTTD's OSK)
Select + Up = Open Cheat Window (Not in network games)
Select + Right = Open chat window in network games
Start + Up = Open the last built rail menu
Start + Down = Pause the game
Start + Left = Show landscape toolbar
Start + Right = Toggle transparency (None->Buildings->Buildings + Trees) it cycles through them
Start/Select + Trigger are still open for ideas
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- Tycoon
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Re: newest version of OTTD on PSP...
as suggested on IRC channel I've put all Original grf's in one TAR file and all other grf's in another .... unfortunately that gives same error ...
EDIT: it worked if I put ALL grf files in single TAR file but worked only once, as soon as I decided to load another preset (same preset) of graphic files it gave same error. So imho it somehow doesn't close file handlers properly?
my opinion for change/new key possibilites:
START: pause (in single player), chat window (in multiplayer)
SELECT+START+L+R: cheat window (single player), chat window (multiplayer)
SELECT+L/R: change cpu speed lower/higher, probably between 222/266/300/333 maybe 111/166/200 as well
EDIT: it worked if I put ALL grf files in single TAR file but worked only once, as soon as I decided to load another preset (same preset) of graphic files it gave same error. So imho it somehow doesn't close file handlers properly?
my opinion for change/new key possibilites:
START: pause (in single player), chat window (in multiplayer)
SELECT+START+L+R: cheat window (single player), chat window (multiplayer)
SELECT+L/R: change cpu speed lower/higher, probably between 222/266/300/333 maybe 111/166/200 as well
what are you looking at? it's a signature!
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Re: newest version of OTTD on PSP...
It should close the files when it needs to. There's a bunch of code that deals with closing the files and keeping their ids to be reopened later, but it does close them. What happens with the tar thing is that it gets extracted temporarily to read out the grfs since the psp has no where near enough memory to load all that in ram at once and since there's a bunch of grfs to read it fails on having enough file descriptors available. I can work on those bindings, but the cpu speed thing was originally in there, but whenever it was used it would freeze the psp.
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Re: newest version of OTTD on PSP...
BIG THANKS
Great Work
well - not much bugs and works really good but speeding up to 333 would be nice, also GRF support is good
i'm now learning code to try building for PSP but goes hard somehow
i know that PSP Version is unofficial, but why is it? it's not hard (from my point) to port it and you can always have PSP in move making game more portable.
Great Work

well - not much bugs and works really good but speeding up to 333 would be nice, also GRF support is good
i'm now learning code to try building for PSP but goes hard somehow
i know that PSP Version is unofficial, but why is it? it's not hard (from my point) to port it and you can always have PSP in move making game more portable.
Re: newest version of OTTD on PSP...
Because there is no developer with a PSP to support it.Phantomlan wrote:i know that PSP Version is unofficial, but why is it?
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