Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

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el koeno
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by el koeno »

trainmaster611 wrote:This is what you're looking for.

http://www.tt-forums.net/viewtopic.php? ... &start=407

YAPP and PAX for r12558 -- no grass though.
It doesn't have auto-seperate, which is a pity as it's really useful in passenger networks IMHO.
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roujin »

Forgive me for not answering yesterday, was too tired to go on :?

However, I managed to merge the three requested patches (and made them apply to 0.6.0 actually, which was harder than the other job oO).

Just compiling and testing for obvious errors now, will post it shortly.

edit: okay, there are errors, and i mean serious ones. Do YAPP and oldtrack by any chance use the same bits in the map array? Then it will be hard to impossible (depends if enough other bits are still free for usage) to merge them.

I can post you the single patches for 0.6.0 though. They appear fine to me. Have fun.
Attachments
bb_oldtracks_v9_0.6.0.diff
oldtracks for 0.6.0
(9.99 KiB) Downloaded 93 times
paxdest_0.6.0_273.diff
paxdest for 0.6.0
(157.83 KiB) Downloaded 141 times
yapp_0.6.0_v5_1_svn.diff
YAPP v5.1 for 0.6.0
(186.89 KiB) Downloaded 102 times
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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check my wiki page (sticky button) for a complete list

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Da Bear
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Da Bear »

Looks like I have to be without grass for now. Thanks for your time guys. Appreciate it.
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roujin »

Ok, I managed to combine them, changed the bits to be used by oldtracks to m7[1-8].

Please call me god. :mrgreen: just kidding, but I've got birthday tmrw and will be partying now. :D so have fun, cucu and now i'm gonna parteyyyyyy yay 8)
Attachments
yapp_paxdest_oldtracks_combined_0.6.0.diff
yapp, paxdest, oldtracks combined for 0.6.0
(351.33 KiB) Downloaded 115 times
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Yexo »

Great work roujin, and have a nice party!
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Da Bear »

HAPPY BIRTHDAY!! :))


Edit: I have tested the patch now, works great. Added some Swedish trains and now the game is just perfect :D
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Two5Kid »

Maybe it's just me but I prefer
OTTD 0.6.0 with these patches:
-YAPP
-DisableTreeGrowth
-DynamicEngines

Any kind soul willing to compile one for me?
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Is a dream worth fighting for!
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by broodje »

Am I the only one where this build crashes all the time? I can easely reproduce the problem:

Start a game and connect around 15 stations with different routes.
Open a station window
Go to the 'routes' tab
Click any of the destinations (in the upper part of the window)

And voila, TTD hangs.
Unfortunately there is no crash log, ttd just hangs :/. Another result of this bug is that all savegames from games that have crashed are corrupt. The games hangs as soon as I try to open them.

I'm playing on Vista, with 2gb ram+ core 2 duo, so it should not be a lack of performance.
Attachments
openttd.cfg
(6.75 KiB) Downloaded 79 times
Ierland PAX.sav
(94.7 KiB) Downloaded 84 times
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Yexo »

broodje wrote:Am I the only one where this build crashes all the time? I can easely reproduce the problem:

Start a game and connect around 15 stations with different routes.
Open a station window
Go to the 'routes' tab
Click any of the destinations (in the upper part of the window)

And voila, TTD hangs.
Unfortunately there is no crash log, ttd just hangs :/. Another result of this bug is that all savegames from games that have crashed are corrupt. The games hangs as soon as I try to open them.

I'm playing on Vista, with 2gb ram+ core 2 duo, so it should not be a lack of performance.
Are you talking about my patch or Roujins patch?
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Ammler »

Roujin wrote:Ok, I managed to combine them, changed the bits to be used by oldtracks to m7[1-8].
If you like to have the winbin to that patch: http://www.openttdcoop.org/files/downlo ... 0.diff.exe
(won't be online all the time... ;-)
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by broodje »

Ah sorry, I was talking about Roujins patch. I'm trying to recreate the same bug on a clean PAX build, but so far it works al right so I have a feeling the bug lies in the combination of these 3 patches.
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Scay »

YAPP 5.2 is out with some important fixes, any chance for an updated version of the binary?? Great work by the way!
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roujin »

Would a combined patch for the latest nightly or so also be fine for you guys? It's a hassle to "downgrade" patches (like YAPP 5.2) to a previous revision or even 0.6.0 :?

(for anyone interested, I first downgraded to the revision where the 0.6 branch was split off, then switched to the branch and updated again until the point where 0.6.0 was released)
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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check my wiki page (sticky button) for a complete list

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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roest »

Latest nightly would be a dream :D
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Ammler »

Roujin wrote:Would a combined patch for the latest nightly or so also be fine for you guys?
Downgrading a patch does only make sense for client only patches, like copy&paste. Everything else you need a compatible server anyway. So why downgrade?

Greets
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roujin »

because the original request (see thread title) was for 0.6.0...

but I'll see what I can do this evening. paxdest would need quite some updating to current trunk/nightly :roll:
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

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el koeno
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by el koeno »

Roujin wrote:Would a combined patch for the latest nightly or so also be fine for you guys? It's a hassle to "downgrade" patches (like YAPP 5.2) to a previous revision or even 0.6.0 :?

(for anyone interested, I first downgraded to the revision where the 0.6 branch was split off, then switched to the branch and updated again until the point where 0.6.0 was released)
I don't mean to appear like I'm making demands here, but if you'd throw in the timetable seperation patch, I'd be in your debt forever... Only if it's not to much trouble of course (I really truly have no idea how much work it would be).
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Rubidium »

Nice, we're getting a RoujinIN too?
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Toni Babelony »

Rubidium wrote:Nice, we're getting a RoujinIN too?
If there would be a MacOSX port that would be fine by me :3
Retired JapanSet developer and creator of TIAS.
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roujin »

el koeno wrote:
Roujin wrote:Would a combined patch for the latest nightly or so also be fine for you guys? It's a hassle to "downgrade" patches (like YAPP 5.2) to a previous revision or even 0.6.0 :?

(for anyone interested, I first downgraded to the revision where the 0.6 branch was split off, then switched to the branch and updated again until the point where 0.6.0 was released)
I don't mean to appear like I'm making demands here, but if you'd throw in the timetable seperation patch, I'd be in your debt forever... Only if it's not to much trouble of course (I really truly have no idea how much work it would be).
Latest version of that patch I found is ~300 revisions old. I'm not in the mood for updating that, sorry.
Rubidium wrote:Nice, we're getting a RoujinIN too?
Nope, I prefer making patches myself. The only pack I'm gonna maintain on a fairly regular basis will be my patch pack.. :P

Well, here's the same pack I made before, (YAPP, paxdest, oldtracks) but with the new YAPP 5.2 and for r12630 (should be latest nightly). Have fun!
Attachments
yapp_paxdest_oldtracks_combined_r12630.diff
YAPP 5.2, paxdest_273 and oldtracks_v9
(366.82 KiB) Downloaded 124 times
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
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