Hmmm... thats interesting news... especially for these chaps!richk67 wrote:The system is also flexible enough to allow seaplane airports... just need some seaplanes to land at them now!
Modular Airports
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Re: Modular Airports
Re: Modular Airports
I think I'll wait out for the new grf loading system your proposing then. Sounds good and I'm looking forward to seeing it in action. Cheers for the reply.
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Re: Modular Airports
I just had an idea about how to achieve in game modularity without having to use a fancy editor:
use construction blocks like runway+taxiway of different lengths and terminal areas with their own state machines and interface them at certain points.
This way the user could "design" its own airport without the trouble of having to code it from scratch.
Each block might only have one entrance and one exit point to interface with another block and you might hav to build connectors (taxiways without intersections) to interface them.
use construction blocks like runway+taxiway of different lengths and terminal areas with their own state machines and interface them at certain points.
This way the user could "design" its own airport without the trouble of having to code it from scratch.
Each block might only have one entrance and one exit point to interface with another block and you might hav to build connectors (taxiways without intersections) to interface them.
Re: Modular Airports
couldn't you just for the moment make it so that you can build two intercontinental airports as 1, because i have an intercontinental airport which is served by 64 planes and it takes so long for some of them to land. Is this possible?
Re: Modular Airports
Yeah,wont it be just easier to have like two intercontinentals attached,not much new brain squeezing coding to do for it.Now your thinking build two airports in the town,no!I mean that some airports have many passengers,so it would be nice to put more flights.(im serious,no sarcasm)
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Re: Modular Airports
If you are playing with cargodest, you can simply place two airports close together, and make a train route between them, then they will act almost like one big airport 

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Re: Modular Airports
Discard the almostDimme wrote:If you are playing with cargodest, you can simply place two airports close together, and make a train route between them, then they will act almost like one big airport

Many huge airports have kind of an inter-terminal train. For reasonable distances of the flight segments and the very short train distance, stop-over penalty and using train should not alter the cargodest routing significantly.
There was a good example posted here somewhere, recently. Wait ... here it is.
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Re: Modular Airports
I KNOW, I KNOW, I am revieving very old topic. But guyz, we now live in fkin 2016 and still noone was able to make any progress in this patch
Is anyone still interested in it?

Re: Modular Airports
Nobody with any skills in coding and development. :/SPolygon wrote:I KNOW, I KNOW, I am revieving very old topic. But guyz, we now live in fkin 2016 and still noone was able to make any progress in this patchIs anyone still interested in it?
Perhaps you should develop those skills and blaze a trail?

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Re: Modular Airports
I can technically try to do something like this (I coded some not-OTTD game mods before). And I already have idea
There already is patch that adds new airports, SO, there can be airport which is only landing strip, and every aircraft that lands is "converted" to RV, which can continue on road to terminals (stations for that RV). Not sure how can I explain it, but all theese things were already done before, but not together.

Re: Modular Airports
The devs have previously stated that they would prefer to see a modular NewGRF airport solution to develop. If you'd like to see modular airports included in the trunk game, that would be the route to follow rather than a different type of patch.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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