Yeah, I had recently added a parameter for running costs multiplier, so you will not have discomfort after it will be released. Also, can I ask, is your server open or like, a small secret for some friends?ConnieC420 wrote: ↑04 Nov 2019 00:09 Hi... I'm curious about something - is there any way you could add a running cost scale item to this set? Me and a few others are using this for a muliplayer game in addition to NARS but these vehicles are 10x times cheaper than NARS's ones - and can't be balanced.
North American Passenger Railroads Set - v.0.15 [27 Feb. 2024]
Moderator: Graphics Moderators
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
-
- Engineer
- Posts: 2
- Joined: 04 Nov 2019 00:07
Re: North American Passenger Railroads Set dev. thread
It's pretty closed - sorry. Thanks A LOT for adding that!
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
No problem Also, which engines in Your opinion must be also added to the set?
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
-
- Engineer
- Posts: 7
- Joined: 27 May 2018 16:25
Re: North American Passenger Railroads Set dev. thread
Hello will you add this https://www.google.com/url?sa=i&source= ... 2719784973 and other amtrak Rainbow era trains
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
I planned to add ton of liveries after adding a lot of train models. At this moment I'm working on some locos for early XX century, so players can start play sooner. If I will have some free time after that, I will try to draw some of suggested paint schemes.creeperspider wrote: ↑19 Nov 2019 23:35 Hello will you add this https://www.google.com/url?sa=i&source= ... 2719784973 and other amtrak Rainbow era trains
Also, how's the set being played at the moment?
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
-
- Engineer
- Posts: 7
- Joined: 27 May 2018 16:25
Re: North American Passenger Railroads Set dev. thread
BTW i found a site that shows the different Early Amtrak Rainbow era passenger combinations http://www.trainweb.org/mccann/trains33.htm
-
- Engineer
- Posts: 7
- Joined: 27 May 2018 16:25
Re: North American Passenger Railroads Set dev. thread
and yes the set is amazing BTW is it possible to post blank Passenger cars or Locomotives for users to Repaint? so you can implement in the set?
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
I don't think I really want to do it, but: 1) I accept suggestions, so you can offer what train or livery you wanted to see; 2) If you really want, I can send my sprites in PMcreeperspider wrote: ↑05 Dec 2019 00:29 and yes the set is amazing BTW is it possible to post blank Passenger cars or Locomotives for users to Repaint? so you can implement in the set?
I also post my work-in-progress here sometimes
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
Haven't posted anything here for a while. Been working on some side things and school, planning to do an update before April
There's thing which I had just finished, Erie Lackawanna Electric MU, they will be in Motor - Hi' roof trailer - Lo' roof trailer - Combine car - Club car complectation ingame
There's thing which I had just finished, Erie Lackawanna Electric MU, they will be in Motor - Hi' roof trailer - Lo' roof trailer - Combine car - Club car complectation ingame
- Attachments
-
- Erie_Lackawanna_MU.png (18.72 KiB) Viewed 8420 times
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
And another WIP - PRR K4s. Will end this one, redraw some PRR heavyweight coaches and push the release!
- Attachments
-
- 212.png (19.67 KiB) Viewed 8193 times
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: North American Passenger Railroads Set dev. thread
Greetings,
I would like to thank all involved for this set. Sadly, I also need to report a bug. In the current released version (NAPR 0.12)The RTG turboliner, despite being classified as "diesel", is unable to run on non-electrified tracks.
I would like to thank all involved for this set. Sadly, I also need to report a bug. In the current released version (NAPR 0.12)The RTG turboliner, despite being classified as "diesel", is unable to run on non-electrified tracks.
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
Thanks
Well, I tried to dowload last version and try, and in my case, it can run on non-electrified track. Maybe You ran in with some other GRFs?
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: North American Passenger Railroads Set dev. thread
That I thought too, so tried testing that issue with just the NAPR activated in a new game, so interference of other grfs wasn't the case. The RTG in that new game still needed electrified depot to be built and electrified track to run.Tony Pixel wrote: ↑11 Apr 2020 09:56Thanks
Well, I tried to dowload last version and try, and in my case, it can run on non-electrified track. Maybe You ran in with some other GRFs?
I am using JGR's patch pack, though, so maybe that's the culprit. (EDIT 3: not the case, even base OpenTTD with NAPR suffers from the bug.)
Or maybe what I thought ingame as the latest version (0.12, due to the folder name) might have been actually the 0.11. After a closer look, I have some weird numbering issue with the file structure, folder saying 0.12, but the text ingame says 0.11. I used just the in-game newgrf online content downloader for NAPR which doesn't seem to give any newer version, though... I try to investigate that route a bit more...'
Edit: A screenshot of the version confusion: Edit 2: The weirdness with versions remains even after removing NAPR completely from the files and downloading the latest version again.
Edit 3: The RTG bug and the weird numbering presists even in the base OpenTTD (1.9.1)
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
Well, yes, 0.12 has a "0.11" in the name, forgot to change it. It also happened to me to see a bug, in last version RTG Turboliner was accidently put on ELRL, so it only could be launched on electrified rails. I'm currently working on 0.13, will finish new heavyweight PRR coaches and release it, probably this Monday - Wednesday, and the bug with RTG is fixed in newer versions, so it will not abuse You againF/A18 wrote: ↑11 Apr 2020 13:18 That I thought too, so tried testing that issue with just the NAPR activated in a new game, so interference of other grfs wasn't the case. The RTG in that new game still needed electrified depot to be built and electrified track to run.
I am using JGR's patch pack, though, so maybe that's the culprit. (EDIT 3: not the case, even base OpenTTD with NAPR suffers from the bug.)
Or maybe what I thought ingame as the latest version (0.12, due to the folder name) might have been actually the 0.11. After a closer look, I have some weird numbering issue with the file structure, folder saying 0.12, but the text ingame says 0.11. I used just the in-game newgrf online content downloader for NAPR which doesn't seem to give any newer version, though... I try to investigate that route a bit more...'
Edit: A screenshot of the version confusion:
NAPR bug.jpg
Edit 2: The weirdness with versions remains even after removing NAPR completely from the files and downloading the latest version again.
Edit 3: The RTG bug and the weird numbering presists even in the base OpenTTD (1.9.1)
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: North American Passenger Railroads Set dev. thread
Thank you very much it is also awesome to see that a new wersion will come that soonTony Pixel wrote: ↑12 Apr 2020 08:31Well, yes, 0.12 has a "0.11" in the name, forgot to change it. It also happened to me to see a bug, in last version RTG Turboliner was accidently put on ELRL, so it only could be launched on electrified rails. I'm currently working on 0.13, will finish new heavyweight PRR coaches and release it, probably this Monday - Wednesday, and the bug with RTG is fixed in newer versions, so it will not abuse You againF/A18 wrote: ↑11 Apr 2020 13:18 That I thought too, so tried testing that issue with just the NAPR activated in a new game, so interference of other grfs wasn't the case. The RTG in that new game still needed electrified depot to be built and electrified track to run.
I am using JGR's patch pack, though, so maybe that's the culprit. (EDIT 3: not the case, even base OpenTTD with NAPR suffers from the bug.)
Or maybe what I thought ingame as the latest version (0.12, due to the folder name) might have been actually the 0.11. After a closer look, I have some weird numbering issue with the file structure, folder saying 0.12, but the text ingame says 0.11. I used just the in-game newgrf online content downloader for NAPR which doesn't seem to give any newer version, though... I try to investigate that route a bit more...'
Edit: A screenshot of the version confusion:
NAPR bug.jpg
Edit 2: The weirdness with versions remains even after removing NAPR completely from the files and downloading the latest version again.
Edit 3: The RTG bug and the weird numbering presists even in the base OpenTTD (1.9.1)
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread
Ladies and gentlemen, I'm glad to present: 1.13 update is here!
Changelog (Yea it's huge ):
- added PRR K4s;
- added NYC 4-6-4 Hudson steamer;
- added PRR heavyweight set - 7 types of railcars;
- added Erie Lackawanna MU set;
- added NYC S-Motor;
- redrewn Comet II/V;
- redrewn The Canadian lightweight set;
- redrewn Amtrak baggage cars;
- redrewn NJT ALP-46;
- redrewn PRR and NYC liveries for EMD E7;
- fixed F59PHI push-pull feature bug;
- fixed Turboliner capacity issue;
and many other small graphic improvements, as always.
Write here for found bugs or glitches or your wishes for engines to add in next update.
Changelog (Yea it's huge ):
- added PRR K4s;
- added NYC 4-6-4 Hudson steamer;
- added PRR heavyweight set - 7 types of railcars;
- added Erie Lackawanna MU set;
- added NYC S-Motor;
- redrewn Comet II/V;
- redrewn The Canadian lightweight set;
- redrewn Amtrak baggage cars;
- redrewn NJT ALP-46;
- redrewn PRR and NYC liveries for EMD E7;
- fixed F59PHI push-pull feature bug;
- fixed Turboliner capacity issue;
and many other small graphic improvements, as always.
Write here for found bugs or glitches or your wishes for engines to add in next update.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
- TrainLover
- Engineer
- Posts: 107
- Joined: 01 Jul 2015 15:03
Re: North American Passenger Railroads Set dev. thread [v.1.13 - 17 Apr. 2020]
Is there a repository where we could submit stuff to?
Developer of North American Passenger Liveries: viewtopic.php?f=26&t=87228
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread [v.1.13 - 17 Apr. 2020]
Welcome back, haven't seen you in ages
There isn't at the moment, I can create some at GitHub or Dropbox if you guys want
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread [v.1.13 - 17 Apr. 2020]
New poll started, so i can understand main opinion before next update goes online.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: North American Passenger Railroads Set dev. thread [v.1.13 - 17 Apr. 2020]
Man, I'm torn... can you code this as a configurable option and let the user change it from a default if they wish?Tony Pixel wrote: ↑08 May 2020 12:48 New poll started, so i can understand main opinion before next update goes online.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Who is online
Users browsing this forum: Bing [Bot], Google Adsense [Bot] and 6 guests