OpenGFX+ Road Vehicles development thread
Moderator: Graphics Moderators
Re: OpenGFX+ Road Vehicles development thread
Thanks
We have Dutch and German now too.
We have Dutch and German now too.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: OpenGFX+ Road Vehicles development thread
OpenGFX+ Road Vehicles now includes a shiny new feature in nightlies, Autorefit!
As usual, this feature has been stolen from OpenGFX+ Trains.
This new feature could use some testing. You can get the latest nightly here:
http://bundles.openttdcoop.org/ogfx-rv/ ... es/LATEST/
I plan to release a new version soon. If anyone is interested, there are a few things that you can do to help.
The set is missing translation for many languages. Currently we have Dutch, English, German, Hungarian, Russian and Spanish. You can find the original english file here:
http://dev.openttdcoop.org/projects/ogf ... nglish.lng
Besides translations, I have also been thinking on trams. We only have three models and only for passengers. Should we include more models for other cargos?
As usual, this feature has been stolen from OpenGFX+ Trains.
This new feature could use some testing. You can get the latest nightly here:
http://bundles.openttdcoop.org/ogfx-rv/ ... es/LATEST/
I plan to release a new version soon. If anyone is interested, there are a few things that you can do to help.
The set is missing translation for many languages. Currently we have Dutch, English, German, Hungarian, Russian and Spanish. You can find the original english file here:
http://dev.openttdcoop.org/projects/ogf ... nglish.lng
Besides translations, I have also been thinking on trams. We only have three models and only for passengers. Should we include more models for other cargos?
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: OpenGFX+ Road Vehicles development thread
To all translators: the description string has been slightly modified. If you send me the updated string or a lng file I'll update your languages
To anyone interested: It has been suggested a few times that the trucks could use an increase in power to let them reach their maximum speeds in reasonable times and behave better in slopes. I have coded a first attempt; all buses get increased power and a slight increase in max speed. Trucks also get an increase in power. Before I commit, I would like to have opinions on the values I'm using. I'm attaching a modified version of ogfx-rv that includes my changes and a testing savegame.
What do you think?
To anyone interested: It has been suggested a few times that the trucks could use an increase in power to let them reach their maximum speeds in reasonable times and behave better in slopes. I have coded a first attempt; all buses get increased power and a slight increase in max speed. Trucks also get an increase in power. Before I commit, I would like to have opinions on the values I'm using. I'm attaching a modified version of ogfx-rv that includes my changes and a testing savegame.
What do you think?
- Attachments
-
- ogfx-rv.tar.gz
- (99.73 KiB) Downloaded 177 times
-
- SPEEDTEST.sav
- (10.67 KiB) Downloaded 165 times
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: OpenGFX+ Road Vehicles development thread
I'll translate en/r147 to French, probably still this week-end.
Playing oTTD on Linux OpenSUSE
Hotkeys Reference Card (DE+EN+FI+FR+NL+RU) (v0.2.6)
Hotkeys Reference Card (DE+EN+FI+FR+NL+RU) (v0.2.6)
Re: OpenGFX+ Road Vehicles development thread
Okay, thank you
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: OpenGFX+ Road Vehicles development thread
Here it is.
While translating, I noticed a couple of things:
- Shouldn't the word "Truck" be reserved for english_us.lng and english_au.lng, and the word "Lorry" be used in default english.lng?
- STR_ERROR_ENGINE_POOL is used in this set, but it is STR_ERR_ENGINE_POOL that is used in oGFX+ Trains. Does it matter?
While translating, I noticed a couple of things:
- Shouldn't the word "Truck" be reserved for english_us.lng and english_au.lng, and the word "Lorry" be used in default english.lng?
- STR_ERROR_ENGINE_POOL is used in this set, but it is STR_ERR_ENGINE_POOL that is used in oGFX+ Trains. Does it matter?
Playing oTTD on Linux OpenSUSE
Hotkeys Reference Card (DE+EN+FI+FR+NL+RU) (v0.2.6)
Hotkeys Reference Card (DE+EN+FI+FR+NL+RU) (v0.2.6)
Re: OpenGFX+ Road Vehicles development thread
Thanks! Your translation has been committed in r153.OliTTD wrote:Here it is.
I did not know that . In default OpenTTD they use "Truck" for english.lng. In case it is wrong, IMO it must be corrected in OpenTTD first.OliTTD wrote:Shouldn't the word "Truck" be reserved for english_us.lng and english_au.lng, and the word "Lorry" be used in default english.lng?
Although they are similar, strings in OpenGFX+ Trains and OpenGFX+ Road Vehicles are not meant to be shared, so that is not a problemOliTTD wrote:STR_ERROR_ENGINE_POOL is used in this set, but it is STR_ERR_ENGINE_POOL that is used in oGFX+ Trains. Does it matter?
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: OpenGFX+ Road Vehicles development thread
Lorry would be the term almost exclusively used in England it is true. But truck is the more universal term over the English speaking countries. Regardless, it is definitely something which should be changed in OTTD first, if at all.Terkhen wrote:I did not know that . In default OpenTTD they use "Truck" for english.lng. In case it is wrong, IMO it must be corrected in OpenTTD first.OliTTD wrote:Shouldn't the word "Truck" be reserved for english_us.lng and english_au.lng, and the word "Lorry" be used in default english.lng?
- Bob_Mackenzie
- Chairman
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Re: OpenGFX+ Road Vehicles development thread
For totally correct assuage, at least as far as WW2 British army was concerned. A Truck has a capacity on less than a ton, Lorry more than a ton, do I guess everything in OTTD are Lorries
Re: OpenGFX+ Road Vehicles development thread
No comments about the power/speed tweaks?
I'm going to make a new release next sunday. German, hungarian and russian translations are still missing an update. Also, if you want to do any untranslated language there is still time. You can find the english file here:
http://dev.openttdcoop.org/projects/ogf ... nglish.lng
Edit: Alberth sent me an update for the dutch translation
I'm going to make a new release next sunday. German, hungarian and russian translations are still missing an update. Also, if you want to do any untranslated language there is still time. You can find the english file here:
http://dev.openttdcoop.org/projects/ogf ... nglish.lng
Edit: Alberth sent me an update for the dutch translation
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
- te_lanus
- Transport Coordinator
- Posts: 326
- Joined: 19 Jul 2012 18:04
- Location: The Elizabeth Arkham Asylum for the Criminally Insane
Re: OpenGFX+ Road Vehicles development thread
Here is an Afrikaans translation
- Attachments
-
- RV - afrikaans.lng.zip
- (1.43 KiB) Downloaded 156 times
Re: OpenGFX+ Road Vehicles development thread
Thank you! Your translation has been committed in r163.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: OpenGFX+ Road Vehicles development thread
I think I've found a small bug. When you disable default vehicles and you disable trucks, the Balogh Armoured Truck, Uhl Armoured Truck and Foster Armoured Truck still appear in the purchase window.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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