Container Mod For Locomotion:Including Sea Ports and Trucks.
What is it?
That should be obvious. How it works is not.
There are 2 versions of this mod included.
Version 1, Advanced route-builder version:
It is broken down as a "build it yourself" set of buildings that the map builder places as functional "eye candy" in the scenario editor for the player to interact with.
This version uses no industries.
Version 2, Normal player:
A set of placeable industries and a Player placeable "Eye-Candy" intermodal yard"
Both sets have a common goal "dedicated goods" from A to B and can be intermixed for a hybrid of play.
What is included:
Lots of "eye-candy" tiles (functional and non-functional)
2 Industries for point to point goal.
Semi-truck pack
Sea Port
New Road
New Road Station
New Ground Tiles
Few Secret Toys
To-Do List:
Player placeable yard scenery.
New "container unloading" Station.
Replace Asphalt Ground Tile
Replace Sea Crane base
Might Do:
Additional Warehouses
Issues:
These Industries "Need Goods" and make "Goods to a destination"
*Once you have a few goods You almost make perpetual "never ending" Destination goods.
This could be bad, it could also be nice for a BB/Zimmlock style Route map so you have a never-ending line of goods trains moving about the map.
After Beta., We might change (or add) the Goods-B warehouse to accept Goods-A (and rename it) and spit out standard goods to take to town?
*sometimes if you ignore the "buildings as industries" for a while, it takes some time to get them flowing again.
EDIT: File removed. jokes on you if you still want it.