Town growth

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SwissFan91
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Town growth

Post by SwissFan91 »

Is there any way to stop town growth ? I have heard a few things like build one-way roads (?!) but i have never found a proper way to stop the towns ruining my alpine scenario's :(
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Re: Town growth

Post by Illegal_Alien »

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Re: Town growth

Post by kalvingp30fan »

why are you so anal about everyone searching? give the noobs a break.
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Re: Town growth

Post by Badger »

That Mr Alien is right, a simple search for "Town Growth" brought up plenty of useful topics.

Your post, kalvingp30fan, was less than helpful. At least IA pointed the OP in the right direction.
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SwissFan91
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Re: Town growth

Post by SwissFan91 »

It was my fault, i had done a search in the past for this topic but remembered it had not brought up anything interesting. Perhaps i should have checked again. Sorry guys.
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Re: Town growth

Post by SwissFan91 »

Well actually, the search is still pretty useless. Its seems to be either:

Build a one way road around the whole village (Not really practical or good on the eye in an alpine scenario)
Don't transport anything there (Kind of defeats the object of a transport network)
Only transport passengers (Which I am already doing)

I was wondering what the experienced users would use if they were trying to prohibit it ? One of the above ?
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Re: Town growth

Post by kalvingp30fan »

The one way road is the best.
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Re: Town growth

Post by SwissFan91 »

So literally building a one-way road box around a town ?
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Re: Town growth

Post by Plastikman »

Has anyone ever tried a "wall" of undestructable buildings?

Does the city jump the wall or will it stop at it?
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SwissFan91
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Re: Town growth

Post by SwissFan91 »

Personally, i think the fact that there isn't a single feature to stop the town growth is ridiculous. I know this game was made a while ago, but its not like they just expand slowly like on TT (say on a 'normal' setting). Has anyone ever tried making a patch or something for it ?
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Re: Town growth

Post by Happyman7 »

There is a patch but it doesn't really do much...

I haven't tested it but you could try this:

In scenario editor build the one-way road like you usually would...
Now put some buildings, trees, large furry cantaloupes, etc. around the road and pray to god that it works.
Your only putting the roads/trees/large furry cantaloupes around the road for ascetic (and population) purposes.

I have tried the one-way road part though, but not the buildings around the scenery.

Hope it helps!
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Re: Town growth

Post by Kevo00 »

I'm interested that you find towns are ruining your alpine scenarios, because I tend to find that towns in mountainous areas grow much less in Loco than those with flat land to grow on. Perhaps try raising a wall of land around your towns, with a sloped wall, not a mountainous one - it could be a medieval earthwork. I know the towns can grow up hills, but this seems to happen much less often or to a lesser extent than with flat land.

Also, building your railway stations at ground level can hem in growth on one side of town I find.
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Re: Town growth

Post by rdrdrdrd »

somebody made a invisible one way road, roadtree.dat i think, hey, invisible track is done, yay, out of the small room with only a PC, lol
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Re: Town growth

Post by SwissFan91 »

It wouldn't be so bad if you could just go along once in a while and trim the towns down, but they seem to use incredibly amounts of terraforming, such as flattening the ground for each house on a mountain side. Curse the inability to have foundations :x
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Re: Town growth

Post by acknar »

Sadly this won't help in your alpine scenario as it can be very expensive. What I do is I build a moat as much around the city as possible. The trick is to keep the tiles adjacent to the moat on the same level as the moat.
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Re: Town growth

Post by Twiggy »

acknar wrote:Sadly this won't help in your alpine scenario as it can be very expensive. What I do is I build a moat as much around the city as possible. The trick is to keep the tiles adjacent to the moat on the same level as the moat.
The one way road is a lot easier and cheaper.
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Re: Town growth

Post by Coen »

I have some problems with the town growth myself. See screenshots.

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Within the yellow line i made a road and after a few years the city burst out. Can i keep the city only within the limits with a one-way road or can i use other roads as well?
kalvingp30fan

The one way road is the best.
The i have another question, Ive made a map othe south-west of the Netherlands and a big part of Belgium. I set up the railway from Antwerp to Sint Niklaas, a few years it goes well an suddenly the train decided to go to Vlissingen. Why I don't know. Set the route on express first Antwerp and second Sint Niklaas.
Has anyone an explanation for this ?

1 = Sint Niklaas
2 = Antwerp
3 = Vlissingen

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Re: Town growth

Post by Greyfox »

Hi Coen, Welcome to the forums.

Have you tried waypoints?. It may help.

Greyfox.
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Re: Town growth

Post by Emperor Darth Sidious »

Hello Coen,

Here's an overview of what Greyfox mean's.

I personally do it different. When I use more complex railway-tracks like two or more tracks in either direction I first order a train to go somewhere out of the stationwith a waypoint (Route through Waypoint 1 in this case), then the rest of the waypoints route and finaly the next station itself. Then again an order just outside the station (Route through Waypoint 5 in this case) and waypoints back to the first station. So the station where I placed the train (Flurryborough) after I bought it comes as last on the entire route. Here's a screenshot:

Image

Via this way non of my trains (trams and/or busses) never got lost...

Good luck with this method !
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Re: Town growth

Post by Zakos »

Coen wrote:Within the yellow line i made a road and after a few years the city burst out. Can i keep the city only within the limits with a one-way road or can i use other roads as well?
If you want to use only a road to stop town growth, only the one-way road works. The town can "take over" any other road and build off of it, but it can't take control of a one-way road.

There's also the Boundary Fence, which I know you've already seen. The problem is that when the town expands to the edge of the fence, it will build buildings on the fence because it's actually a disguised road.
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