Problem with Canadian roads GRF.
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Problem with Canadian roads GRF.
I have downloaded the Canadian City Buildings, Trains/Railways and International roadset GRF from BaNaNaS, but the game does not find them. They are in the newgrf directory along with all tehe other GRFs. Does anyone have any idea what is wrong? I play version 1.4.2 og OpenTTD.
Re: Problem with Canadian roads GRF.
Did you unpack the .gz files that it's downloaded inside?
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Re: Problem with Canadian roads GRF.
There is the problem i guess, I did not unpack.
Re: Problem with Canadian roads GRF.
Ive never had to unpack my grfs. Its worth noting that grfs activated only apply to new games, were you loading a game with grfs enabled in the main menu?
Re: Problem with Canadian roads GRF.
openttd can read uncompressed archives (tar), but not compressed ones (zip, rar, gz, ...)
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Re: Problem with Canadian roads GRF.
Unpacking and a rescan did the trick. I found it rather odd that the filetype were gz, but did'nt give it much thought as unpacking never have been needed with any of the other GRFs downloaded.
Re: Problem with Canadian roads GRF.
BaNaNaS automatically bundles files in a gzip compressed archive. When content is downloaded from within the game it automatically unpacks it. If you download it from the website directly you'll need to unpack it. Files inside a .tar archive do not need to be unpacked (it's an uncompressed, unencrypted archive format) and the game of course can read .grf and .txt files.
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Re: Problem with Canadian roads GRF.
The GRFs was a dissapointment though. First of all they crashed with almost every other GRF I was using, and when I tried using only the Canadian ones the graphics where all garbled up, Guess I won't be using them.
Re: Problem with Canadian roads GRF.
I've never encountered any issues with them, other than a few cases where compatibility was not possible and the NewGRF intentionally disabled itself. These cases are well-known and documented. I've never encountered any problems with garbled graphics, though. Care to post a screenshot and the NewGRFs you were using, along with the version of OpenTTD you were running?
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Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: Problem with Canadian roads GRF.
I used Canadian houses, Canadian roads and Canadian Railroad. Version 1.4.2.kamnet wrote:I've never encountered any issues with them, other than a few cases where compatibility was not possible and the NewGRF intentionally disabled itself. These cases are well-known and documented. I've never encountered any problems with garbled graphics, though. Care to post a screenshot and the NewGRFs you were using, along with the version of OpenTTD you were running?
I hope the screenshot will show, my first sharing af a file.
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Re: Problem with Canadian roads GRF.
I get the same problems using the latest version from BaNaNaS, the only thing that might. Be trouble (but mme speculateing here) is I use TTdeluxe windows grafixsRollerghost wrote:I used Canadian houses, Canadian roads and Canadian Railroad. Version 1.4.2.kamnet wrote:I've never encountered any issues with them, other than a few cases where compatibility was not possible and the NewGRF intentionally disabled itself. These cases are well-known and documented. I've never encountered any problems with garbled graphics, though. Care to post a screenshot and the NewGRFs you were using, along with the version of OpenTTD you were running?
I hope the screenshot will show, my first sharing af a file.
EDIT: using only the canadian grfs no other
Re: Problem with Canadian roads GRF.
It looks like you have inadvertently toggled the color pallet to the wrong version.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: Problem with Canadian roads GRF.
What palette should I use, and where du I change it?kamnet wrote:It looks like you have inadvertently toggled the color pallet to the wrong version.
Re: Problem with Canadian roads GRF.
From the main menu (startup screen), select NewGRF settings, highlight the NewGRF and click "Toggle palette". Then click "Apply changes" and you're ready to go.Rollerghost wrote:What palette should I use, and where du I change it?
Re: Problem with Canadian roads GRF.
Looks like OzTrans has deliberatedly sabotaged the GRFs; the last uploads all have the garbled graphics and other problems, which can only have been actively introduced. Thanks OzTrans, much appreciated.
He's like, some kind of OpenTTD developer.
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Re: Problem with Canadian roads GRF.
So childish, and seriously how do you guys allow this to happen?
Some servers got screwed over by this!
Some servers got screwed over by this!
Re: Problem with Canadian roads GRF.
You've not been "screwed over". Just stop using the grfs.Gigigonzalez wrote:Some servers got screwed over by this!
It's possible that the deliberately-sabotaged grfs could be removed from bananas, rolling them back to the previous version. But if those previous versions contain internal checks which prevent them from working on current versions of OpenTTD, what's the point?
Better to just let it go and find other NewGRFs to use. Or try your hand at creating your own, if you think the departure of OzTrans has left a gap in the market.
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Re: Problem with Canadian roads GRF.
Meh perhaps youre right, reading on other posts by transoz it seems like his way of handling his GRF was by strict rule and law like in North Korea, perhaps the set should be called that instead. (strict version allowance, disabling grfs when others are detected, etc)
Too bad so many GRF developers are so *puke*
Best to boycot of whatevers left of it
Too bad so many GRF developers are so *puke*
Best to boycot of whatevers left of it
Re: Problem with Canadian roads GRF.
That's the artistic temperament for you.Gigigonzalez wrote:Too bad so many GRF developers are so *puke*
Re: Problem with Canadian roads GRF.
This for real!? This is the best meltdown we've had since the last time he spat his dummy out!
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