Buses without profit
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Buses without profit
I am quite in the future and have only the latest and most expensive bus available.
No one of them make profit. They all cost to much as they drive in.
I tried to modify a lot. More bus stations. Less buses on a line, etc.
Nothing help.
I would use a older cheaper bus. But they are not available.
How can I make the buses more profitable.
btw: It is nearly the same with the trucks.
No one of them make profit. They all cost to much as they drive in.
I tried to modify a lot. More bus stations. Less buses on a line, etc.
Nothing help.
I would use a older cheaper bus. But they are not available.
How can I make the buses more profitable.
btw: It is nearly the same with the trucks.
Re: Buses without profit
What version of OpenTTD are you using? Are you playing with CargoDist enabled or disabled? Are you playing with inflation on or off? Are you using the buses as part of a feeder system?
Uploading a save game for somebody to look at may be more helpful.
Uploading a save game for somebody to look at may be more helpful.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Buses without profit
Provide the savegame. There're lots of reason why your bus lines aren't profitable.
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Re: Buses without profit
1. to many bus stops in suburbs, buses are empty
2. use "go to non-stop" instead of "go to"
2. next time, switch inflation off
3. next time, in cargodist options, turn for passengers "automatic" and enjoy buses as a real feeder system for airports and train stations
2. use "go to non-stop" instead of "go to"
2. next time, switch inflation off
3. next time, in cargodist options, turn for passengers "automatic" and enjoy buses as a real feeder system for airports and train stations
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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Re: Buses without profit
Did you play with inflation on? After a long period of time, the expense may outweigh the income.
Re: Buses without profit
I want the city to grow. Thats why I set stops there.McZapkie wrote:1. to many bus stops in suburbs, buses are empty
Mhm... But I want to stop and (un)load on each stop they reach or it is on their way no matter if it is on there plan.McZapkie wrote:2. use "go to non-stop" instead of "go to"
Ok.McZapkie wrote:2. next time, switch inflation off
There is no automatic. It is manual, symetric or asymetric.McZapkie wrote:3. next time, in cargodist options, turn for passengers "automatic" and enjoy buses as a real feeder system for airports and train stations
I will try your tips...
Re: Buses without profit
Well, it is your choice, to have profitable transport or to develop city by subventions to city transport.MoonKid wrote: Mhm... But I want to stop and (un)load on each stop they reach or it is on their way no matter if it is on there plan.
Ps. "automatic" means "not manual" option for cargodist. In case of manual, you need to force passengers to to change means of transport,
in other case they will totally load/unload at each stop.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Buses without profit
To grow towns, you should deliver goods and/or foods to town, you know
The game determines where the town will grow !
The game determines where the town will grow !
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「ヨーッスノットマイン」もと申します。
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Re: Buses without profit
So the effect of the inflation (hight bus-running-costs) is not reversible? So in the current state I think there is no way to make my buses profitable again.
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Re: Buses without profit
Sadly not, disabling inflation doesn't undo the inflation that has already occured. I would love for the devs to add a 'reseteconomy' or similar to the console, to allow people who've made this mistake fix it, similar to the 'resetengines'.MoonKid wrote:So the effect of the inflation (hight bus-running-costs) is not reversible? So in the current state I think there is no way to make my buses profitable again.
Re: Buses without profit
How would this work?
You have been given more money that you used for buying something. Depending on how long ago you bought it, the amount of money you have to pay to correct the inflation, changes.
Even if you bought something, used it a while, then sold it again, you still need to pay money, since the inflation during the time that you used it has risen, thus you got more money back for it, than you would have without inflation.
In other words, a true "reset-inflation" means that a record has to be kept for each thing (ie each tile of track, and each signal, etc) that you ever in the game bought or sold.
Even if this was feasible, you might not have enough money to pay for it all. What should happen then? You go bankrupt?
You have been given more money that you used for buying something. Depending on how long ago you bought it, the amount of money you have to pay to correct the inflation, changes.
Even if you bought something, used it a while, then sold it again, you still need to pay money, since the inflation during the time that you used it has risen, thus you got more money back for it, than you would have without inflation.
In other words, a true "reset-inflation" means that a record has to be kept for each thing (ie each tile of track, and each signal, etc) that you ever in the game bought or sold.
Even if this was feasible, you might not have enough money to pay for it all. What should happen then? You go bankrupt?
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Re: Buses without profit
It was my goal that it would simply undo the inflation changes, and reset it back to how it would have been at game start, not refund everything. Just reset current things back to how they were to start with, refunding everything is unfeasible.Alberth wrote: Even if this was feasible, you might not have enough money to pay for it all. What should happen then? You go bankrupt?
Simply resetting the inflated values of upkeeps / pricing etc, would undo the inflation sufficiently to aid people who have fallen into the inflation making everything damned hard trap.
Re: Buses without profit
wouldn't it be easier to just use the money cheat instead of messing with stuff that may have weird side effects (NewGRF stuff)?
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