[UNIV] TransRapid Track Set Development
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Re: TransRapid Track Set [Updated: Beta 1.1 available]
I have drawn taller signals for Transrapid Track Set. Is this suit for you?
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- now new signals.PNG (2.25 KiB) Viewed 4485 times
usecubes.com 3-D Pixel Design Software
Re: TransRapid Track Set [Updated: Beta 1.1 available]
The |-view seems a bit big, otherwise, nice!
Re: TransRapid Track Set [Updated: Beta 1.1 available]
Hi,
Can you please make a version in which these awesome tracks replace the monorail ones, not the maglevs,
or can you add is as a parameter option?
Can you please make a version in which these awesome tracks replace the monorail ones, not the maglevs,
or can you add is as a parameter option?
Re: TransRapid Track Set [Updated: Beta 1.1 available]
I can, but don't expect that to be done within the next few weeks... I've added it to my list of things though
So don't ask, it's done when it's done
So don't ask, it's done when it's done
Re: TransRapid Track Set [Updated: Beta 1.1 available]
Hi, I'd like to request the possible monorail replacement too.
Can you "just" use a parameter for this, or do you have to recode the whole set to work with parameters?
Can you "just" use a parameter for this, or do you have to recode the whole set to work with parameters?
Re: [UNIV] TransRapid Track Set Development
Didn't you already request that (see 3 posts up)?
And didn't I already tell you that "it's done when it's done" (see 2 posts up)?
And didn't I already tell you that "it's done when it's done" (see 2 posts up)?
Re: [UNIV] TransRapid Track Set Development
Hm... he does have one additional question though:
Can you "just" use a parameter for this, or do you have to recode the whole set to work with parameters?
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Re: [UNIV] TransRapid Track Set Development
I'm not an expert nor did I look at the code. Though IMHO it should be fairly easily do-able via a parameter as you could probably use it to conditionally skip the respective other sprites. NFO pros might correct me, though
EDIT spelling...
EDIT spelling...
Last edited by planetmaker on 11 Nov 2009 21:39, edited 1 time in total.
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Re: [UNIV] TransRapid Track Set Development
Must have missed that...Gremnon wrote:Hm... he does have one additional question though:
Can you "just" use a parameter for this, or do you have to recode the whole set to work with parameters?
Anyhoe, adding a parameter option needs a codechange. Not a full recode per se, adding a few lines and recycling the rest should be sufficient.
Re: [UNIV] TransRapid Track Set Development
Ok, thank you.
About the almost double post: Sorry, but it's been 4 months between them, and I have thought that you might forgot about it, or already made it, just forgot to post this.
About the almost double post: Sorry, but it's been 4 months between them, and I have thought that you might forgot about it, or already made it, just forgot to post this.
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Re: [UNIV] TransRapid Track Set Development
I cant seem to use this grf? says cant install this grf?
Any help would be appreciated.
Any help would be appreciated.
Re: [UNIV] TransRapid Track Set Development
Are you using TTDPatch or are you using OpenTTD?Vikingsfan wrote:I cant seem to use this grf? says cant install this grf?
Any help would be appreciated.
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Re: [UNIV] TransRapid Track Set Development
TTD patch now I am having probelms with towns buildings dissapearing. I like openttd but I cant change anything on it like train speeds and dates like I can with TTD patch.
Re: [UNIV] TransRapid Track Set Development
Are you getting some kind of error code while loading this grf? If so, then I need that to track down the problem. If your not sure what information to provide, just add some screenshots.
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Re: [UNIV] TransRapid Track Set Development
One question though... Do real life maglevs have signals?
From what i know maglevs take a really long time to stop so signals should be placed further from each other (sorry for offtopic)
Anyway the taller signal graphics are good but can they be disabled for normal at-grade rail? The drivers would then have to break their necks just to look up at the signal
EDIT: Never mind. Nice tracks though. Bridges are Perfect! with TBRS!
From what i know maglevs take a really long time to stop so signals should be placed further from each other (sorry for offtopic)
Anyway the taller signal graphics are good but can they be disabled for normal at-grade rail? The drivers would then have to break their necks just to look up at the signal
EDIT: Never mind. Nice tracks though. Bridges are Perfect! with TBRS!
Last edited by openttd_rulez on 15 Jul 2010 14:49, edited 1 time in total.
Re: [UNIV] TransRapid Track Set Development
No, they don't. In fact, real life maglevs don't feature any signalling system, because they're only operated on a one-train-per-track basis. I'm sure that will change in the future, at which point they will need a cab-signalling system similar to ETCS level 2 or ETCS level 3.
Unfortunately, signals graphics are shared for all track types. So changing the maglev signals will give you maglev signals for the other track types as well. So there's not really anything I can do about that.
Unfortunately, signals graphics are shared for all track types. So changing the maglev signals will give you maglev signals for the other track types as well. So there's not really anything I can do about that.
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Re: [UNIV] TransRapid Track Set Development
I wanted to use the Track Set with the latest version of TTDPatch (r2366).
When I start the game I get a sprite error:
# TransRapid Track Set nightly-r28
newgrf/TRARATRK.GRF
# FBFB0202
# Name: TransRapid Track Set nightly-r28 License: GNU GPL v2.0 Author: FooBar Parameter options: Available More information: Consult ReadMe Description: Replaces maglev (or monorail) tracks with ThyssenKrupp Transrapid GmbH's Lathen (Germany) test facility track style.
# Faulty A:80 F:00 MD5:0251151E866C5A106CD9903119B37FC6
# ”Datei "newgrf/TRARATRK.GRF" hat ungültiges Sprite #19 (code 6/6).
# Parameter 0x01: 0x00000000
# Parameter 0x00: 0x00000001
Whats wrong?
When I start the game I get a sprite error:
# TransRapid Track Set nightly-r28
newgrf/TRARATRK.GRF
# FBFB0202
# Name: TransRapid Track Set nightly-r28 License: GNU GPL v2.0 Author: FooBar Parameter options: Available More information: Consult ReadMe Description: Replaces maglev (or monorail) tracks with ThyssenKrupp Transrapid GmbH's Lathen (Germany) test facility track style.
# Faulty A:80 F:00 MD5:0251151E866C5A106CD9903119B37FC6
# ”Datei "newgrf/TRARATRK.GRF" hat ungültiges Sprite #19 (code 6/6).
# Parameter 0x01: 0x00000000
# Parameter 0x00: 0x00000001
Whats wrong?
Re: [UNIV] TransRapid Track Set Development
Chances are I made a bad somewhere. To be honest, I didn't test on TTDPatch.
Don't know when I'll be able to look into this, but I added it to the issue tracker from which you can follow progress: http://dev.openttdcoop.org/issues/3300
Thanks for the report!
Don't know when I'll be able to look into this, but I added it to the issue tracker from which you can follow progress: http://dev.openttdcoop.org/issues/3300
Thanks for the report!
Re: [UNIV] TransRapid Track Set Development
DiStefano8472 wrote:When I start the game I get a sprite error:
# ”Datei "newgrf/TRARATRK.GRF" hat ungültiges Sprite #19 (code 6/6).
Whats wrong?
SpriteErrors wrote:File file has invalid sprite #nr (code code/pos) - The pseudo-sprite data of the given sprite is invalid; see below for explanation of code and pos.
Code 6: The given property number in action 0 is invalid
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Re: [UNIV] TransRapid Track Set Development
I think I may have found what's wrong.
Could you try the attached version?
If you get a different error then I may have done something else wrong as well. If you get the same error I'm completely in the dark of what could be wrong
Could you try the attached version?
If you get a different error then I may have done something else wrong as well. If you get the same error I'm completely in the dark of what could be wrong
- Attachments
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- traratrk-nightly-r28M.zip
- (242.95 KiB) Downloaded 105 times
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