Dutch stations set

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Purno
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Re: Dutch stations set

Post by Purno »

Since the best part of this station set (IMO) is the flexibility to design your own stations with a wide variety of tiles, I'd like to propose a few more tiles/parts;
As for stations; These stations could be cut into several tiles to offer flexibility in station design, something which can be done to your station roofs of Eindhoven as well. :)

Feel free to decline these requests. I realize it's not the most popular type of architecture :tongue:
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Re: Dutch stations set

Post by lobster »

Purno wrote:Since I've been transferring at Hilversum for years, I decided to draw that station. I doubt your influence was as big as you think ;)
Ah yes, now that I think back you prolly drew Hilversum before I even barged into the thread anyway. :) Still, I did suggest Culemborg. In the end it became the old Culemborg building because the "new" (read: current) one is 2-level.
Purno wrote:Aye, platform roofs, based upon concept-art available at the time, are already in a set, but probably need an update. The rest of the new Utrecht Centraal they're building ATM is probably interesting as well.

And since lobster started making requests, so shall I :mrgreen:
No no no, I wasn't requesting, just inquiring!
Purno wrote:Feel free to decline these requests. I realize it's not the most popular type of architecture
Popular =/= preferred, I'd say. Some stations may be quite ugly, or not one's style, but in a representation of Dutch stations I think they can't really be left out. But perhaps that's just me.
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Re: Dutch stations set

Post by Purno »

lobster wrote:No no no, I wasn't requesting, just inquiring!
Then so am I :P
Purno wrote:Feel free to decline these requests. I realize it's not the most popular type of architecture
Popular =/= preferred, I'd say. Some stations may be quite ugly, or not one's style, but in a representation of Dutch stations I think they can't really be left out. But perhaps that's just me.
True, but in the end we can't force an artist to draw something he doesn't want to, so I'll leave the choice up to him. :P
Since, in my experience, saying "I like this stuff to be included, but your choice" yields better result than saying "I NEED THIS! DRAW IT!", I'm staying extremely polite, but will try to make him feel guilty if he refuses. :mrgreen:
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Re: Dutch stations set

Post by jor[D]1 »

The old Rotterdam building would be cool to. Big 1950's style stations.
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Re: Dutch stations set

Post by ths »

@Purno: Dont get me wrong, I like your Hilversum station. I was commenting on the city of Hilversum :D Also, the download link you posted seems to be expired...
@lobster: A fellow former HKUer, interesting.

As for the requests, what I would ultimately like to achieve is to make a bunch of stations in different sizes in roughly three "age groups":
Classic: Delft and for example Amsterdam, Haarlem, Den Haag HS, Groningen, Maastricht, but also some "standards" like the HESMs, KNLS's, OLDO's etc.
Post 1950's: Eindhoven and the Doumas and for example Heemstede Aerdenhout, old Rotterdam etc.
Modern: Hilversum and for example: Leiden, Den Bosch, Tilburg, Lelystad, Almere and ultimately New Utrecht CS, and New Rotterdam.

On top of that, what I am missing from this station set as well is a few non track tiles to build a "stationsgebied": parking, bicycle storage, timetables, benches, etc.)

As for the randstadrail stations Purno mentioned (Utrecht terwijde etc) These would be great to do as a modular station not unlike the way the japanese station set works. I have been playing around with that a bit the other day (see attached picture) but I am running into quite a bit of issues that I dont know how to solve yet, so I am letting this be for now. (Biggest issue is that these stations are largely built on top of "viaducts". I am sure there would be solutions for that, but it would be a challenge)

My plan right now is to make 9 stations, spread out over the three categories. (4 down, 5 to go) release those with the help of Quast coding (thank you Quast!) and then build the set from there.

In the mean time, please do keep the requests coming. I am noting them all! And since I no longer live in the Netherlands, I can definitely use the help of people with a bit more intimate and current knowledge of these stations.
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Modular randstadrail stations sketch
Modular randstadrail stations sketch
Screen shot 2012-12-04 at 10.33.13 AM.png (16.19 KiB) Viewed 5229 times
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Re: Dutch stations set

Post by Purno »

ths wrote:Also, the download link you posted seems to be expired...
Odd, the link works for me. Anyways, re-uploaded it somewhere else;
http://www.majhost.com/gallery/Purno/TT ... ements.png
As for the requests, what I would ultimately like to achieve is to make a bunch of stations in different sizes in roughly three "age groups":
Classic: Delft and for example Amsterdam, Haarlem, Den Haag HS, Groningen, Maastricht, but also some "standards" like the HESMs, KNLS's, OLDO's etc.
Post 1950's: Eindhoven and the Doumas and for example Heemstede Aerdenhout, old Rotterdam etc.
Modern: Hilversum and for example: Leiden, Den Bosch, Tilburg, Lelystad, Almere and ultimately New Utrecht CS, and New Rotterdam.
Good to see that list. Looking forward to your artwork of Almere (assuming you mean Almere Centrum?).

Also, IMO it'd be nice if stations were build up from parts, so they offer more flexibility for players. For example Almere Centrum can be split up into two parts; the main station 'building', and the platform roofing. A player may want to use the platform roofing but not the station building, or combine it with another building. :)
On top of that, what I am missing from this station set as well is a few non track tiles to build a "stationsgebied": parking, bicycle storage, timetables, benches, etc.)
Aye, indeed. That's nice. Perhaps we could also use some more variety in overpasses and tunnels.
As for the randstadrail stations Purno mentioned (Utrecht terwijde etc) These would be great to do as a modular station not unlike the way the japanese station set works. I have been playing around with that a bit the other day (see attached picture) but I am running into quite a bit of issues that I dont know how to solve yet, so I am letting this be for now. (Biggest issue is that these stations are largely built on top of "viaducts". I am sure there would be solutions for that, but it would be a challenge)
I'd ignore the whole viaduct thing. Perhaps add a few extra non-track tiles to connect to stations build up on slopes/"spoordijken".

Also, since these stations include a lot of glass, it'd be nice to use the transparency option which is also often used for glassy platform roofings? :)
My plan right now is to make 9 stations, spread out over the three categories. (4 down, 5 to go) release those with the help of Quast coding (thank you Quast!) and then build the set from there.
Any chance Almere is in that list of 5 to go? :P
In the mean time, please do keep the requests coming. I am noting them all! And since I no longer live in the Netherlands, I can definitely use the help of people with a bit more intimate and current knowledge of these stations.
Sure, give us a shout if you need pictures or info about something particular.
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Re: Dutch stations set

Post by lobster »

ths wrote:Modular randstadrail stations sketch
This looks excellent. Shapes are great, slap some texturing on the glass and roofs and this baby's good to go. Also, what HKU did you do? Also something KMT-based?
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Re: Dutch stations set

Post by Purno »

lobster wrote:
ths wrote:Modular randstadrail stations sketch
This looks excellent. Shapes are great, slap some texturing on the glass and roofs and this baby's good to go.
Agreed, the flexibility of modular randstadrail stations can offer epic gameplay. I don't know how transparency on the windows will come out, will you be able to see the trains?

IMO any modular unit gives more gameplay than a solid station building. I use the platform tile with benches a lot more than I use the building of station Hilversum. :P
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Re: Dutch stations set

Post by supermop »

Can't stations have custom foundations? maybe this could be useful for 'elevated' or viaduct type stations.
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Re: Dutch stations set

Post by oberhümer »

A partly fixed Eindhoven. I checked some satellite pictures (position 51.442446, 5.479559), and the length-to-width ratio is actually completely off (2:1 instead of 3:2). It would need to be either 2 x 3 or 1 x 1.5 tiles, with the latter being in scale with the trains - half-size test included.
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Screen shot 2012-11-26 at 2.56.03 AM.png
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Re: Dutch stations set

Post by michael blunck »

supermop wrote:Can't stations have custom foundations? maybe this could be useful for 'elevated' or viaduct type stations.
Yes, they can. NewStations does use it a lot.

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Re: Dutch stations set

Post by oberhümer »

Looks like the scale of the Delft sprite is also about twice that of the trains. Of course, there's always the extra zoom levels, but...
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Re: Dutch stations set

Post by ths »

Scale wise it depends a bit what you compare it too. Both Eindhoven and Delft may be off a bit when comparing them to the trains in real life, but compared to the dutch platform tracks they look pretty good to me. The benches, signs etc would have to be a lot smaller if you want to make them correct compared to the trains. (one track tile has room for two benches that would in real life seat 4-6 people, obviously this is much bigger than a 1 tile train carriage) When you do that, people (on a cargo dependent platform) would be pretty much single pixels, and nothing recognizable would be left. So in my opinion it is good to find a middle road, comparing the stations to each other (gameplay wise it works quite well to have a simple douma at 2x1, a regular douma at 3x1 and eindhoven at 2x4) and leaving room for "fun" details like people, signs, benches, flowers etc that make it recognizable as dutch stations. Right now, trains are a little smaller than stations, stations a little smaller than platforms and people. Combined, the result looks good to me.

I'll look into those custom foundations for the randstadrail stations when I get to them.
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Re: Dutch stations set

Post by michael blunck »

ths wrote: Scale wise [...] The benches, signs etc would have to be a lot smaller if you want to make them correct compared to the trains. [...] When you do that, people (on a cargo dependent platform) would be pretty much single pixels, and nothing recognizable would be left. So in my opinion it is good to find a middle road
NewStations was the first station set available showing "passengers" and other station components. All other station sets have adopted these sizes since then. I don´t think there could be a better compromise. The only available degree of freedom left is the size of the station, i.e. number of tiles to be used.

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Re: Dutch stations set

Post by Eddi »

if you apply Oberhümer's "2px per meter" scale, then an average human would be 1px wide and 3-4px high...
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Re: Dutch stations set

Post by michael blunck »

Eddi wrote:if you apply Oberhümer's "2px per meter" scale, then an average human would be 1px wide and 3-4px high...
I had tested such small passengers (1*4) initially, but it didn´t look "right".

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Re: Dutch stations set

Post by Quast65 »

Just a "little" thing I'm currently working on...
Being inspired by MB's newstations and the work being done on the British Modular Station set, I decided to convert the Dutch Station Set graphics to the "Island" style.
When done, I will release it as an additional set that can be used next to the original one. If anyone would like to incorporate it into the existing set, that would be nice off course ;-)
DSAset01.png
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Re: Dutch stations set

Post by Hyronymus »

That is what I call a nice development for this set, Quast65!
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Re: Dutch stations set

Post by FooBar »

Quast65 wrote:When done, I will release it...
Yes please :)
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Re: Dutch stations set

Post by Quast65 »

Work is going nicely, almost all the single sides done.
I decided to add a new little feature, an altered version of the "lower platform". Stairs going up to the platforms at the ends, I really missed those in the original set.
Here a little taster, don't mind the island platform too much, right now it is made up from single side pieces, but it will eventually have the graphics that the island ones in the original set have.
DSAset02.png
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Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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