for about a year I've been lurking both in BaNaNas and here to tweak my all time favorite game: Transport Tycoon.
Now I'm coming to the moment where I'm considering my work for distribution.
Yet, I'm a bit fuzzy on details when it comes to uploading scenario's that use NewGRFs and which associated credits.
The map is a remodel of the map originally provided by Purno (viewtopic.php?p=675060#p675060), converted to heightmap and reloaded in 2k.
Then I altered some of the waterways and put down some key towns.
Over a number of playthroughs I identified certain issues; in this topic I'll revisit playthroughs and identified issues from here on out.
Known issues:
- Period in the 1860s without psx rail cars.
- AI list to be tweaked
- Mail capacity lacking until the 1900s
- Cap on city growth due to reliance on Petrol Fuels in the growth script, until 1900s
GS: Neighbors are important
OpenGFX+
XIS Extreme Industry
Rail:
Dutch Trainset 3XL
Belgian Trainset
Dutch Station Set
Dutch Station Addition Set
DSA Part 2
DSA Part 3
Dutch Tracks
NuTracks, settings adjusted to echo the Dutch common speeds.
Pipe
Road:
Country Roads
Horse Carts
Dutch Roads Project
Dutch Tram Set
Extended Generic Road Vehicle Set
Modern Dutch Bus
Ships & Aircraft:
Shark
AV9.8
Objects & Visual:
Dutch Delta Works
Dutch Landmarks
Dutch Houses
Dutch Road Furniture
Dutch Rail Furniture
Dutch Catenary
Dutch Signals