(Released) Sherman Hill - file on first post
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- Chairman
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(Released) Sherman Hill - file on first post
This map covers the Hherman hill area between Cheyenne and Laramie. You must achieve 95% company performance over a 50 year period. Wheat, Cattle, oil and coal are all avaiable on this map. Plastik Man's Bounderies have been placed on this map to keep people from just tunneling through the mountain in the centre of the map.
what do you need to run this map?
Found on http://www.amitrains.co.uk/index.php
1. Dekosoft BN Pack (Needs UP Pack) 1.0.5 - (6MB, EXE inside Zip)
2. Dekosoft BNSF Pack (Needs UP Pack) 1.0.5 - (6MB, EXE in Zip)
3. Dekosoft UP, Provo Scenario and Mini Scenery Pack 1.0.5 - (24Meg, EXE in zip)
4. North American Megapack 1.0.0 (Cargo, Amtrak, Classic Pass) - (98MB, EXE in ZIP)
5. North American Megapack 1.0.0 to 1.0.2 Update - (13Mb, EXE in Zip)
following are found on http://www.tt-forums.net/
1. Boundary Marker - http://www.tt-forums.net/viewtopic.php?f=40&t=44708
2. CLW_Limited_Edition_Pack_3_Union_Pacific_Power_Pack.0.9.0 http://www.amitrains.co.uk/downloads/CL ... .0.9.0.zip you can find plastikman's post about here: http://www.tt-forums.net/viewtopic.php? ... &start=920
3. CLW_US_Patch_Updater_for_MP_1.0.2 found at: http://www.tt-forums.net/download/file.php?id=111858
everyone of these packs must be installed, if not the map will not work for you. you should have no problems if you used each installer properly (plastik has made it extrmely easy), and move the boundry to your ObjData folder.
what do you need to run this map?
Found on http://www.amitrains.co.uk/index.php
1. Dekosoft BN Pack (Needs UP Pack) 1.0.5 - (6MB, EXE inside Zip)
2. Dekosoft BNSF Pack (Needs UP Pack) 1.0.5 - (6MB, EXE in Zip)
3. Dekosoft UP, Provo Scenario and Mini Scenery Pack 1.0.5 - (24Meg, EXE in zip)
4. North American Megapack 1.0.0 (Cargo, Amtrak, Classic Pass) - (98MB, EXE in ZIP)
5. North American Megapack 1.0.0 to 1.0.2 Update - (13Mb, EXE in Zip)
following are found on http://www.tt-forums.net/
1. Boundary Marker - http://www.tt-forums.net/viewtopic.php?f=40&t=44708
2. CLW_Limited_Edition_Pack_3_Union_Pacific_Power_Pack.0.9.0 http://www.amitrains.co.uk/downloads/CL ... .0.9.0.zip you can find plastikman's post about here: http://www.tt-forums.net/viewtopic.php? ... &start=920
3. CLW_US_Patch_Updater_for_MP_1.0.2 found at: http://www.tt-forums.net/download/file.php?id=111858
everyone of these packs must be installed, if not the map will not work for you. you should have no problems if you used each installer properly (plastik has made it extrmely easy), and move the boundry to your ObjData folder.
- Attachments
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- Sherman Hill Map.rar
- (670.88 KiB) Downloaded 554 times
Last edited by bluebeetle on 22 Sep 2009 20:42, edited 2 times in total.
-
- Chairman
- Posts: 784
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- Location: Toronto, Canada
Re: (WIP)
doing the rock formations is almost impossible to do on this game!
Re: (WIP)
That looks verry nice, and dont worry we have to row with the ores we have, ill soon release "The Serpent" scenario, i selected the PRR area for the rollingstock, but the landscape is not located there, who cares, its the game play that counts.
Ill follow this WIP.
Greetings
Zimmlock
Ill follow this WIP.
Greetings
Zimmlock
Hodie Mihi Cras Tibi
Re: (WIP)
Great, I can't wait!
Zimm, good choice, my favorite railroad
Zimm, good choice, my favorite railroad
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: (WIP) Sherman Hill
thanks all, i am really taking my time with this. living from google arel photo's and images, to make the scenery.
zim awesome chose for an railroad.
i wonder if i offer RDRDRDRD to do plastiks laundry for an year i can convince to make the cheyenne station?
zim awesome chose for an railroad.
i wonder if i offer RDRDRDRD to do plastiks laundry for an year i can convince to make the cheyenne station?
- mmarvelstrain
- Director
- Posts: 612
- Joined: 27 Nov 2008 18:41
- Location: South US
Re: (WIP) Sherman Hill
This where the big boys went.
Locomotion is kool with a capital k TM
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Re: (WIP) Sherman Hill
i like it A LOT very good so far
aint that where the big boys were pushers?
aint that where the big boys were pushers?
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- Chairman
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Re: (WIP) Sherman Hill
no the big boys were the bosses on this subdivsion, they weren't pushers but the power on A LOT of the trains.gtasa wrote:i like it A LOT very good so far
aint that where the big boys were pushers?
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- Chairman
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Re: (WIP) Sherman Hill
okay first thing the map i am working on is un-modded, so that means i can't make the rock red (especially around the tunnel), or use weeds.
the modded version will look so much better with more colour, but one must always do an un-modded version for obvious reasons.
so the last few days I been working the tunnel area, and i won't lie it is a pain in the butt literally. there are many rock formations in the area. Lomo makes it hard to so these, so i been trying to get as close as i can. also since sherman hill spans such a large area, some areas had to be shortened up to make it playable for lomo.
also there are a lot of snow fences by the tunnel, so i am trying to pull that off as well.
the black on the ground is just a guide to where to lay track for beta testing, i haven't decided yet how i am gonna make it easy for people to lay track yet.
so lets start on the east side of the tunnel (just re-looking at the screen shots, the area where the track goes into the tunnel needs to be re-worked, and the fence needs to be broken up a bit, that is what beta testing is for):
the modded version will look so much better with more colour, but one must always do an un-modded version for obvious reasons.
so the last few days I been working the tunnel area, and i won't lie it is a pain in the butt literally. there are many rock formations in the area. Lomo makes it hard to so these, so i been trying to get as close as i can. also since sherman hill spans such a large area, some areas had to be shortened up to make it playable for lomo.
also there are a lot of snow fences by the tunnel, so i am trying to pull that off as well.
the black on the ground is just a guide to where to lay track for beta testing, i haven't decided yet how i am gonna make it easy for people to lay track yet.
so lets start on the east side of the tunnel (just re-looking at the screen shots, the area where the track goes into the tunnel needs to be re-worked, and the fence needs to be broken up a bit, that is what beta testing is for):
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- Chairman
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- Location: Toronto, Canada
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- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: (WIP) Sherman Hill
oh yeah the mouth of tunnel and the fences need some more work!
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- Chairman
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- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: (WIP) Sherman Hill
west of the tunnel
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- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: (WIP) Sherman Hill
one thing i need to do on this side, notice that bend in the track i need to so that, also fix the fences on this side as well.
- Tracer bullet
- Traffic Manager
- Posts: 190
- Joined: 21 Jun 2009 20:35
- Location: New York
Re: (WIP) Sherman Hill
It's coming along very well. I agree with the things you say need to have some work. It will look A LOT better modded.
Got a new Locomotion. Phew
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- Chief Executive
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- Location: detroit michigan, USA
Re: (WIP) Sherman Hill
Will this have the terrain blockers in it?
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- Chairman
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Re: (WIP) Sherman Hill
modded version will, people will have to use the U.P. routes.kalvingp30fan wrote:Will this have the terrain blockers in it?
the unmodded version will be a clean version, people can do whatever they want with it.
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- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: (WIP) Sherman Hill
been working on this all weekend, and the un-modified version i am hoping is done in a few days. taking my time to get A LOT of detail in the map.
west side climb
track number 3, U.P.'s way to send trains to denver by passing cheyenne.
Plastik yes i know about the snow fences
west side climb
track number 3, U.P.'s way to send trains to denver by passing cheyenne.
Plastik yes i know about the snow fences
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- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: (WIP) Sherman Hill
I - 80 is on this map, never made a map that has roads.
east side of the tunnel. you can check the above and below pictures to see the gap between the two tracks, and then you got the bend on the west side of the tunnel.
east side of the tunnel. you can check the above and below pictures to see the gap between the two tracks, and then you got the bend on the west side of the tunnel.
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: (WIP) Sherman Hill
i can tell, you should use 1 way roads.. doh..bluebeetle wrote:I - 80 is on this map, never made a map that has roads.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
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