OpenTTD 0.7.0

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Rubidium
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OpenTTD 0.7.0

Post by Rubidium »

Finally the release of OpenTTD 0.7.0 has come!

It brings you, amongst other things:

- Reworked order system (conditional orders, have both non-stop and via instead of one of the two)
- Abilitiy to have much more engines
- Path based signals
- AI framework giving everyone the ability to write his/her AI
- Downloading of AIs and graphics from a central server (only when author wants to)
- Non-water map edges
- Initial support for right-to-left languages like Arabic and Hebrew
- Increase or removal of several limits: window size, number of windows, network clients (now 255), companies (now 15)
- Six new languages (Arabic, Hebrew, Indonesian, Latvian, Luxembourgish, Welsh)

You can download the new release from http://www.openttd.org.
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planetmaker
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Re: OpenTTD 0.7.0

Post by planetmaker »

congratulations to all of you! In the last 12 months you made yet another big step forward in the OpenTTD history :) Two thumbs up and thanks for all your dedicated and unpaid work you put into this!
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Zutty
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Re: OpenTTD 0.7.0

Post by Zutty »

Well done devs. A great achievement. :D
PathZilla - A networking AI - Now with tram support.
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Re: OpenTTD 0.7.0

Post by Eddi »

This is an April's fools joke, obviously.
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Re: OpenTTD 0.7.0

Post by Yexo »

Eddi wrote:This is an April's fools joke, obviously.
Is it? Or are those binaries fake? Who knows....
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Xander
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Re: OpenTTD 0.7.0

Post by Xander »

Well done OttD devs! :bow:
Real Tycoons do it on Trains!

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Re: OpenTTD 0.7.0

Post by Forked »

Congratulations! :D

You're doing some excellent work and you keep people entertained for an unknown number of hours every day.
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Re: OpenTTD 0.7.0

Post by Eddi »

Yexo wrote:
Eddi wrote:This is an April's fools joke, obviously.
Is it? Or are those binaries fake? Who knows....
you mean the same news posted in multiple places makes the news more reliable? is that like wikipedia viewing newspapers as reliable sources when they copy-pasted stuff from wikipedia and published it?
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FooBar
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Re: OpenTTD 0.7.0

Post by FooBar »

Eddi wrote:This is an April's fools joke, obviously.
Maybe not. 0.6.0 was released on April Fools as well. And that was no joke. Maybe Peter leaving isn't a joke either...
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CommanderZ
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Re: OpenTTD 0.7.0

Post by CommanderZ »

There is one unpretty typo on the homepage
Finally the release of OpenTTD 0.7.0 has come!
It brings you, amongst other things:
Reworked order system (conditional orders, have both non-stop and via instead of one of the two)
Abilitiy to have much more engines
Path based signals
AI framework giving everyone the ability to write his/her AI
Downloading of AIs and graphics from a central server (only when author wants to)
Non-water map edges
Initial support for right-to-left languages like Arabic and Hebrew
Increase or removal of several limits: window size, number of windows, network clients (now 255), companies (now 15)
Six new languages (Arabic, Hebrew, Indonesian, Latvian, Luxembourgish, Welsh)
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Bilbo
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Re: OpenTTD 0.7.0

Post by Bilbo »

Eddi wrote:This is an April's fools joke, obviously.
Well, nice timing with the release :)

Hmm ... as I look at changelog, from RC2 there is new autoclean_novehicles settings and then just some bugfixes + little noAI api improvements.
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: OpenTTD 0.7.0

Post by Roujin »

May I use this opportunity to recruit some of you for the wiki page? Some pages could use some love, I've already removed the {{nightly}} template from the features that are now in 0.7.0, but there's more to do..
Some pages could use updating or a general overhaul, e.g. http://wiki.openttd.org/List_of_Advance ... y_location or http://wiki.openttd.org/Orders
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
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Nite Owl
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Re: OpenTTD 0.7.0

Post by Nite Owl »

...and there was great rejoicing. <yay!>
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
WDSnav
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Re: OpenTTD 0.7.0

Post by WDSnav »

I installed 0.7.0 and im getting two errors and it won't launch.
---------------------------
OpenTTD
---------------------------
ini: ignoring invalid NewGRF 'generictrams_v0.4.grf': not found
---------------------------
OK Cancel
---------------------------
then:
---------------------------
Error!
---------------------------
Cannot open file 'sample.cat'
---------------------------
OK
---------------------------
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Re: OpenTTD 0.7.0

Post by Conditional Zenith »

For the first error, your config file lists a GRF which OTTD can't find. You need to either:
* Remove it from the list (either edit the config file directly or use the NewGRF window from the main menu in game)
* Put the GRF mentioned into your OTTD data directory.

For the second error, you need to either:
* Copy sample.cat over from your TTD install/CD/whatever to your OTTD data directory.
* Make an empty sample.cat file in your OTTD data directory.
The first solution will give you sounds, the second wont.
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Re: OpenTTD 0.7.0

Post by WDSnav »

Conditional Zenith wrote:For the first error, your config file lists a GRF which OTTD can't find. You need to either:
* Remove it from the list (either edit the config file directly or use the NewGRF window from the main menu in game)
* Put the GRF mentioned into your OTTD data directory.

For the second error, you need to either:
* Copy sample.cat over from your TTD install/CD/whatever to your OTTD data directory.
* Make an empty sample.cat file in your OTTD data directory.
The first solution will give you sounds, the second wont.
Thanks, I got it fixed.
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Re: OpenTTD 0.7.0

Post by Mchl »

Congratulations to all involved :) Somehow each new release makes me wonder, how was it ever possible to play older ones... :D
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Re: OpenTTD 0.7.0

Post by RMJ »

thanks A LOT :bow:

Very very impressive, how openttd continue to improve. It sure has come along way since the first version of openttd :D
Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map :) its more random and not as pro as the Openttd Coop guys.
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Re: OpenTTD 0.7.0

Post by 2007Alain2007 »

great work

but a sharm cargodest never got in :(
For Community Integrated Version http://code.google.com/p/civopenttd/
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Bilbo
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Re: OpenTTD 0.7.0

Post by Bilbo »

2007Alain2007 wrote:but a sharm cargodest never got in :(
From what I've seen on wiki, it is scheduled for 0.8.0, so it seems there are plans to get that in trunk relatively soon :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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