OpenTTD 0.7.0
Moderator: OpenTTD Developers
OpenTTD 0.7.0
Finally the release of OpenTTD 0.7.0 has come!
It brings you, amongst other things:
- Reworked order system (conditional orders, have both non-stop and via instead of one of the two)
- Abilitiy to have much more engines
- Path based signals
- AI framework giving everyone the ability to write his/her AI
- Downloading of AIs and graphics from a central server (only when author wants to)
- Non-water map edges
- Initial support for right-to-left languages like Arabic and Hebrew
- Increase or removal of several limits: window size, number of windows, network clients (now 255), companies (now 15)
- Six new languages (Arabic, Hebrew, Indonesian, Latvian, Luxembourgish, Welsh)
You can download the new release from http://www.openttd.org.
It brings you, amongst other things:
- Reworked order system (conditional orders, have both non-stop and via instead of one of the two)
- Abilitiy to have much more engines
- Path based signals
- AI framework giving everyone the ability to write his/her AI
- Downloading of AIs and graphics from a central server (only when author wants to)
- Non-water map edges
- Initial support for right-to-left languages like Arabic and Hebrew
- Increase or removal of several limits: window size, number of windows, network clients (now 255), companies (now 15)
- Six new languages (Arabic, Hebrew, Indonesian, Latvian, Luxembourgish, Welsh)
You can download the new release from http://www.openttd.org.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD 0.7.0
congratulations to all of you! In the last 12 months you made yet another big step forward in the OpenTTD history Two thumbs up and thanks for all your dedicated and unpaid work you put into this!
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenTTD 0.7.0
Well done devs. A great achievement.
PathZilla - A networking AI - Now with tram support.
Re: OpenTTD 0.7.0
This is an April's fools joke, obviously.
Re: OpenTTD 0.7.0
Is it? Or are those binaries fake? Who knows....Eddi wrote:This is an April's fools joke, obviously.
Re: OpenTTD 0.7.0
Well done OttD devs!
Re: OpenTTD 0.7.0
Congratulations!
You're doing some excellent work and you keep people entertained for an unknown number of hours every day.
You're doing some excellent work and you keep people entertained for an unknown number of hours every day.
Re: OpenTTD 0.7.0
you mean the same news posted in multiple places makes the news more reliable? is that like wikipedia viewing newspapers as reliable sources when they copy-pasted stuff from wikipedia and published it?Yexo wrote:Is it? Or are those binaries fake? Who knows....Eddi wrote:This is an April's fools joke, obviously.
Re: OpenTTD 0.7.0
Maybe not. 0.6.0 was released on April Fools as well. And that was no joke. Maybe Peter leaving isn't a joke either...Eddi wrote:This is an April's fools joke, obviously.
- CommanderZ
- Tycoon
- Posts: 1872
- Joined: 07 Apr 2008 18:29
- Location: Czech Republic
- Contact:
Re: OpenTTD 0.7.0
There is one unpretty typo on the homepage
Finally the release of OpenTTD 0.7.0 has come!
It brings you, amongst other things:
Reworked order system (conditional orders, have both non-stop and via instead of one of the two)
Abilitiy to have much more engines
Path based signals
AI framework giving everyone the ability to write his/her AI
Downloading of AIs and graphics from a central server (only when author wants to)
Non-water map edges
Initial support for right-to-left languages like Arabic and Hebrew
Increase or removal of several limits: window size, number of windows, network clients (now 255), companies (now 15)
Six new languages (Arabic, Hebrew, Indonesian, Latvian, Luxembourgish, Welsh)
Re: OpenTTD 0.7.0
Well, nice timing with the release :)Eddi wrote:This is an April's fools joke, obviously.
Hmm ... as I look at changelog, from RC2 there is new autoclean_novehicles settings and then just some bugfixes + little noAI api improvements.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: OpenTTD 0.7.0
May I use this opportunity to recruit some of you for the wiki page? Some pages could use some love, I've already removed the {{nightly}} template from the features that are now in 0.7.0, but there's more to do..
Some pages could use updating or a general overhaul, e.g. http://wiki.openttd.org/List_of_Advance ... y_location or http://wiki.openttd.org/Orders
Some pages could use updating or a general overhaul, e.g. http://wiki.openttd.org/List_of_Advance ... y_location or http://wiki.openttd.org/Orders
Re: OpenTTD 0.7.0
...and there was great rejoicing. <yay!>
Humor is the second most subjective thing on the planet
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Brevity is the soul of wit and obscenity is its downfall
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Good Night And Good Luck - Read You Soon
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Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
Re: OpenTTD 0.7.0
I installed 0.7.0 and im getting two errors and it won't launch.
---------------------------
OpenTTD
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ini: ignoring invalid NewGRF 'generictrams_v0.4.grf': not found
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OK Cancel
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then:
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Error!
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Cannot open file 'sample.cat'
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OK
---------------------------
---------------------------
OpenTTD
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ini: ignoring invalid NewGRF 'generictrams_v0.4.grf': not found
---------------------------
OK Cancel
---------------------------
then:
---------------------------
Error!
---------------------------
Cannot open file 'sample.cat'
---------------------------
OK
---------------------------
-
- Chief Executive
- Posts: 697
- Joined: 10 Jun 2003 00:19
- Location: Australia
Re: OpenTTD 0.7.0
For the first error, your config file lists a GRF which OTTD can't find. You need to either:
* Remove it from the list (either edit the config file directly or use the NewGRF window from the main menu in game)
* Put the GRF mentioned into your OTTD data directory.
For the second error, you need to either:
* Copy sample.cat over from your TTD install/CD/whatever to your OTTD data directory.
* Make an empty sample.cat file in your OTTD data directory.
The first solution will give you sounds, the second wont.
* Remove it from the list (either edit the config file directly or use the NewGRF window from the main menu in game)
* Put the GRF mentioned into your OTTD data directory.
For the second error, you need to either:
* Copy sample.cat over from your TTD install/CD/whatever to your OTTD data directory.
* Make an empty sample.cat file in your OTTD data directory.
The first solution will give you sounds, the second wont.
Re: OpenTTD 0.7.0
Thanks, I got it fixed.Conditional Zenith wrote:For the first error, your config file lists a GRF which OTTD can't find. You need to either:
* Remove it from the list (either edit the config file directly or use the NewGRF window from the main menu in game)
* Put the GRF mentioned into your OTTD data directory.
For the second error, you need to either:
* Copy sample.cat over from your TTD install/CD/whatever to your OTTD data directory.
* Make an empty sample.cat file in your OTTD data directory.
The first solution will give you sounds, the second wont.
Re: OpenTTD 0.7.0
Congratulations to all involved Somehow each new release makes me wonder, how was it ever possible to play older ones...
Re: OpenTTD 0.7.0
thanks A LOT
Very very impressive, how openttd continue to improve. It sure has come along way since the first version of openttd
Very very impressive, how openttd continue to improve. It sure has come along way since the first version of openttd
Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map its more random and not as pro as the Openttd Coop guys.
-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: OpenTTD 0.7.0
great work
but a sharm cargodest never got in
but a sharm cargodest never got in
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: OpenTTD 0.7.0
From what I've seen on wiki, it is scheduled for 0.8.0, so it seems there are plans to get that in trunk relatively soon :)2007Alain2007 wrote:but a sharm cargodest never got in :(
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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