OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Yeah, really nice to see how the project is getting closer and closer to "final" release.
One question, though: I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files? My version, which is ready for some time now (see: https://www.tt-forums.net/viewtopic.php? ... start=1760) or the other one? I guess the Z/b one?
Then, since I've done the oil rig and the ship depot I thought it would be a good idea to have the docks in a consistent style with the other nautic sprites. Also, I personally find the other version of the docks from Z/b a little bit "boring" or "monotone" (sorry, I don't want to step on anybodies feet, that's just mho) compared to the docks I've announced earlier:
Another thing: I've probably got some free time on the weekend and would like to draw some things for OTTD. Could you send me the large version of the files with the "what-is-done"-markers, Zephyris? (Esp. ### "Sprites Done 2008-09-02.png")
So I could check what exactly still needs to be done? Would be nice
One question, though: I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files? My version, which is ready for some time now (see: https://www.tt-forums.net/viewtopic.php? ... start=1760) or the other one? I guess the Z/b one?
Then, since I've done the oil rig and the ship depot I thought it would be a good idea to have the docks in a consistent style with the other nautic sprites. Also, I personally find the other version of the docks from Z/b a little bit "boring" or "monotone" (sorry, I don't want to step on anybodies feet, that's just mho) compared to the docks I've announced earlier:
Another thing: I've probably got some free time on the weekend and would like to draw some things for OTTD. Could you send me the large version of the files with the "what-is-done"-markers, Zephyris? (Esp. ### "Sprites Done 2008-09-02.png")
So I could check what exactly still needs to be done? Would be nice
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
Re: [8bpp] Graphics Replacement Project - OpenGFX
Ive made a second large explosion, again this one needs a couple of intro frames... Its not the mushroom cloud style of the old one, but I never liked that!
I completed dock graphics in the style of the locks just before you posted yours, with the added advantage of perfectly matching the locks. I would be happy to include either set but personally think it is better to have the locks match the docks...I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files?
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- explosion 1 small 8bpp ani test.gif (4.05 KiB) Viewed 8096 times
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- explosion 2 8bpp ani test.gif (6.71 KiB) Viewed 8096 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Edit: r14228, if that helps.
Last edited by Gremnon on 04 Sep 2008 09:11, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Red*Stars company statue and two parks...
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- Redstar Company Statue.png (1.21 KiB) Viewed 7934 times
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- Park 2 8bpp.png (1.68 KiB) Viewed 7936 times
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- Park 1 8bpp.png (1.72 KiB) Viewed 7932 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
And the church...
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- church 8bpp.png (2.44 KiB) Viewed 7868 times
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- church base 8bpp.png (1.6 KiB) Viewed 7869 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Screenshot of it, just on the off chance it makes any useful sense to someone.Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
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- opengfxbug1.png (7.83 KiB) Viewed 7867 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
And the last bits of the office block with a lift...
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- office block snowy 8bpp.png (2.57 KiB) Viewed 7850 times
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- office block lift 8bpp.png (987 Bytes) Viewed 7851 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
FYI: He reported a similar issue about the Metro Tracks GRF, so my guess it's OpenTTD's new nightly.Gremnon wrote:Screenshot of it, just on the off chance it makes any useful sense to someone.Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I'm not so certain, myself. I won't cross-post, I left my suspicions in the 2cc set thread.
Re: [8bpp] Graphics Replacement Project - OpenGFX
And two toyland trees, the blue on the first four cone trees should be CC, might need some pixel tweaking...
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- Liquorice Tree 8bpp.png (2.4 KiB) Viewed 7783 times
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- Cone Tree 8bpp.png (3.24 KiB) Viewed 7792 times
- CommanderZ
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Re: [8bpp] Graphics Replacement Project - OpenGFX
What about setting up a poll about the docks graphics?
Re: [8bpp] Graphics Replacement Project - OpenGFX
A poll would be good, yes.
And another tree...
And another tree...
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- Sphere Tree 8bpp.png (2.39 KiB) Viewed 7764 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
And the warehouse...
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- warehouse 8bpp.png (3.08 KiB) Viewed 7687 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
and a teapot...
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- teapot 8bpp.png (1.3 KiB) Viewed 7621 times
- Digitalfox
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Today seems to be a nice day for you Zephyris
Keep it up
Keep it up
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Great graphics, Zephyris.
Really it must be your day.
Really it must be your day.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Guess who coded the latest version of the Metro Tracks. And guess who last touched the Infrastructure grf when he added the tramtracks...Purno wrote:FYI: He reported a similar issue about the Metro Tracks GRF, so my guess it's OpenTTD's new nightly.Gremnon wrote:Screenshot of it, just on the off chance it makes any useful sense to someone.Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
I'd better look into that then
EDIT: I only touched Infrastructure 0.6, not 0.4. So I might look into that
Re: [8bpp] Graphics Replacement Project - OpenGFX
I could also do the locks in a style similar to the docks... do you think that idea rocks? ^^Zephyris wrote:I completed dock graphics in the style of the locks just before you posted yours, with the added advantage of perfectly matching the locks. I would be happy to include either set but personally think it is better to have the locks match the docks...I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files?
That's also an option. How to make one?CommanderZ wrote:What about setting up a poll about the docks graphics?
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
Re: [8bpp] Graphics Replacement Project - OpenGFX
Perhaps it would help if people could see them side by side...
I am slowly but surely doing all the new buildings/trees Zephyris recently posted (as well as the bridges, which are taking longer than I thought).
Last edited by buttercup on 04 Sep 2008 18:29, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
How about a combination of both?
Let the sides of Red*Star's dock match Zephyris' dock and change the surface in a way that one can connect a road smoothly to the dock.
And now for something completely different:
Bugfixed version of newInfrastructure.
Let the sides of Red*Star's dock match Zephyris' dock and change the surface in a way that one can connect a road smoothly to the dock.
And now for something completely different:
Bugfixed version of newInfrastructure.
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- OpenGFX_newInfrastructure_v0.7.grf
- (927.18 KiB) Downloaded 1981 times
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