New Graphics - Blender ".blend" thread (Works In Progress)

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planetmaker
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by planetmaker »

Antonio1984 wrote:
Jupix wrote:There have been WIPs (this is the latest) but no downloadable release as of yet.
I remember this work..it is 2 years old..it is beautiful, why isn't coded yet?
You didn't code it. :roll:
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by Antonio1984 »

planetmaker wrote:
Antonio1984 wrote:
Jupix wrote:There have been WIPs (this is the latest) but no downloadable release as of yet.
I remember this work..it is 2 years old..it is beautiful, why isn't coded yet?
You didn't code it. :roll:
It isn't a my work..and unfortunately I'm not able to code, otherwise I did it...
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by Jupix »

I PM'd him, let's see if he'll drop by.
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by maquinista »

I can code it if It is released under GPL license (or other compatible license) and nobody complaints about it (for example "this post is too dark", "this tree is too small"...).
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by maquinista »

I have modified some railway sprites because there aren't z2 zoom level at this moment.

I think that "|" rails looks good, but "/" rails needs a bit more work.

What do You think?
Attachments
Screenshot. The train and viaduct doesn't have z2 sprites, and they doesn't look well.
Screenshot. The train and viaduct doesn't have z2 sprites, and they doesn't look well.
raíles2.PNG (101.49 KiB) Viewed 4203 times
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by Jupix »

The sprite with the parallel running tracks (||) looks strangely blurred. Other than that, they look nice.
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npw2jk09.png
npw2jk09.png (114.42 KiB) Viewed 4173 times
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by FooBar »

They look a bit narrow to me, but maybe that's just because the ballast is narrow.

Also what Jupix pointed out. The ground tile those tracks are on looks different as well. Maybe you just haven't made those yet? Because it looks fine in the separate track to the left.
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by maquinista »

Yes, this tile "<||>" was not done yet.

I have made more tiles, and I have fixed "/" and "" tiles. If You like It, I can follow.
Attachments
Screenshot.
Screenshot.
raíles2.png (28.22 KiB) Viewed 4167 times
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by Lord Aro »

they look good, however as previously discussed, the grass tile is bad as it overlaps the tile borders
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by maquinista »

Yes, It is a problem, but... It looks very realistic at z0 zoom level.
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by Lord Aro »

Tough, unfortunately. If we ever want to have these sprites included in some form of OGFX, they need to be fixed/changed in some way...
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by maquinista »

I have done all sprites with lines. Maybe I need more work on slope sprites. If You like them I can make sprites without lines.
Attachments
rails_z2.zip
Sprites and offsets.
(101.09 KiB) Downloaded 125 times
Screenshot.
Screenshot.
rails_z2.png (93.46 KiB) Viewed 4009 times
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by maquinista »

I will start to code bridge tiles at z0 (update), z1 and z2 zoom levels.

If You don't like the concrete surface or You don't like the straight railway tiles ("/" and ""), please, say it before all the work is done.

I include the "sources" of my changes here.

About small airport: I need a small wood building. Remember that only the control tower and the water depot can be high. The other part shouldn't cover the previous tile, because It doesn't have a "top sprite" and It could be covered if something is built on this tile.
Image
Attachments
rails_sources.rar
Sources of railway sprites.
(103.1 KiB) Downloaded 192 times
Last edited by maquinista on 26 Mar 2012 11:37, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

mc.crab wrote:Here are the pieces done so far. The lightning is quite dark because I accidentally removed the light source when moving the pieces together.
Can someone tell wich pieces have to be made, and can I get somwhere a slope piece to make tunnel and a slope?
I need some maglev sprites.

My idea is to code all bridge sprites (railway, molorail and maglev) at the same time.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by glogar2 »

Hi,

I tried to create my first sprite 1466.

It's OK?
Attachments
1466.png
1466.png (84.15 KiB) Viewed 3744 times
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by Xotic750 »

glogar2 wrote:Hi,

I tried to create my first sprite 1466.

It's OK?

Looks like a nice first effort :)
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by maquinista »

glogar2 wrote:Hi,

I tried to create my first sprite 1466.

It's OK?
I like it. :)

Don't add a ground plane (floor), the original sprite doesn't have it (It's placed over sprite 1420). This sprite have two construction stages.
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by Jupix »

Great looking building. :)
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by peter1138 »

Don't forget that shadows cannot extend over the tile boundary, else you will get rendering errors.
He's like, some kind of OpenTTD developer.
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Re: New Graphics - Blender ".blend" thread (Works In Progres

Post by maquinista »

petern wrote:Don't forget that shadows cannot extend over the tile boundary, else you will get rendering errors.
This is false, a transparent shadow can extend over the tile boundary a bit. I know that 128 px out is not a problem.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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