New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
- Crazy Vaclav
- Traffic Manager
- Posts: 242
- Joined: 02 Dec 2005 17:01
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
- Crazy Vaclav
- Traffic Manager
- Posts: 242
- Joined: 02 Dec 2005 17:01
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
- Crazy Vaclav
- Traffic Manager
- Posts: 242
- Joined: 02 Dec 2005 17:01
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
A quicky post from me:
I have been sorting through all the rubbish, and found a set of powerlines and woden pilons I made a while ago in Blender. If anyone wants to use them for whatever (even non OTTD related) feel free, if you use it for anything cool give me a shout though as I would be interested. The transformer box probably could do with a bit more detail, but hopefully someone will find this useful.
I have been sorting through all the rubbish, and found a set of powerlines and woden pilons I made a while ago in Blender. If anyone wants to use them for whatever (even non OTTD related) feel free, if you use it for anything cool give me a shout though as I would be interested. The transformer box probably could do with a bit more detail, but hopefully someone will find this useful.
- Attachments
-
- powerline.blend.bz2
- (120.93 KiB) Downloaded 160 times
-
- powerline.jpg (17.54 KiB) Viewed 4634 times
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
- Crazy Vaclav
- Traffic Manager
- Posts: 242
- Joined: 02 Dec 2005 17:01
I don't really have any reason to post these, but I am extremely bored right now, and the oscars never seem to start. So here we go. I still haven't figured out how the company colours will work, so I just played around with it, trying to improve my textureing skills.
- Attachments
-
- alla4.png (231.32 KiB) Viewed 4598 times
-
- Alla3.png (141.53 KiB) Viewed 4596 times
This is how company colors most likely will be done (as explained in a sticky by Alltaken). We can take the orange train with the white stripe as an example again. First you take your ordinary rendered image, somewhat like the ones above. Then you rerender it using flat colors (or whatever it is called), one for each company color (for instance, red green and blue), and a fourth color (ie black) for all parts that will not have company colors. You would most likely make the orange part flat red, the white stripe flat green and the rest flat black.Crazy Vaclav wrote:I don't really have any reason to post these, but I am extremely bored right now, and the oscars never seem to start. So here we go. I still haven't figured out how the company colours will work, so I just played around with it, trying to improve my textureing skills.
Then you render this to an indexed png file. The png file will only need to be 2bpp as it should only use four colors, but it will work with 8bpp indexed files too. You have to make sure that the no cc parts are colored with color index 0, the cc1 parts with color index 1, cc2 parts with color index 2 and cc3 parts with color index 3.
The game will then let the player choose hue and saturation for each of its three company colors, and use that together with the brightness of the image pixel when rendering. For pixels without company color, it will render them as they were in the image.
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
In relation to there being no textures on the wiki site, Ive made some tileable textures and bump maps over the last few days, but theve mounted up to 95 meg...so not shore what to do with them now. But ill attach a print screen of them. I havnt had the chance to go to a town to get any urban textures as of yet.
Ive also made a sky/horizon texture to map onto a sphere, for reflections and stuff if this is needed as a texture.
Ive also made a sky/horizon texture to map onto a sphere, for reflections and stuff if this is needed as a texture.
- Attachments
-
- 3dsky2.JPG (28.18 KiB) Viewed 4344 times
-
- Textures 1-30.jpg (302.09 KiB) Viewed 4347 times
Ben
- Crazy Vaclav
- Traffic Manager
- Posts: 242
- Joined: 02 Dec 2005 17:01
Ben, the pictures you sent me looked great, but I have unfortunately not been able to use them yet.
I found this site that I thought might inspire people who are making buildings. You can find some really nice stuff here. Especially in the " Construction & proposals" part.
http://www.skyscraperpage.com/
I found this site that I thought might inspire people who are making buildings. You can find some really nice stuff here. Especially in the " Construction & proposals" part.
http://www.skyscraperpage.com/
- Mad Dog McKill
- President
- Posts: 911
- Joined: 13 Nov 2002 10:24
- Location: Singapore but originally Moscow
I myself visit buildings sites and I have long known skyscraper city forums.. There is a section practically for every major city in the world. Lots of picture can be found there. I recommend everyone to visit it.
http://skyscrapercity.com/
http://skyscrapercity.com/
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
My Last.fm Profile
My Facebook Profile
My Last.fm Profile
My Facebook Profile
- Crazy Vaclav
- Traffic Manager
- Posts: 242
- Joined: 02 Dec 2005 17:01
I did this refinery some time ago, but then I forgot about it. I don't think the individual objects are bad, but I don't like the composition. It just looks too messy. Should I remove some of the things, or is it enough to just move them around a bit?
- Attachments
-
- ref4.png (186.42 KiB) Viewed 3835 times
- shampie
- Engineer
- Posts: 120
- Joined: 13 Feb 2005 01:13
- Location: Eindhoven - Netherlands Ottawa - Canada
Messy? Ever been at an Oil refinery? it looks messy!
Check some pics out here:
http://images.google.ca/images?q=oil+re ... rch+Images
your model looks very very promissing!
More pipes
Check some pics out here:
http://images.google.ca/images?q=oil+re ... rch+Images
your model looks very very promissing!
More pipes

Yes messy is just right wordshampie wrote:Messy? Ever been at an Oil refinery? it looks messy!
your model looks very very promissing!
More pipes


Last edited by ISA on 13 Mar 2006 01:59, edited 1 time in total.
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Doesnt look messy at all. Teesside (UK), has a large steel Works/Chemical Works and factories and is just mile after mile of factorys, pipes and chimneys that link together. The chimneys you have on the model look really good, but the rest is a little bubbelly. I cant find many good images of the ICI building, but it would be a good reference image.
http://k43.pbase.com/u41/clements/large ... y_3330.jpg
http://pages.britishlibrary.net/alan.myers/ici.jpg
This is the Milford Haven Refinery, wich is a pretty standard one.
http://www.paulharrison-photography.co. ... finery.jpg
If you want anymore textures doing, just send them, and ill give them ago.
http://k43.pbase.com/u41/clements/large ... y_3330.jpg
http://pages.britishlibrary.net/alan.myers/ici.jpg
This is the Milford Haven Refinery, wich is a pretty standard one.
http://www.paulharrison-photography.co. ... finery.jpg
If you want anymore textures doing, just send them, and ill give them ago.
Ben
- Born Acorn
- Tycoon
- Posts: 7597
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- shampie
- Engineer
- Posts: 120
- Joined: 13 Feb 2005 01:13
- Location: Eindhoven - Netherlands Ottawa - Canada
For other industry types (such as Chemical)
http://images.google.ca/images?q=DSM+Ge ... rt=20&sa=N

This is Huge DSM location in Geleen, Limburg, The Netherlands.
http://images.google.ca/images?q=DSM+Ge ... rt=20&sa=N
This is Huge DSM location in Geleen, Limburg, The Netherlands.
Crazy Vaclav, I think you got the messiness about right (or perhaps too tidy)!
Have a look at http://images.google.co.uk/images?q=oil+refinery and you'll see that real ones are like yours, but generally less pretty.
Have a look at http://images.google.co.uk/images?q=oil+refinery and you'll see that real ones are like yours, but generally less pretty.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Who is online
Users browsing this forum: No registered users and 11 guests