New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Crazy Vaclav
Traffic Manager
Traffic Manager
Posts: 242
Joined: 02 Dec 2005 17:01

Post by Crazy Vaclav »

I have looked around a bit, and there doesn't seem to be a direct way to export the files from blender to Max. You should have a look at this. They mention .obj in that thread, do you know how to import it?
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

Yeah, i can inport obj's....i think
Ben
User avatar
Crazy Vaclav
Traffic Manager
Traffic Manager
Posts: 242
Joined: 02 Dec 2005 17:01

Post by Crazy Vaclav »

I tried to export a model, but I just got an error message. So it doesn't seem to work. Atleast not for me.
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

I just tried stl's and it worked. I saved from blender by - file- export - .stl (4th down), and that then opened fine in max.
Ben
User avatar
Crazy Vaclav
Traffic Manager
Traffic Manager
Posts: 242
Joined: 02 Dec 2005 17:01

Post by Crazy Vaclav »

It seems I looked in the wrong place. I tried to use a python script and didn't see the export option above it. I have sent you an email now.
User avatar
lucaspiller
Tycoon
Tycoon
Posts: 1228
Joined: 18 Apr 2004 20:27

Post by lucaspiller »

A quicky post from me:

I have been sorting through all the rubbish, and found a set of powerlines and woden pilons I made a while ago in Blender. If anyone wants to use them for whatever (even non OTTD related) feel free, if you use it for anything cool give me a shout though as I would be interested. The transformer box probably could do with a bit more detail, but hopefully someone will find this useful.
Attachments
powerline.blend.bz2
(120.93 KiB) Downloaded 160 times
powerline.jpg
powerline.jpg (17.54 KiB) Viewed 4634 times
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
User avatar
Crazy Vaclav
Traffic Manager
Traffic Manager
Posts: 242
Joined: 02 Dec 2005 17:01

Post by Crazy Vaclav »

I don't really have any reason to post these, but I am extremely bored right now, and the oscars never seem to start. So here we go. I still haven't figured out how the company colours will work, so I just played around with it, trying to improve my textureing skills.
Attachments
alla4.png
alla4.png (231.32 KiB) Viewed 4598 times
Alla3.png
Alla3.png (141.53 KiB) Viewed 4596 times
User avatar
shampie
Engineer
Engineer
Posts: 120
Joined: 13 Feb 2005 01:13
Location: Eindhoven - Netherlands Ottawa - Canada

Post by shampie »

in alla4.png the 1st one --
The orange colour as company colour and the whitestripe standard (would look nicest)

alla3.png the 1st one --( Xhectorrail)
The orange stripe on the bottom as company colour??
(I like the Xhectirrail best out of 4, the vents on the side seems more realistic)
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

Excellent, Crazy Vaclav, it's beautiful indeed.

Lucaspiller, your model is also nice, but not as stunning as these trains, you know :wink: How about your tries on catenary system, assuming OTTD will have electrified railways before new graphics?
egladil
OpenTTD Developer
OpenTTD Developer
Posts: 188
Joined: 07 Nov 2005 17:10
Location: Sweden

Post by egladil »

Crazy Vaclav wrote:I don't really have any reason to post these, but I am extremely bored right now, and the oscars never seem to start. So here we go. I still haven't figured out how the company colours will work, so I just played around with it, trying to improve my textureing skills.
This is how company colors most likely will be done (as explained in a sticky by Alltaken). We can take the orange train with the white stripe as an example again. First you take your ordinary rendered image, somewhat like the ones above. Then you rerender it using flat colors (or whatever it is called), one for each company color (for instance, red green and blue), and a fourth color (ie black) for all parts that will not have company colors. You would most likely make the orange part flat red, the white stripe flat green and the rest flat black.
Then you render this to an indexed png file. The png file will only need to be 2bpp as it should only use four colors, but it will work with 8bpp indexed files too. You have to make sure that the no cc parts are colored with color index 0, the cc1 parts with color index 1, cc2 parts with color index 2 and cc3 parts with color index 3.
The game will then let the player choose hue and saturation for each of its three company colors, and use that together with the brightness of the image pixel when rendering. For pixels without company color, it will render them as they were in the image.
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

In relation to there being no textures on the wiki site, Ive made some tileable textures and bump maps over the last few days, but theve mounted up to 95 meg...so not shore what to do with them now. But ill attach a print screen of them. I havnt had the chance to go to a town to get any urban textures as of yet.

Ive also made a sky/horizon texture to map onto a sphere, for reflections and stuff if this is needed as a texture.
Attachments
3dsky2.JPG
3dsky2.JPG (28.18 KiB) Viewed 4344 times
Textures 1-30.jpg
Textures 1-30.jpg (302.09 KiB) Viewed 4347 times
Ben
User avatar
Crazy Vaclav
Traffic Manager
Traffic Manager
Posts: 242
Joined: 02 Dec 2005 17:01

Post by Crazy Vaclav »

Ben, the pictures you sent me looked great, but I have unfortunately not been able to use them yet.

I found this site that I thought might inspire people who are making buildings. You can find some really nice stuff here. Especially in the " Construction & proposals" part.
http://www.skyscraperpage.com/
User avatar
Mad Dog McKill
President
President
Posts: 911
Joined: 13 Nov 2002 10:24
Location: Singapore but originally Moscow

Post by Mad Dog McKill »

I myself visit buildings sites and I have long known skyscraper city forums.. There is a section practically for every major city in the world. Lots of picture can be found there. I recommend everyone to visit it.

http://skyscrapercity.com/
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
My Last.fm Profile
My Facebook Profile
User avatar
Crazy Vaclav
Traffic Manager
Traffic Manager
Posts: 242
Joined: 02 Dec 2005 17:01

Post by Crazy Vaclav »

I did this refinery some time ago, but then I forgot about it. I don't think the individual objects are bad, but I don't like the composition. It just looks too messy. Should I remove some of the things, or is it enough to just move them around a bit?
Attachments
ref4.png
ref4.png (186.42 KiB) Viewed 3835 times
User avatar
shampie
Engineer
Engineer
Posts: 120
Joined: 13 Feb 2005 01:13
Location: Eindhoven - Netherlands Ottawa - Canada

Post by shampie »

Messy? Ever been at an Oil refinery? it looks messy!

Check some pics out here:
http://images.google.ca/images?q=oil+re ... rch+Images

your model looks very very promissing!
More pipes :)
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Post by ISA »

shampie wrote:Messy? Ever been at an Oil refinery? it looks messy!
your model looks very very promissing!
More pipes :)
Yes messy is just right word :wink: . Yes put some pipes in :wink:
Last edited by ISA on 13 Mar 2006 01:59, edited 1 time in total.
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

Doesnt look messy at all. Teesside (UK), has a large steel Works/Chemical Works and factories and is just mile after mile of factorys, pipes and chimneys that link together. The chimneys you have on the model look really good, but the rest is a little bubbelly. I cant find many good images of the ICI building, but it would be a good reference image.

http://k43.pbase.com/u41/clements/large ... y_3330.jpg

http://pages.britishlibrary.net/alan.myers/ici.jpg

This is the Milford Haven Refinery, wich is a pretty standard one.

http://www.paulharrison-photography.co. ... finery.jpg

If you want anymore textures doing, just send them, and ill give them ago.
Ben
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7597
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Messy? That isn't messy enough!

Suggestions:
Oil tanks usually have stairways/catwalks crisscrossing each other, with a fence around the top.
Image

Pipes connecting all tanks and distillers would give a good effect too.
Image
User avatar
shampie
Engineer
Engineer
Posts: 120
Joined: 13 Feb 2005 01:13
Location: Eindhoven - Netherlands Ottawa - Canada

Post by shampie »

For other industry types (such as Chemical)
http://images.google.ca/images?q=DSM+Ge ... rt=20&sa=N
Image

This is Huge DSM location in Geleen, Limburg, The Netherlands.
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

Crazy Vaclav, I think you got the messiness about right (or perhaps too tidy)!

Have a look at http://images.google.co.uk/images?q=oil+refinery and you'll see that real ones are like yours, but generally less pretty.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 11 guests