PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Trond wrote:Lord: page 44 cargoicons.grf is labeled as buttercup, but it isnt
and I dont understand how the settings for the vehicles can be copyright tbh... Names, speed, introduction date etc? And if they are, they should probably NOT be changed by this gfx project I think... atleast not untill the gfx is included in trunk I guess... Not very sure about this myself, that was why I was asking... I would love to get a new look on my trains, while keeping the good old stats and all that changes is the looks...
If needed, names can be difined by code, because currently they are hard-coded. You just can change them.
Not 100% sure what you're saying here, but if the names changed that wouldnt be a real problem, but I think 'we' should stay true to the game and keep the same year introduced, price, weight and so on... Anybody understand what I mean?
Combining cargo icons? All cargo icons are in the same grf file? v0.15...
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts. Bertrand Russell
Trond wrote:
Combining cargo icons? All cargo icons are in the same grf file? v0.15...
Yes, but next release of it would be newGUI not cargo icons anymore
And who knows maybe I have some WIP gui things like the text in intro screen which will soon make their way to newGUI...
EDIT: And for Zephyris, I think it's safe to include current waypoints to infrastructure, so we will later not forget it. Same for oneway-road signs and stuff. Everything which we don't change should be included.. (I mean from openttdw.grf, things which are drawn separately.) We need to ask permission though for stuff like catenary or waypoints to reinclude I'm afraid..
EDIT2: I think it's kinda time to make a readme too for these things
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Trond wrote:
Combining cargo icons? All cargo icons are in the same grf file? v0.15...
Yes, but next release of it would be newGUI not cargo icons anymore
And who knows maybe I have some WIP gui things like the text in intro screen which will soon make their way to newGUI...
EDIT: And for Zephyris, I think it's safe to include current waypoints to infrastructure, so we will later not forget it. Same for oneway-road signs and stuff. Everything which we don't change should be included.. (I mean from openttdw.grf, things which are drawn separately.) We need to ask permission though for stuff like catenary or waypoints to reinclude I'm afraid..
EDIT2: I think it's kinda time to make a readme too for these things
madis
Well, I'f I'm getting you right, you wanne put all GUI stuff in one big GUI.grf file, wich would be perfect... And, no, I wouldnt be surprised if you had some WIP stuff laying around, I know I do
Like this pic here...
Attachments
mygui.png (8.99 KiB) Viewed 9239 times
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts. Bertrand Russell
there have been some attempts already to make new GUI. You should check some things there, because I think the cursors for example were better than yours (no offence ). I suggest you to check those things too.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
lordazamath wrote:there have been some attempts already to make new GUI. You should check some things there, because I think the cursors for example were better than yours (no offence ). I suggest you to check those things too.
Yes, I have looked at it... My main aim was to get some code together... 'My' cursor is the MAC cursor tbh, and the default ones from the game, just made transparent... I never liked the pointer in game, and I love the MAC pointer, so it was an easy choice... The graphics is just for my own use, as its all 'stolen goods'
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts. Bertrand Russell
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Ok, Uzurpator, I'll get to them, when I have more time
Now presenting OpenGFX - newGUI v0.1
- Includes Intro fonts, cargo icons, and one additional things
To see effect in start, put it to static newgrf. cargo icons work as before
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Are you sure you didn't use the standard Windows Cursor as a base? It sync's pretty well if I move my cursor over your sprite
Sorry if my assumptions are wrong
---
Mr.X:
I think your cursor has some weird pixels standing out at the top..
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About the toyland tree I did some pages back, I don't really have time to CC it now, nor make more toyland trees. If anyone likes to, he has full permission to CC it or base something completely new on it or whatever.. I don't want to "claim" toyland trees so no one else will work on it and block the progress...
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.
______________ My patches
check my wiki page (sticky button) for a complete list
Roujin wrote:bubersson:
Are you sure you didn't use the standard Windows Cursor as a base? It sync's pretty well if I move my cursor over your sprite
Sorry if my assumptions are wrong
Nope, I didn't use Windows Cursor. I've painted it pixel by pixel. (but I've tried to move win cursor over my sprite and... yeah, it's almost the same ) But I have another problem: my cursor doesn't look well with level-raising icons...
EDIT: or does it?
EDIT2: Is there any new graphics for those level-raising icons? because the one one my picture is copyrighted...
Attachments
cursor2.png (2.61 KiB) Viewed 8746 times
Last edited by bubersson on 17 Feb 2008 19:21, edited 1 time in total.