Pictures of your OTTD games
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- Engineer
- Posts: 15
- Joined: 11 Jul 2005 19:50
Ender's Junction.
Question for you ender, how many trains can that junction handle before you start having lag problems?[/quote]
Re: new junction
Oh that can't be good. 90 degree turns in the center can slow down the flow if a train decides to turn around.Ender wrote:this junction was giving me trouble, so a complete redisign was needed.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
Re: Ender's Junction.
The only problems are when the long trains go uphill to turn left they will block up the entrance, but otherwise it works pretty fast.SerriaRomeo wrote:Question for you ender, how many trains can that junction handle before you start having lag problems?
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- Engineer
- Posts: 15
- Joined: 11 Jul 2005 19:50
station copied from the coop server.
here's a station I copied shamelessly from the coop server and then converted to pbs. it seems to work pretty good, 12 line station.
http://www.geocities.com/cyriltech/imag ... ation1.png
http://www.geocities.com/cyriltech/imag ... ation2.png
http://www.geocities.com/cyriltech/imag ... ation3.png
I wish I knew who made it to begin with, so I could give proper credit.
Also, I'm really not sure if i did the signals corretly but it seems to work for me.
http://www.geocities.com/cyriltech/imag ... ation1.png
http://www.geocities.com/cyriltech/imag ... ation2.png
http://www.geocities.com/cyriltech/imag ... ation3.png
I wish I knew who made it to begin with, so I could give proper credit.
Also, I'm really not sure if i did the signals corretly but it seems to work for me.
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
Re: station copied from the coop server.
fyi I was the one who dreamt up the design.SerriaRomeo wrote:here's a station I copied shamelessly from the coop server and then converted to pbs. it seems to work pretty good, 12 line station.
http://www.geocities.com/cyriltech/imag ... ation1.png
http://www.geocities.com/cyriltech/imag ... ation2.png
http://www.geocities.com/cyriltech/imag ... ation3.png
I wish I knew who made it to begin with, so I could give proper credit.
Also, I'm really not sure if i did the signals corretly but it seems to work for me.
It was designed with an insane amount of traffic arriving/departing on dual tracks. With only a single track arriving and departing, you could get away with something much simpler.
You could improve on the exit load-balancing though, because it doesn't work as well as the entry. Though, I think you'll notice that bad design decision only when there are about 200 trains with orders for that station.
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
Here are some shots of a test game for the North American Renewal Set I'm currently playing at work
It's a 512X64 map in Arctic.
Not much to look at now, but it'll grow

Not much to look at now, but it'll grow
- Attachments
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- A Gas-Electric Doodlebug approaches Gebridge. Preparations for the line to Tenwood are being started here as well
- GebridgeDoodlebug.png (204.28 KiB) Viewed 2853 times
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- Tenwood is the temporary end of track until the coal train pays off to extend the line to the remainder of the track at Gebridge
- EndofTrack1.png (228.05 KiB) Viewed 2854 times
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- Pacific on the Lakeside Limited approaches Wunningville
- LakesideLimitedatWunningville.png (267.78 KiB) Viewed 2854 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
More Screenies
- Attachments
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- The Invedingbury Branch doodlebug and a shot of the town.
- InvendingburyBranch.png (204.13 KiB) Viewed 2846 times
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- The doodlebug from Gebridge arrives at Dintfingbridge the same time as the branchline run from Invedingbury.
- Doodlebugs.png (228.54 KiB) Viewed 2852 times
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- A 2-8-2 Mikado waits for its long string of hoppers to load. This service is the bread and butter of Wunningville Transport and brings in A LOT of revenue.
- MikeonCoalTrain.png (274.84 KiB) Viewed 2850 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
You are aware that ctrl+s takes screenshoots of the game right? and they usually come out in PNG...ConductorBob wrote:Here was my last set of online rape-age...
Uncle Dex Says: Follow the KISS Principle!
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- Director
- Posts: 560
- Joined: 21 Jun 2004 16:17
- Location: Train station 1
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
Taking screenshots of the game itself as PNG lowers the size of the file quite a bit and doesn't mess up the colours like compressed JPG would.ConductorBob wrote:I don't like that. And I am aware. I take my own SS's.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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- Director
- Posts: 560
- Joined: 21 Jun 2004 16:17
- Location: Train station 1
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
jpeg sux, always has always will. PNG is far superior. and depending on windows version, paint uses PNG anyway
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
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- Director
- Posts: 560
- Joined: 21 Jun 2004 16:17
- Location: Train station 1
Fine back by demand, here's some png's of my latest online game. It was a really bad time trying to get this working perfect without trains going off on the rock ways up into the factory.
- Attachments
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- 3.PNG (407.69 KiB) Viewed 1038 times
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- 2.PNG (413.04 KiB) Viewed 1061 times
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- 1.PNG (464.1 KiB) Viewed 1209 times
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