Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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SerriaRomeo
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Ender's Junction.

Post by SerriaRomeo »

Question for you ender, how many trains can that junction handle before you start having lag problems?[/quote]
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GoneWacko
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Re: new junction

Post by GoneWacko »

Ender wrote:this junction was giving me trouble, so a complete redisign was needed.
Oh that can't be good. 90 degree turns in the center can slow down the flow if a train decides to turn around.
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Ender
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Re: Ender's Junction.

Post by Ender »

SerriaRomeo wrote:Question for you ender, how many trains can that junction handle before you start having lag problems?
The only problems are when the long trains go uphill to turn left they will block up the entrance, but otherwise it works pretty fast.
SerriaRomeo
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station copied from the coop server.

Post by SerriaRomeo »

here's a station I copied shamelessly from the coop server and then converted to pbs. it seems to work pretty good, 12 line station.

http://www.geocities.com/cyriltech/imag ... ation1.png
http://www.geocities.com/cyriltech/imag ... ation2.png
http://www.geocities.com/cyriltech/imag ... ation3.png

I wish I knew who made it to begin with, so I could give proper credit.

Also, I'm really not sure if i did the signals corretly but it seems to work for me.
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White Rabbit
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Post by White Rabbit »

@Ender: Since you have so much spare flat land, you could just make the junction bigger, and turn those 90 degree corners into something gentler. Also, you need two-way signals in some places or, trains will just loop back.
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Expresso
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Re: station copied from the coop server.

Post by Expresso »

SerriaRomeo wrote:here's a station I copied shamelessly from the coop server and then converted to pbs. it seems to work pretty good, 12 line station.

http://www.geocities.com/cyriltech/imag ... ation1.png
http://www.geocities.com/cyriltech/imag ... ation2.png
http://www.geocities.com/cyriltech/imag ... ation3.png

I wish I knew who made it to begin with, so I could give proper credit.

Also, I'm really not sure if i did the signals corretly but it seems to work for me.
fyi I was the one who dreamt up the design.

It was designed with an insane amount of traffic arriving/departing on dual tracks. With only a single track arriving and departing, you could get away with something much simpler.

You could improve on the exit load-balancing though, because it doesn't work as well as the entry. Though, I think you'll notice that bad design decision only when there are about 200 trains with orders for that station.
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lucaspiller
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Post by lucaspiller »

White Rabbit wrote:@lucaspiller: What .GRF are you using for the church?
Just the plain old TTD church.
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
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White Rabbit
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Post by White Rabbit »

How did it catch fire? Disaster?
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Samurai
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Post by Samurai »

White Rabbit wrote:How did it catch fire? Disaster?
It's not on fire, it's just that his company is orange
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White Rabbit
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Post by White Rabbit »

But how did he own the church?
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DanMacK
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Post by DanMacK »

Here are some shots of a test game for the North American Renewal Set I'm currently playing at work :P It's a 512X64 map in Arctic.

Not much to look at now, but it'll grow
Attachments
A Gas-Electric Doodlebug approaches Gebridge.  Preparations for the line to Tenwood are being started here as well
A Gas-Electric Doodlebug approaches Gebridge. Preparations for the line to Tenwood are being started here as well
GebridgeDoodlebug.png (204.28 KiB) Viewed 2853 times
Tenwood is the temporary end of track until the coal train pays off to extend the line to the remainder of the track at Gebridge
Tenwood is the temporary end of track until the coal train pays off to extend the line to the remainder of the track at Gebridge
EndofTrack1.png (228.05 KiB) Viewed 2854 times
Pacific on the Lakeside Limited approaches Wunningville
Pacific on the Lakeside Limited approaches Wunningville
LakesideLimitedatWunningville.png (267.78 KiB) Viewed 2854 times
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DanMacK
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Post by DanMacK »

More Screenies
Attachments
The Invedingbury Branch doodlebug and a shot of the town.
The Invedingbury Branch doodlebug and a shot of the town.
InvendingburyBranch.png (204.13 KiB) Viewed 2846 times
The doodlebug from Gebridge arrives at Dintfingbridge the same time as the branchline run from Invedingbury.
The doodlebug from Gebridge arrives at Dintfingbridge the same time as the branchline run from Invedingbury.
Doodlebugs.png (228.54 KiB) Viewed 2852 times
A 2-8-2 Mikado waits for its long string of hoppers to load.  This service is the bread and butter of  Wunningville Transport and brings in A LOT of revenue.
A 2-8-2 Mikado waits for its long string of hoppers to load. This service is the bread and butter of Wunningville Transport and brings in A LOT of revenue.
MikeonCoalTrain.png (274.84 KiB) Viewed 2850 times
ConductorBob
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Location: Train station 1

Post by ConductorBob »

Here was my last set of online rape-age...
Attachments
God3.JPG
(254.12 KiB) Downloaded 1422 times
God2.JPG
(243.06 KiB) Downloaded 1419 times
God1.JPG
(241.78 KiB) Downloaded 1442 times
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Dextro
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Post by Dextro »

ConductorBob wrote:Here was my last set of online rape-age...
You are aware that ctrl+s takes screenshoots of the game right? and they usually come out in PNG...
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ConductorBob
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Post by ConductorBob »

I don't like that. And I am aware. I take my own SS's.
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lucaspiller
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Post by lucaspiller »

Samurai wrote:It's not on fire, it's just that his company is orange
Nope, twas a bug.
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
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GoneWacko
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Post by GoneWacko »

ConductorBob wrote:I don't like that. And I am aware. I take my own SS's.
Taking screenshots of the game itself as PNG lowers the size of the file quite a bit and doesn't mess up the colours like compressed JPG would.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
ConductorBob
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Location: Train station 1

Post by ConductorBob »

Gah its just ss's of my station junction? So what? I prefer jpeg and paint.
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bobingabout
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Location: Hull, England

Post by bobingabout »

jpeg sux, always has always will. PNG is far superior. and depending on windows version, paint uses PNG anyway
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
ConductorBob
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Post by ConductorBob »

Fine back by demand, here's some png's of my latest online game. It was a really bad time trying to get this working perfect without trains going off on the rock ways up into the factory.
Attachments
3.PNG
3.PNG (407.69 KiB) Viewed 1038 times
2.PNG
2.PNG (413.04 KiB) Viewed 1061 times
1.PNG
1.PNG (464.1 KiB) Viewed 1209 times
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