Mini Integrated Nightly [discontinued 31/12/2006]

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SirkoZ
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Post by SirkoZ »

I don't know about that - however - the acceleration was quite alright and the stopping speeds were the only unbalanced points, so I made the improved_ patch, which has worked wonderfully.

If there nevertheless is a bug within the realistic_acceleration (default) and accelerations are 1.6x too big - then that's simply unbelievable! :shock:
Please point me to the function in the code, I'll check it out.

Is that only in the MiniIN without your patch or in ordinary nightly too?
If yes for ordinary_nightly_build - did you speek to the developers about it?

If all yes - then it's simply imperative to get your patch into the mainstream OTTD!

Please explain. ;)
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Post by G4 »

It seems that the airplanes from PlaneSet show incorrectly...
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Post by richk67 »

G4 wrote:It seems that the airplanes from PlaneSet show incorrectly...
Did you start a new game?

If you load an old game, but add the Planeset to it later, then they will never be correct - vehicle info is stored at game creation time, and you cannot add/drop newgrfs at will. This is the nature of OTTD, not just MiniIN.

Otherwise, post a screenshot and/or a savegame. Also, please say which revision of the MiniIN you are using; "latest" is not helpful as there can be a difference between the latest SVN and the latest compiled build.
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Post by Scia »

Typing 'resetengines' in console can be used to solve those kind of problems if I'm not mistaking.

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Post by CobraA1 »

OK, my patch should be ready - the link is here:
http://www.tt-forums.net/viewtopic.php?p=461615#461615
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uzurpator
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Post by uzurpator »

Out of sheer curiosity - could it be that besides the diff also an aexecutable with the IN (updated say - once per week) be distributed?
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Post by DaleStan »

The MiniIN is compiled twice weekly. Download link in SirkoZ's sig.
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Post by sc79 »

Download link in SirkoZ's sig.
Funnily enough, its also in Rich's sig. Right where it says "Creator of Mini Integrated Nightly" :wink:
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Post by DaleStan »

So it is.

I had no doubt that the link would be in Rich's .sig too, I just saw SirkoZ's post first, and figured that one pointer would be more than enough.
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Post by BigHead »

I wanted to setup an MiniIN Dedicated Server (Compiled from source) but it says that there is a Version conflict (Server Version is not shown in Client).
Do I have to modify anything in before?
(The Dedicated Server version failed because of depency errors)
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Post by richk67 »

There should be pre-compiled dedicated server versions available from the latest build link in my .sig.
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Post by BigHead »

The Dedicated Server version failed because of depency errors
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Post by richk67 »

If there is a problem on them, can you be more specific? Which package did you try? What were the errors? Version no.? etc... usual stuff so we can debug.
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Post by BigHead »

When running the Dedicated Version it says:
./openttd: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory

When running the server compiled from source I can not connect from my client (both Version r5722, client is running openttd on linux with precompiled binarys, server compiled from source)
When I select my server (from my client) I can see no server version (where usually is something like 0.4.7 or so).

(Server: Linux version 2.6.8-022stab070.5-enterprise (root@kern268.build.sw.ru) (gcc version 3.3.3 20040412 (Red Hat Linux 3.3.3-7)) #1 SMP Tue Apr 4 22:57:49 MSD 2006)
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Post by Elukka »

I may be stupid/blind/dumb, but i can't find the speed signs. There's no new buttons on the railway building GUI.
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Post by richk67 »

The Speed Signs patch is not included in the new MiniIN. The code is out of date, and has potential desync problems in multiplayer; so I will be redesigning it to do something more stable and useful in the future. For the moment, sorry, not included.

The author begged me to include it, but I pacified him with some whisky :)
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Post by Elukka »

So there's no way to get it to work on the current MiniIn? I wouldn't play multiplayer anyways, so that wouldn't be a problem.

Guess i'll just wait a little. :)
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Post by richk67 »

Nope. Speed signs is over 1000 revisions old, and I dont think it even works with the trunk!

My new idea is to have 7 different coloured signs; and you can assign a train a colour. So if you assign all your freight trains Blue, and passengers Yellow, then the freight can be pathed on different tracks to the passengers. What is much better, is that this does not depend on speed - but only on whatever usage you want to give the signs.

This will be more flexible, and will be totally network safe.
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Want to organise your trains? Try Routemarkers.
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Post by Sacro »

RichK: Could that not be based on 2CC? That'd be fantastic if you could colour code signals, and stations, and trains would know which where passenger platforms and which where freight yards.
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Post by richk67 »

Sacro wrote:RichK: Could that not be based on 2CC? That'd be fantastic if you could colour code signals, and stations, and trains would know which where passenger platforms and which where freight yards.
Ouch... that would make it infinitely more complicated for me.

For the moment, no. But when peter1138 issues his 2CC gui, then maybe I'll find a way to work with it.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Firework Photography
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