If there nevertheless is a bug within the realistic_acceleration (default) and accelerations are 1.6x too big - then that's simply unbelievable!

Please point me to the function in the code, I'll check it out.
Is that only in the MiniIN without your patch or in ordinary nightly too?
If yes for ordinary_nightly_build - did you speek to the developers about it?
If all yes - then it's simply imperative to get your patch into the mainstream OTTD!
Please explain.
