I can't change that, It only could be done adding new color translation mode (like 8 bpp) in the 32 bpp patch. But the model is ready for that.tsjook wrote:Shouldn't the mask make it look brown instead of blue?maquinista wrote:This is the Tsjook building coded and finished at all zooms levels:
At least the mask worked out very well, like you said.
Not all sprites included are by me. The snow stage, for instance, is made by maquinista.
32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
maquinista wrote:I have finished the Sprinter Class 158 modeled by Mr_worf, also, I have included the other trains in a single TAR file:
http://jupix.info/openttd/gfxdev-repo/i ... file&id=56
Nice one, look forward to playing it in the game.
Quotomatic
"There are 10 types of people in this world.. Those who know binary and those who don't." - Anon
"Bleep Bleep" - Leonard Nemoy
"There are 10 types of people in this world.. Those who know binary and those who don't." - Anon
"Bleep Bleep" - Leonard Nemoy
Re: [32bpp] Extra zoom levels Graphics
i'm thinking of attempting to draw the farms fences
if no ones started these already, how many sprites are there? can someone post a list? and is there a template for GIMP anywhere?
if no ones started these already, how many sprites are there? can someone post a list? and is there a template for GIMP anywhere?
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
This is the file with all the sprites needed. Remember that if You don't make them very thick, It will be easier to fit them in the fields.
Some of them was started some time ago, but It could be abandoned.
Some of them was started some time ago, but It could be abandoned.
- Attachments
-
- Fences.
- farm_fences.png (7.03 KiB) Viewed 2476 times
Last edited by maquinista on 15 Dec 2009 20:21, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
great, thanks
now all i need is a template...
now all i need is a template...
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Re: [32bpp] Extra zoom levels Graphics
This reminds me, I've done'ish (need work) the white fences and cleanly cut hedgerow already (bar 2 sprites). I'll look around and find the files and try to get them finished soon. Think I started on the wall as well, but never made sprites.
- Attachments
-
- hedge-fence.PNG (863.56 KiB) Viewed 2458 times
Ben
Re: [32bpp] Extra zoom levels Graphics
Will theses 32bpp graphics slow down the game when the pack will be finished ? I mean, all the good innovations like cargodist, infrastructure sharing etc take more and more cpu and the game isn't coded for dual core. So, could the game show his limit with such a graphic pack ?
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
Awesome fences and fields!Ben_Robbins_ wrote:This reminds me, I've done'ish (need work) the white fences and cleanly cut hedgerow already (bar 2 sprites). I'll look around and find the files and try to get them finished soon. Think I started on the wall as well, but never made sprites.
Yes, 32 bpp will slow down the game. It's the price of adding features.dbkblk wrote:Will theses 32bpp graphics slow down the game when the pack will be finished ? I mean, all the good innovations like cargodist, infrastructure sharing etc take more and more cpu and the game isn't coded for dual core. So, could the game show his limit with such a graphic pack ?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
there goes my idea...
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
You can model other hedges, and I can release them as new GRF. Or You can model a industry:Lord Aro wrote:there goes my idea...
http://wiki.openttd.org/Industrial_Buil ... raphics%29
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Really nice fences, especially the hedge.Ben_Robbins_ wrote:This reminds me, I've done'ish (need work) the white fences and cleanly cut hedgerow already (bar 2 sprites). I'll look around and find the files and try to get them finished soon. Think I started on the wall as well, but never made sprites.
I've drawn the temperate pine tree (sprite 1593), but found out that this tree was already drawn by Ben Robbins Instead I will use it as the forest tree or as an arctic tree.
- Attachments
-
- pine.png (47.63 KiB) Viewed 2359 times
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
It looks very good, I think that it could be a good arctic tree, but they needs snow. Wacky made two stages of the forest trees, but I don't know if He will finish them.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
I wish that Santa could finish 32bpp pack for us so we can enjoy new awesome graphics.
kratt
Re: [32bpp] Extra zoom levels Graphics
Ho ho ho!
maybe be xmas 2011...
maybe be xmas 2011...
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [32bpp] Extra zoom levels Graphics
NOOOOOOOOOOOOOOOO, i cannot wait so much. I use 8bpp made Basemap or something. This is good also.
kratt
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
8bpp and 32 bpp are good projects. I have two OpenTTD installed, one for 8 bpp and other for 32.kratt wrote:NOOOOOOOOOOOOOOOO, i cannot wait so much. I use 8bpp made Basemap or something. This is good also.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
can you upload your 32bpp somewhere i dont get it work and with savegames so i can see how others have built theyr networks. I can share you my savegame also so you can suggest me what to edit.
kratt
Re: [32bpp] Extra zoom levels Graphics
I hope it will be earlier, but I will sure take some time to finish the 32bpp project. I Think the project has come very far, big part of the sprites has been drawn yet. If this progression continues, it might be xmas 2010Lord Aro wrote:Ho ho ho!
maybe be xmas 2011...
Re: [32bpp] Extra zoom levels Graphics
Here's the 32bpp forest for both temperate and arctic climate. All sprites are coded for OpenGFX. Maquinista, could you please add the forest to the default industries tar file, I don't have ownership of that file.
- Attachments
-
- 32bpp_forest.tar
- coded forest sprites for both climates. These files should be added to the default industries tar file.
- (570 KiB) Downloaded 177 times
Re: [32bpp] Extra zoom levels Graphics
i'm drooling again *drools*
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Who is online
Users browsing this forum: No registered users and 3 guests