[OTTD] Hectobars' screenshots (Substandard Enigmas & co.)

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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hectobar
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

i didn't know where to put this so i am saying it here. who developed transport tycoon? i had forgotten. and by the way, im no longer 13, and not your average teenager.

also: there has been nnothing updated here for a while because i am training myself up.

and, bennythen00b, this,"." is called a full stop.
Last edited by hectobar on 08 May 2010 08:51, edited 1 time in total.
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Re: [OTTD] hectobars' screenshots

Post by Gremnon »

And the answer iiiis....Chris Sawyer.
Which if you watch the opening of TTO/D, you'll see mentioned.
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

i know but i use openttd now. and i had forgotten, i thought it was him though.

EDIT: oh, i just noticed. i got 0.7.4 rc1 yesterday and i realised that on the opening screen there is a building just above the menu that i have definately never seen before.just to the right of the big yellow one. where did it come from?
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

In one of my games I needed to make this junction, It looks a bit awfull ut i didn't know what else to put so.. any suggestions?
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Acidic Solutions & co., 28th Aug 1959.PNG
Acidic Solutions & co., 28th Aug 1959.PNG (76.38 KiB) Viewed 2581 times
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Re: [OTTD] hectobars' screenshots

Post by petert »

hectobar wrote:any suggestions?
Instead of tunneling under the mainline, bridge the mainline, it will increase the speed.
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Re: [OTTD] hectobars' screenshots

Post by John »

petert wrote:
hectobar wrote:any suggestions?
Instead of tunneling under the mainline, bridge the mainline, it will increase the speed.
Because tunnels don't have speed limits, yet bridges do?

Granted, bridges are cheaper and take up less space on a flatworld, but if you terra-form probably with a tunnel, they are faster (in the later stages of the game).

My only comment on making the junction look "better" would be do you have the traffic flows to justify fly-overs? You could create level junctions (at the small expense of delaying a few trains).

The other thing you could do with the tunnel is remove it, and have the mainline bridge the branch. Together with a little bit of diagonal trench digging that will enable you to have the branch line stay mainly diagonal, and thus "straighten" it out a bit.
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Re: [OTTD] hectobars' screenshots

Post by petert »

John wrote:Because tunnels don't have speed limits, yet bridges do?
Well, if there are many curve length errors, then yes, they do.
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Re: [OTTD] hectobars' screenshots

Post by audigex »

Tunnel the main line under the crossover :-) best of both worlds. Just double up the tunnel if capacity becomes an issue.
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

thank you both, but the upwards hill hardly slows my trains down, and anyways i have had an idea for it, based from John's suggestion.
PLUS: audigex, that is a ridiculous idea. if i had lots of trains on the main line, which i do, it would cause some congestion (trains waiting for another train to get out of the tunnel, whilst much fewer trains take this branch.
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Re: [OTTD] hectobars' screenshots

Post by audigex »

audigex wrote:Just double up the tunnel if capacity becomes an issue.
Two tunnels takes away the capacity issue - and your signal seperation is the length of a tunnel anyway, so you'd only need to double up the tunnels once you put signals every 2 tiles.
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

audigex wrote: and your signal seperation is the length of a tunnel anyway
I know, iu keep forgetting to change it to 2 tiles.
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

Right then. Time to start afresh. I can't believe how stupid I used to be.....
anyway! This is from a multiplayer game with my brother called substandard enigmas & co. for the first time we decided to play on the same company. HE dealt with the road vehicles and I the trains. Boats and aircraft as a shared responsibility. It started off as constant arguments as one of us always spent all the money but as a team of two our company built up quicker than ever!

Here are some shots of my network. I can now make eficient networks but eye-pleasing probably not. Feedback?
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Substandard Enigmas & co., 11th Jul 1984.PNG
Substandard Enigmas & co., 11th Jul 1984.PNG (65.43 KiB) Viewed 2436 times
Substandard Enigmas & co., 12th Aug 1984.PNG
Substandard Enigmas & co., 12th Jul 1984.PNG
Substandard Enigmas & co., 12th Jul 1984.PNG (93.01 KiB) Viewed 2436 times
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

2...
parfingbourne junction needs some fixing up...
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Substandard Enigmas & co., 13th Jul 1984.PNG
Substandard Enigmas & co., 13th Jul 1984.PNG (76.55 KiB) Viewed 2436 times
Substandard Enigmas & co., 14th Aug 1984.PNG
Substandard Enigmas & co., 15th Jul 1984.PNG
Substandard Enigmas & co., 15th Jul 1984.PNG (123.51 KiB) Viewed 2436 times
Last edited by hectobar on 09 May 2010 13:58, edited 1 time in total.
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hectobar
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

3...
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Substandard Enigmas & co., 20th Jul 1984.PNG
Substandard Enigmas & co., 20th Jul 1984.PNG (72.11 KiB) Viewed 2435 times
Substandard Enigmas & co., 22nd Jul 1984.PNG
Substandard Enigmas & co., 22nd Jul 1984.PNG (130.75 KiB) Viewed 2435 times
Substandard Enigmas & co., 26th Jul 1984.PNG
Substandard Enigmas & co., 26th Jul 1984.PNG (158.83 KiB) Viewed 2435 times
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Re: [OTTD] hectobars' screenshots

Post by hectobar »

and 4...
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Substandard Enigmas & co., 28th Aug 1984.PNG
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