OpenTTD 0.6.0-beta2

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Bilbo
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Re: OpenTTD 0.6.0-beta2

Post by Bilbo »

r11822 | peter1138 | 2008-01-12 20:58:06 +0100 (Sat, 12 Jan 2008) | 4 lines
-Codechange: Replaced fixed size custom name array. Names are now attached to th
eir object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.


I guess the name limit is history ... just wait for beta-3 or get the nightly :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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athanasios
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Re: OpenTTD 0.6.0-beta2

Post by athanasios »

Then: Thanks a lot Peter!
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
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