r11822 | peter1138 | 2008-01-12 20:58:06 +0100 (Sat, 12 Jan 2008) | 4 lines
-Codechange: Replaced fixed size custom name array. Names are now attached to th
eir object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
I guess the name limit is history ... just wait for beta-3 or get the nightly :)
OpenTTD 0.6.0-beta2
Moderator: OpenTTD Developers
Re: OpenTTD 0.6.0-beta2
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
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Re: OpenTTD 0.6.0-beta2
Then: Thanks a lot Peter!
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
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