Pictures of your junctions

Talk about the sequel to the original TT, Transport Tycoon Deluxe.
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Lakie
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Post by Lakie »

Small Junction, I have designed...

Currently handels 9 trains. (3 from each side),
Top Left is where they all go (Power Station).

Not the best design, but it orginally didn't branch to the top right.
Based of a compact design I used when managing an AI company a while back. (Due to lack of funds and lack of space).

Please Note. These Finnish Set Vehicles are not avaible to public.

~ Lakie
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TriangleJunction.png
TriangleJunction.png (179.98 KiB) Viewed 1025 times
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
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^Cartman^
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Post by ^Cartman^ »

Now some pictures of my normal crossovers...
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An irregular (if I can use that word) crossover.
An irregular (if I can use that word) crossover.
Irregular_crossover.png (73.55 KiB) Viewed 2807 times
A PBS crossover, nice and small one leading all four directions.
A PBS crossover, nice and small one leading all four directions.
PBS-crossover.png (61.57 KiB) Viewed 2807 times
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^Cartman^
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Post by ^Cartman^ »

...and some junctions.

Damn I love PBS! :P
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My main station's exit.
My main station's exit.
Main_station_exit.png (48.52 KiB) Viewed 2804 times
My main station's entrance.
My main station's entrance.
Main_station_entrance.png (30.92 KiB) Viewed 2804 times
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3iff
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Post by 3iff »

Those are insanely long trains...

...although I just had a game where I got up to 22 train units. I think I like long trains.
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^Cartman^
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Post by ^Cartman^ »

4 Lev4 and 24 wagons in one train, and some trains are shorter... no one is longer than that, because the map has insuficcient space.
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3iff
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Post by 3iff »

Yeah. I counted the carriages and totalled 28...just the length of a max size station. You could make them longer if you allowed the end to stick out beyond the platform.

Impressive.
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Lakie
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Post by Lakie »

[Off Topic]Actually the maxium is a station of length 15 (30 vehicles).

So he could have slightly longger trains...[/Off Topic]

Some *interesting* Junctions there. Although, depending on which 'enhancement' you are using, those pbs set ups may be heavily flawed.

TTDpatch's pbs can only see 7 junction tiles ahead, and some of those junctions have many more than 7 junction tiles in them which a train may have to cross, and won't work properly, I guess.
I'm not too sure about the limitations of OpenTTD's pbs though.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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^Cartman^
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Post by ^Cartman^ »

With OpenTTD integrated nightly build r3090I4.5, I can use 64x64 stations and 101 rail vehicles, and I do not think there is a 7 junction limit on OpenTTDs PBS, so using those PBS set ups may not be so flawed?
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nicfer
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Post by nicfer »

Is good this junction?
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Breebourne Transport, 24 Abr 2041.png
Breebourne Transport, 24 Abr 2041.png (72.69 KiB) Viewed 986 times
Sorry for my english I am argentinian
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Post by Flamelord »

@slayer:

Personally, I would not use it. Notice how the inner tracks (the ones in the tunnels) form a loop. That is a potential spot for jams. If you read some of the earlier posts in this thread, you will find many pictures of other junctions. Some of those junctions might work better for high-capacity lines, though yours may work well for low-traffic areas.
Last edited by Flamelord on 17 Nov 2005 15:48, edited 1 time in total.
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SpComb
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Post by SpComb »

Flamelord wrote:If you look down the TTD section a little, you should see a topic titled "Pictures of your junctions" which will have many pictures in it.
Hmmz...
/me looks at the topic title at the top of the screen

(Sorry, just had to say it :p )
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3iff
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Post by 3iff »

Lakie wrote:[Off Topic]Actually the maxium is a station of length 15 (30 vehicles).

So he could have slightly longer trains...[/Off Topic]

~ Lakie
You're right.
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Post by Flamelord »

My gosh, I thought I was in the Pictures of your Games thread!

I'd better edit that. :shock:
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Menno
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Post by Menno »

Lakie wrote:(...)Please Note. These Finnish Set Vehicles are not avaible to public.(...)
I like those signals, are these also from that Finnish set or can I get them somewhere?
*hmz*
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PikkaBird
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Post by PikkaBird »

Menno wrote:I like those signals, are these also from that Finnish set or can I get them somewhere?
Them's my searchlight signals... they're a seperate grf file in the NARS download (I really ought to seperate all my grfs out for seperate downloading... I'll do that when I make a proper TTDP area for my website).
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Menno
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Post by Menno »

<still offtopic>mmmh nice, I think I'm gonna download that whole set</still offtopic>
*hmz*
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HOVORKA
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Post by HOVORKA »

Here is my crossroad. Patchman's rules but without bridges.
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4cross.gif
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Post by Patchman »

Looks impressive. But it does violate my "continuing tracks all straight" rule :P
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Lloyd Wolf
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Post by Lloyd Wolf »

Alright, I've got a pretty big one... Twin lines on each tunnel and/or incline; two tracks coming in from the NW, SW, SE, and four tracks in and out of the station in the NE.

Kinda empty at the moment, but I try to optimize early...
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GBRRII001.gif
Junction!
(423.63 KiB) Downloaded 151 times
||Linkxors||NW||DA||BS||MJ||
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HOVORKA
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Post by HOVORKA »

Patchman wrote:Looks impressive. But it does violate my "continuing tracks all straight" rule :P
Aha. I understood this rule that straight rail must starts and ends on the some line and level.
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