Auz Lineside and Roadside Objects

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STD
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Re: Auz Lineside and Roadside Objects

Post by STD »

Do you plan to continue to create new objects or while you're studying the development of Australian industry? :)
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

STD wrote:Do you plan to continue to create new objects or while you're studying the development of Australian industry? :)
Yes .. I intend to add some more ideas. By making some industries gives ideas for objects .. and same when making objects gives me ideas for Industries.

Want the 2 to work together where possible.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

How would things look if I added a Water Object set.

Move the dams and fake rivers from the other sets to this one and make other objects associated in and around water.

I intend to make Wharf objects to match the Wharf Industry set in AuzInd160. So thought maybe could make it a new object set.

I could remove the sailing ships from the wharves in the industry sets and make objects from boats in the sailing ships and from the FISH sets so can add what. That way can put what boats you want along side the wharves.

I need to do more work to bridges with Wallyweb for the moment while I get some ideas for the water objects. Hope start this idea in coming weeks.

Cheers.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Things will be quiet here for a while as busy learning how to make some bridges with Wallyweb with some help from Quast65.

These are some designs we been working on.
construction site4.png
construction site4.png (12.32 KiB) Viewed 2862 times
L to R:
Steel Girder road bridge with walkways.
Steel girder rail bridge
Wooden bridge with Iron Plated middle piece.
Wooden bridge without the Iron plated piece.

Much improvements to the ones I did back in July.
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Re: Auz Lineside and Roadside Objects

Post by PinkMoon »

Very nice ! :bow: :bow: :bow:
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Making some changes with the object sets ready for some more to be added.

There will be a Auz_Water_Object set.

It will contain:

STR_WATR :AuzWaterObjects: Water Based Objects
STR_RIVR :AuzWaterObjects: Rivers
STR_CREK :AuzWaterObjects: Creeks
STR_STRM :AusWaterObjects: Storm Drains
STR_BDGE :AuzWaterObjects: Bridges and Culverts

Auz_Lineside_Objects:

At moment has:

STR_SIGN :AuzRailObjects: Signal Boxes
STR_LOCO :AuzRailObjects: Locomotive Facilities
STR_HOME :AuzRailObjects: Houses & other Buildings
STR_STAT :AuzRailObjects: Railway Station Facilities
STR_POST :AuzRailObjects: Railway Signs
STR_WIRE :AuzRailObjects: Electricity/Telephone Wires
STR_RAIL :AuzRailObjects: Embankments
STR_FENC :AuzRailObjects: Fences

Auz_Roadside_Objects:

At moment it has:

STR_HOME :AuzRoadObjects: Houses & other Buildings
STR_ROAD :AuzRoadObjects: Roads
STR_FARM :AuzRoadObjects: Farms (Also see Fences and Animals)
STR_FENC :AuzRoadObjects: Fences
STR_SPRT :AuzRoadObjects: Recreation/Leisure
STR_CARS :AuzRoadObjects: Vehicles & Machinery
STR_ANIM :AuzRoadObjects: Animals
STR_TILE :AuzRoadObjects: Ground Tiles

By doing this gives me more room in the last 2 for more ideas.

Might create a landscape object set and move a few from the Roadside and Lineside objects to it.

Shall see what happens
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Made a few changes with the object files. There are now 4 object sets.

Auz_Water_Objects

AuzObjects: Water Based Objects
AuzObjects: Creeks, Rivers and Storm Water Drains
AuzObjects: Bridges and Culverts

Water based objects contain a Wharf. Only suitable for single tile use at moment .. more will be added at a later date.

Auz_Lineside_Objects

AuzObjects: Signal Boxes
AuzObjects: Locomotive Facilities
AuzObjects: Houses & other Buildings
AuzObjects: Railway Station Facilities
AuzObjects: Railway Signs
AuzObjects: Electricity/Telephone Wires
AuzObjects: Embankments
AuzObjects: Fences
AuzObjects: Bridges and Culverts

Bridges contain some wooden trestles test objects .. when I finish the wooden bridge in bridge set hoping can use something like these to be placed under the bridge to get the wooden trestle effect.

Auz Landscape and Terrain Objects

AuzObjects: Embankments
AuzObjects: Terrain Rocks Slope Aware
AuzObjects: Crops & Plantations
AuzObjects: Farm Objects
AuzObjects: Ground Tiles

The Landscape and Terrain file replaces the "AuzSlopeAwareGroundTiles.grf"

Auz_Roadside_Objects

AuzObjects: Houses Shops & other Buildings
AuzObjects: Roads
AuzObjects: Farms
AuzObjects: Fences
AuzObjects: Recreation/Leisure
AuzObjects: Vehicles & Machinery
AuzObjects: Animals

Anyone want to have a look here the 4 files zipped up together.
Objectgrffiles.rar
All 4 Object GRF files
(1.79 MiB) Downloaded 143 times
Making changes with AuzInd160 Industry set too which I like to finish over the weekend before doing any more to the object sets.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Decided to add to the objects instead on the Industries for now as Objects are easier to do .. well in some cases they are.
Ballastslopeswateredge.png
Ballastslopeswateredge.png (30.29 KiB) Viewed 2620 times
Made another set of embankments that go along the waters edge. The first tile on left is one with out added water animations suitable for embankments on dry land.
Also done some more objects to the Wharves.

This pic has the Industry Wharf and 2 tiles from the Auz_Water_Object set.
Wharf.png
Wharf.png (21.81 KiB) Viewed 2620 times
Those looking for the source files intend to add them within the next day or 2 when I finish some work to the Object Wharves.
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Re: Auz Lineside and Roadside Objects

Post by oftcrash »

Very nice!
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Can almost build any design you like with the wharfs now. They will go with the Industry set as well .. but a few other them I a pixel out. Hope fix soon.
Object Wharf.png
Object Wharf.png (31.65 KiB) Viewed 2574 times
The pic above has a Wharf Industry set with object wharfs and proposed object ships.

I hope to do ship objects of various types so can place along side the wharves. The ships that come with the Industry Wharves I intend to remove so you can put what ever ship type you like there.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Here's some source files of the object sets.
AuzLandscapeObjectsV1Source.rar
(1.06 MiB) Downloaded 82 times
Auz_Lineside_Objects.grf
(2.28 MiB) Downloaded 91 times
AuzWaterObjectV1Source.rar
(3.72 MiB) Downloaded 85 times
More next page
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

More source files.
AuzRoadsideObjectsV16Source.rar
(7.83 MiB) Downloaded 74 times
If just want the 4 GRF object game files here's the latest.
Objectgrffiles2.rar
(1.8 MiB) Downloaded 88 times
Added to the game files:

Embankments .. places along water edge slopes.
Wharves .. these object Wharves can be used with the Industry Wharf set.

The image above has some sailing ships but these have not been added yet.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Made a few ship objects using Sailing Ships from the "Sailing_Ships_0.62 courtesy of J. Mitchell.
TallShips.png
TallShips.png (36.44 KiB) Viewed 2532 times
Can be placed at a Wharf, whether it is the ones I done or those made in other sets.

Still a few sailing ships to do before I start on the Fish ships.

Here's the grf Auz_Water_Objects if you like to try.
Auz_Water_Objects.grf
(1.23 MiB) Downloaded 95 times
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Re: Auz Lineside and Roadside Objects

Post by leifbk »

I've recently started playing with the Auz objects, and I have to say it's a lot of nice work. Thank you very much!

I just downloaded and played a little with your wharf tiles. I'm probably not using them the way they are intended, but this anyway looks very strange:
wharf.png
wharf.png (24.31 KiB) Viewed 2502 times
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

leifbk wrote:I just downloaded and played a little with your wharf tiles. I'm probably not using them the way they are intended, but this anyway looks very strange:
I haven't designed any yet for corner slopes such as the one on left .. that because I forgot about that minor detail.

Either the center or right end you used wrong piece.

Thanks for reporting and reminding me.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Making objects out of J. Mitchell's Sailing Ships has given me an idea for the electricity and telephone wires.
windjammer_001.png
windjammer_001.png (6.63 KiB) Viewed 2460 times
The rigging ropes on his sailing ships are dotted to represent the ropes and looks very effective.

So I tried that idea with the electricity wires and came up with this result.
DottedWires1.png
DottedWires1.png (60.73 KiB) Viewed 2460 times
Whatcha think?
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Having a try at doing slope aware wharves.
WharfSlopeAware.png
WharfSlopeAware.png (23.79 KiB) Viewed 2444 times
Making them slope aware was successful .. but the ships ride on top of the wharf in some areas.

So still some planning to do.
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Re: Auz Lineside and Roadside Objects

Post by Silverx50 »

some nice work as usual GarryG.
I like the new version of the powerlines looks great :bow:
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Silverx50 wrote:I like the new version of the powerlines looks great
I think they look better too .. if others also agree I think I will go ahead with the new version of powerlines.

I'll finish the wharves first and see if can do the powerlines later in week.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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leifbk
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Re: Auz Lineside and Roadside Objects

Post by leifbk »

Looking at your rock tiles, I got an idea that maybe they could be used above the snow line to imitate bare mountains like we have in Norway. I covered a small patch to see how it worked:
rocky.png
rocky.png (240.35 KiB) Viewed 2377 times
It's not quite right, though. It would be great if those tiles were snow-aware. I'm not asking for it, but someone might find it an interesting project :)
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