1.9.1 alpha progress
Moderator: TTDPatch Moderators
You could download the experimental version of Marcin, that is version 38.1.
You can get that here : http://kufel.immt.pwr.wroc.pl/~mgrzegor/ttdpatch/
I 'm playing it right now, and it works just fine.
You can get that here : http://kufel.immt.pwr.wroc.pl/~mgrzegor/ttdpatch/
I 'm playing it right now, and it works just fine.

Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
- John Clark
- Engineer
- Posts: 31
- Joined: 13 Apr 2003 09:39
- Location: Frankfurt, Germany
- Contact:
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
it's down !!!! use http://www.ttdpatch.de.vu (or any other mirror)John Clark wrote:help!
I can't find ttdpatch.com! We are lost! AAARRRRGGGHHHH!
but keep serious: the account doesn't do its job! Do you know something about this?
what are you looking at? it's a signature!
Josef, I found a curiousity in the new patch. After installing, I let it create a whole new configuration file. In that file I have two switches with one and the same effect: -S and -Xo. They both make that using sign cheats costs money. Are they really the same or is there a small difference?
Edit: I started a game in 1930 but the semaphores don't work by then. They start working in 1950. It's not a big problem but maybe it can be fixed?
Edit #2: Starting to ponder ifthis is the right place for it but anyhow: newships.zip contains a file newships.txt. That text redirects to the grf-files for the Windows version. Those files are not included (for it is the DOS version) and I think this might cause some trouble with some players.
Edit: I started a game in 1930 but the semaphores don't work by then. They start working in 1950. It's not a big problem but maybe it can be fixed?
Edit #2: Starting to ponder ifthis is the right place for it but anyhow: newships.zip contains a file newships.txt. That text redirects to the grf-files for the Windows version. Those files are not included (for it is the DOS version) and I think this might cause some trouble with some players.
Can't be done. I might eventually make it possible for .grf authors to have a mechanism to check which other .grfs are active, and skip the .grf if it would interfere, but not more than that. It's just too complicated to implement.SHADOW-XIII wrote: there are 'glitches' when someone realease GRF file with his vehicles that are already in other GRF's (MB) ... am I right ?? (Dinges ... you should tell something) .. so my suggestion is to make avabile that GRF files that engines which are in lower files in newgrf[w].txt are not putted into game (if there were already the same engines replace before, in upper file)
Hmm, something's very wrong then. Without -s (-s not -S, which are new ships), sign cheats do not work at all for me, like it should be. Similarly, semaphores work fine in any year before 1975. Do they work if you hold Ctrl?Hyronymus wrote:Josef, I found a curiousity in the new patch. After installing, I let it create a whole new configuration file. In that file I have two switches with one and the same effect: -S and -Xo. They both make that using sign cheats costs money. Are they really the same or is there a small difference?
I don't know what could cause a problem like that. What exact version are you using, both for TTD and TTDPatch?
Yes I know but I don't know what Id's are still open (for both tempset and arcticset), isn't it possible to use a variable ID? For now I can limit it to tropic/toyland if you wan't to, so you can have them loaded at the same time.SHADOW-XIII wrote: TO PATCH DEVELOPERS:
there are 'glitches' when someone realease GRF file with his vehicles that are already in other GRF's (MB) ... am I right ?? (Dinges ... you should tell something) .. so my suggestion is to make avabile that GRF files that engines which are in lower files in newgrf[w].txt are not putted into game (if there were already the same engines replace before, in upper file)
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
this is quite good idea if there could be parameter ...parameter in the newgrf.txt file
maybe like this
Code: Select all
1 newgrf/xxx.grf
// or this one
newgrf/yyy.grf 1
XXX.grf is a big set including many new vehicles
YYY.grf is small file that change only one vehicle (that one is also changed by XXX.grf)
so I'm going to load YYY.grf will be everything else (without that one vehicle) loaded from XXX.grf ?
what are you looking at? it's a signature!
Yes but can I have for example:Patchman wrote:Yes, you can have a variable ID by using an action 6 before your actions 0 and 3, to change the byte that specifies the vehicle ID according to a parameter in the newgrf.txt file.
temp id 7
arctic id 12
tropic id 35
is this possible?
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
You can do that by having several action 0 and action 3 entries, one for each climate. Then you skip all but the right one using action 7 and check the climate.
e.g.
action 7 "skip next 2 if not temperate", that is 07 83 01 03 00 02
action 0 with veh.ID for temperate
action 3 with veh.ID for temperate
action 7 "skip next 2 if not arctic", 07 83 01 03 01 02
action 0 with veh.ID for arctic
action 3 with veh.ID for arctic
action 7 "skip next 2 if not tropical", 07 83 01 03 02 02
... and so on
e.g.
action 7 "skip next 2 if not temperate", that is 07 83 01 03 00 02
action 0 with veh.ID for temperate
action 3 with veh.ID for temperate
action 7 "skip next 2 if not arctic", 07 83 01 03 01 02
action 0 with veh.ID for arctic
action 3 with veh.ID for arctic
action 7 "skip next 2 if not tropical", 07 83 01 03 02 02
... and so on
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
"This" what? The beta starting in a couple of weeks? No, at this point the new graphics are pretty much stable and mature, there won't be any big changes anymore. So he can release his graphics whenever he wants, and that'll probably be more or less the final version.spaceman-spiff wrote:Does this affect Michael's new vehicle set ?Patchman wrote:It's not too far off now, maybe 1 to 2 months.
Yes, always, unless it's not possible to get it stable. The greyed out stuff in TTDPatch Starter are obsolete switches, because they either don't work or are replaced by others.Sokko wrote:Are you going to put in the stuff that other "experimental" patch versions are trying out? That greyed-out stuff in the Starter looks pretty cool...
The alphas are on the whole very stable, so you can easily check them out. Bugs in an alpha are seldomly not fixed in the next alpha.
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