Crazy Vaclav wrote:Do you mean like this one have? If not, could you show me an example of what you mean?
I am not entirely sure how they look like, but this one is not bad i guess. I found lots of images using google image search with the German term "Kuehlwagen". It turned out more hits than the English term "refridgerator wagon". I just do not know which pictures can help you. Just thought a cooling-vehicle needs some cooling unit. Just like trucks have theirs on top of the drivers cabin.
Excellent, Crazy Vaclav. Your wagons are really great
There is just one thing with the hanging building. Please compare it to the other buildings:
This one should be bigger (skyscrapers need lot of space) IMO. Also please take care of enterance to the building. Try rescaling the building, so it gets both wider and higher.
I made it bigger at first, but then it wouldn't fit in the camera. I didn't know what to do about it, so I scaled it so it would fit in the camera. I also made the picture smaller so it wouldn't be so big on this page. Here is the original one. If you want it to be larger than this one, you'll have to tell me what to do with the camera, and if I should make it larger than one square. (I realize now that I have placed the building a bit wrong, so the square that it is standing on should be fully visible, but instead the top will be cut off.)
Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
MeusH wrote:Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
erm... why? it's already perfect?
did you ever look closely at the original in the game? it's exactly the same. which as far as I understood it, is what we need. innovating buildings should be done after all the graphics are replaced...
I know it looks almost the same as TT one. But should we multiply the impossibleness of building without enterance having better resolution and more colours?
MeusH wrote:Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
erm... why? it's already perfect?
did you ever look closely at the original in the game? it's exactly the same. which as far as I understood it, is what we need. innovating buildings should be done after all the graphics are replaced...
I don't think you interprit the meaning of the word "replace" correctly.