New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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MeusH
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Post by MeusH »

I really like steel and whine carriages. Bulldozer wagons is nice, too :)
BTW, what's whine? Wine?
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Crazy Vaclav
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Post by Crazy Vaclav »

Yup. I really like how the barrels turned out. Took me ages to get it to look the way I wanted.
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Post by simbabque »

Crazy Vaclav wrote:Hmm Isn't it pretty similar already?

Or do you mean like this?
I am not that much into gfx, but I think a food wagon should have a cooling unit on top, like a giant fridge has. Seems kind of more realistic to me.

And all your renders are amazing, btw.
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Crazy Vaclav
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Post by Crazy Vaclav »

Do you mean like this one have? If not, could you show me an example of what you mean?

Image
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Crazy Vaclav
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Post by Crazy Vaclav »

Armoured van, paper truck (open and closed), and that hanging glass house.
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Paper_truck_small.png
Paper_truck_small.png (32.41 KiB) Viewed 3984 times
Paper_truck_open_small.png
Paper_truck_open_small.png (30.92 KiB) Viewed 3989 times
Armoured_van_small.png
Armoured_van_small.png (22.44 KiB) Viewed 3994 times
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Crazy Vaclav
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Post by Crazy Vaclav »

Hanging glass house. I also added some text to the steel truck. I think it became pretty nice.
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glass_house_small.png
glass_house_small.png (55.67 KiB) Viewed 3981 times
Steel_wagon_small.png
Steel_wagon_small.png (26.81 KiB) Viewed 3981 times
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GoneWacko
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Post by GoneWacko »

Very nice, I like how the sides are all folded up in the open state.
Although I'm not sure if you'll really notice the detail in the end :)
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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Crazy Vaclav
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Post by Crazy Vaclav »

Well, at least I know that it's there. :P
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Post by simbabque »

Crazy Vaclav wrote:Do you mean like this one have? If not, could you show me an example of what you mean?

Image
I am not entirely sure how they look like, but this one is not bad i guess. I found lots of images using google image search with the German term "Kuehlwagen". It turned out more hits than the English term "refridgerator wagon". I just do not know which pictures can help you. Just thought a cooling-vehicle needs some cooling unit. Just like trucks have theirs on top of the drivers cabin.
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Post by MeusH »

Excellent, Crazy Vaclav. Your wagons are really great :P

There is just one thing with the hanging building. Please compare it to the other buildings:
This one should be bigger (skyscrapers need lot of space) IMO. Also please take care of enterance to the building. Try rescaling the building, so it gets both wider and higher.

Anyone got ideas on this?
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Crazy Vaclav
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Post by Crazy Vaclav »

I made it bigger at first, but then it wouldn't fit in the camera. I didn't know what to do about it, so I scaled it so it would fit in the camera. I also made the picture smaller so it wouldn't be so big on this page. Here is the original one. If you want it to be larger than this one, you'll have to tell me what to do with the camera, and if I should make it larger than one square. (I realize now that I have placed the building a bit wrong, so the square that it is standing on should be fully visible, but instead the top will be cut off.)
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Glashus.png
(368.1 KiB) Downloaded 473 times
MeusH
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Post by MeusH »

Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
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Crazy Vaclav
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Post by Crazy Vaclav »

Yeah, but when I do that it becomes too big for the camera.
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Korenn
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Post by Korenn »

MeusH wrote:Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
erm... why? it's already perfect?
did you ever look closely at the original in the game? it's exactly the same. which as far as I understood it, is what we need. innovating buildings should be done after all the graphics are replaced...
MeusH
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Post by MeusH »

I know it looks almost the same as TT one. But should we multiply the impossibleness of building without enterance having better resolution and more colours?
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Post by dmh_mac »

Korenn wrote:
MeusH wrote:Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
erm... why? it's already perfect?
did you ever look closely at the original in the game? it's exactly the same. which as far as I understood it, is what we need. innovating buildings should be done after all the graphics are replaced...
I don't think you interprit the meaning of the word "replace" correctly.
Tidus97
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Post by Tidus97 »

the big pillar on the right side has an elivator in it
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thgergo
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Post by thgergo »

Recently i decided to learn blender: After a week i have built this:
I used some dmh_mac˙s materials, i hope it wont be a problem...
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Flat.zip
and the .blend file
(151.59 KiB) Downloaded 195 times
Flat.png
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Killer 11
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Post by Killer 11 »

looks awesome man but where are the chimneys?
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Crazy Vaclav
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Post by Crazy Vaclav »

Not all buildings have chimneys...
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