
1.9.1 alpha progress
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You do great work Josef
. I especailly like the signals cheat, b/c i like to keep the semaphores for my un-electric tracks, and branch lines! Thankyou thankyou thankyou!

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Change it with TTDTranslatorSHADOW-XIII wrote:Josef ... my third type of trains is monorails but there is still text with maglev (graphic is ok)
oh and btw. maybe in 'general' switch ... is it possible to put there an option to change TTD bug with monorail/maglev tunnel ??
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Here. 

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Oooh! Of course
It's supposed to be that way. Maglev is maglev, whether it has a single rail like the Transrapid maglev or a concrete bed like the Japanese maglev.
I mean, it may look like TTD's monorail, but it really is supposed to be maglev. That's the whole point of unifiedmaglev too; that monorail and maglev are really both maglev.
But maybe if that's too confusing I can change it too

It's supposed to be that way. Maglev is maglev, whether it has a single rail like the Transrapid maglev or a concrete bed like the Japanese maglev.
I mean, it may look like TTD's monorail, but it really is supposed to be maglev. That's the whole point of unifiedmaglev too; that monorail and maglev are really both maglev.
But maybe if that's too confusing I can change it too

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anyway my another bug:
- no FX sound ... when I'm buldozing (not with dynamite) tracks
- diffirent waggons are in the same line in depot (I think diffirent waggons should be in diffirent lines when there are no train)
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- Raichase
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I am also confused. A little while ago, the patch advertised the multiple industries with one town (of the same type), and the special tunnel stuff - ie you build the tunnel then you can put another tunnel though at a right angle to it.
Now, with the latest alpha, the industry thing still works fine (that proves I still have the switch on), but suddenly the tunnels are back to original TTD activies (ie - "can't place tunnel here - tunnel in the way" errors.)
Sorry to add this to the other (possible) bug, but its there. It's not big, but you like to know about bugs, so there ya go. Hope it's not a mistake on my end.
Now, with the latest alpha, the industry thing still works fine (that proves I still have the switch on), but suddenly the tunnels are back to original TTD activies (ie - "can't place tunnel here - tunnel in the way" errors.)
Sorry to add this to the other (possible) bug, but its there. It's not big, but you like to know about bugs, so there ya go. Hope it's not a mistake on my end.
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My next feature looks very ugly because Sprite Handling doesn't workSHADOW-XIII wrote:Oskar, what do you mean by that ??
I'm really happy that this feature works ... you see ?? you are creating many valuables features and you will create more and more, won't you ?

Very confusing...
Seems I have to wait until Josef answers my email...
More questions please in a new thread (or we will get very offtopic here soon.)
Tunnel feature: The lower land tool now works as it should ... somewhere between 36 and 38 fixed. Sorry, but I am lost in my experimental version numbers...
Are these tunnels independent of eachother? I mean if I send in 2 trains, will they crash into eachother?SHADOW-XIII wrote:both works fine here ...
I was thinking that tunnels feature was removing but it is not ... and it works as it should work !
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