Integrated Nightly Build

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

I see. :oops:

As always, thank you, DaleStan, for the informative reply. ;)
cybersam
Engineer
Engineer
Posts: 16
Joined: 12 Aug 2004 11:07

Post by cybersam »

speaking of bugs...
does anyone have the same problem ?!...

when i try to load or save a game it always tells me
"Tried to load non-existing sprite #153
Probable cause: Wrong/missing NewGRFs"
User avatar
BeSt-Com
Traffic Manager
Traffic Manager
Posts: 181
Joined: 25 May 2005 18:19
Location: Berlin/Germany
Contact:

Post by BeSt-Com »

cybersam wrote:...
Probable cause: Wrong/missing NewGRFs"
did you start/save the game with some grf's you don't use now??
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1794
Joined: 30 Mar 2005 09:43

Post by peter1138 »

Sprite #153 is in the character set range, and is probably a control character. So it's either a bad string or (more likely) a bad filename in the save game directory. OpenTTD should be immune to the latter since r3496.
He's like, some kind of OpenTTD developer.
cybersam
Engineer
Engineer
Posts: 16
Joined: 12 Aug 2004 11:07

Post by cybersam »

it looks like it was the save directory....
but stills its weird... when i put another version in the same directory
it runs without any problem...

anyway.. it works this way... now i can enjoy it a little thanks for the help ^-^
User avatar
edwardbennett113
Engineer
Engineer
Posts: 1
Joined: 08 Dec 2005 18:12

Post by edwardbennett113 »

Yay - my first post!! :D

if it were in linux binary
Here are the linux binaries for the integrated nightly 4.

If I have done anything wrong, my email address is edwardbennett113@gmail.com
MY BRAIN HURTS!
Hab SoSli' Quch
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

edbennet, your presentation of GPL software is flawless and by the book. Well done.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
cybersam
Engineer
Engineer
Posts: 16
Joined: 12 Aug 2004 11:07

Post by cybersam »

just another question....
this time about compiling...
how the heck did you get this to work ?!...
i'm using cygwin to compile...
after trying to fix some errors i get while compiling...
but somehow the exe it self doesnt work...
it oesnt even start saying something "ini: invalid value 'SHOW_TOWN_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|CHECKPOINTS' for disp_opt"

and after that i get another error saying ->
Assertion Failed!
File: gfxinit.c
Line: 88
Expression: b


the error i get while compiling was ->
"main_gui.c:1427: error: `SLD_LOAD_PNG' undeclared (first use in this function)"

can someone help?!...
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

cybersam wrote:just another question....
this time about compiling...
how the heck did you get this to work ?!...
i'm using cygwin to compile...

the error i get while compiling was ->
"main_gui.c:1427: error: `SLD_LOAD_PNG' undeclared (first use in this function)"

can someone help?!...
Last time I checked, cygwin cannot correctly use the PNGlib. I gave up trying to get cygwin to compile PNG support. I compile the win32 version using Mingw. Works fairly straightforwardly.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
cybersam
Engineer
Engineer
Posts: 16
Joined: 12 Aug 2004 11:07

Post by cybersam »

hmm...
i thought there would be a way to do so... well.. i'll have to installmingw then...
thanks for the info...

edit...

hmmm...
well i tryed mingw...
since i never used it i followed the wiki instruction for compiling...

but i get the same error... and the same problem...

hmm ist it possible to send me the whole source code perhaps i'm jut doing something wrong with the patch... (even if i'm not sure what's realy going wrong...)
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

cybersam wrote:hmm...
i thought there would be a way to do so... well.. i'll have to installmingw then...
thanks for the info...

edit...

hmmm...
well i tryed mingw...
since i never used it i followed the wiki instruction for compiling...

but i get the same error... and the same problem...

hmm ist it possible to send me the whole source code perhaps i'm jut doing something wrong with the patch... (even if i'm not sure what's realy going wrong...)
If you are using the version of the IN linked in my sig, the full source code is there. But then, so is the binary!
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
cybersam
Engineer
Engineer
Posts: 16
Joined: 12 Aug 2004 11:07

Post by cybersam »

well yes i'm using that source...
of course i could just use the binaryto play it...
but i wanted to add something i'm working on... (even thought its still a little buggy...)

edit...
ok... it looks like the problem is somewhere else...
but o cant figure out where...
User avatar
browneyedboy
Engineer
Engineer
Posts: 38
Joined: 26 Apr 2005 08:49
Location: Karlskrona, Sweden

When

Post by browneyedboy »

Were just wondering when there will be a release of a new integrated nightly build?
Will there soon be one released from the latest nightly?

I see the latest integrated were on build 2424 or something like that and the nigthly are on 3606

Hope to find a new nightly soon :)
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: When

Post by richk67 »

browneyedboy wrote:Were just wondering when there will be a release of a new integrated nightly build?
Will there soon be one released from the latest nightly?

I see the latest integrated were on build 2424 or something like that and the nigthly are on 3606

Hope to find a new nightly soon :)
I fully updated the IN at r3464 - see my sig - which was about 5 revs before PBS signals were removed. Until there is some beneficial development in the latest nightlies, then I am unlikely to update the R3464. At most, I think a new IN every 200 or so revs is sufficient. (Its a lot of work to do the integration, and I have other projects I prefer to work on (TerraGenesis being tops)).
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Sebastiaan
Engineer
Engineer
Posts: 110
Joined: 20 Jun 2005 19:22
Location: Leuven, Belgium

Post by Sebastiaan »

I tried to play the latest integrated version in multiplayer with a friend, but we always get the message 'server is full' even when there are 10 slots defined and i'm the only one joining.

did anyone else notice this behaviour? any solutions?

thanks!
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1794
Joined: 30 Mar 2005 09:43

Post by peter1138 »

Sebastiaan, the solution is to wait for the Integrated Nightly to use a base revision of OpenTTD after r3500.
He's like, some kind of OpenTTD developer.
Sebastiaan
Engineer
Engineer
Posts: 110
Joined: 20 Jun 2005 19:22
Location: Leuven, Belgium

Post by Sebastiaan »

oh ok. i'll have some patience then :)
User avatar
gkirilov
Chief Executive
Chief Executive
Posts: 696
Joined: 03 May 2005 09:32
Location: Othala

Post by gkirilov »

richk67, the "generate many random industries" in the Scenario Editor doesn't work.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

gkirilov wrote:richk67, the "generate many random industries" in the Scenario Editor doesn't work.
I just checked my copy - it works in all climates. The only occasion it didnt was when there was no town. Build some towns, then hit Random Industries.

If you had towns, and can consistently repeat this effect, let me know.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
gkirilov
Chief Executive
Chief Executive
Posts: 696
Joined: 03 May 2005 09:32
Location: Othala

Post by gkirilov »

Ok , the problem comes from the following line in the cfg file.
Do you know what is it doing?

The line generated by default from the IN exe.

Code: Select all

diff_custom = 2,2,1,3,300,2,0,2,0,1,2,0,1,0,0,0,0,0
The one that I had:

Code: Select all

diff_custom = 0,1,1,0,500,4,2,4,2,0,3,2,1,0,0,0,0,0
p.s. when you have no towns you get an error message. And in my case -> nothing :D
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 20 guests