[OTTD] UKRS2 - Latest version 1.05 (02/01/2013)

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Lordmwa
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by Lordmwa »

PikkaBird wrote:
Morgs wrote:Is it possible to rename the Hitachi A Train to Class 395 or Javelin, please?
What makes you think it solely or mainly represents the Class 395?
It is the only UK example of the A train series?
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by Morgs »

Lordmwa wrote:
PikkaBird wrote:
Morgs wrote:Is it possible to rename the Hitachi A Train to Class 395 or Javelin, please?
What makes you think it solely or mainly represents the Class 395?
It is the only UK example of the A train series?
http://en.wikipedia.org/wiki/Hitachi_A-train
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by Lordmwa »

My point.....

There is no other UK example of the A train therefore it could quite legitimately be renamed the 395 or javelin
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by WWW »

Lordmwa wrote:My point.....

There is no other UK example of the A train therefore it could quite legitimately be renamed the 395 or javelin
Is it really worth splitting hairs over swings & roundabouts semantics?

Wait, I might be mixing my metaphors here, let me reiterate...

Who cares? It works fine.
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by FLHerne »

Just finished a rather long game with UKRS and FIRS...Should the Polybulk hoppers really be able to carry fish? Or milk? I assume that it's something to do with cargo classing, but it seems a bit odd...
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by RFT »

I have a small question about the 3rd-rail units- the Met-Camm and the Southern (haven't got far enough through my game to get anything newer yet).

They slow almost to a dead stop at every turn in the rails (as opposed to the rest of the trains, that seem to suffer a 25% speed hit per 45 degrees.

Is this deliberate? or have I set something up wrong?
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by Lordmwa »

RFT wrote:I have a small question about the 3rd-rail units- the Met-Camm and the Southern (haven't got far enough through my game to get anything newer yet).

They slow almost to a dead stop at every turn in the rails (as opposed to the rest of the trains, that seem to suffer a 25% speed hit per 45 degrees.
Is this deliberate? or have I set something up wrong?
n
G


Not something that I have ever noticed but I very rarely use tight corners. What track set are you using?
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by Hitperson »

i do so love this set, a quick query though, there are some items in the wiki (the london underground rolling stock and the APT) which i cannot see in my current version, i'm assuming these are planned for later release??
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by PikkaBird »

The underground stock and the APT are things other people have drawn for the add on set. They're not coded yet, no, but will be soon (tm). :)

RFT, like Lord said your problem sounds like an issue with the track grf you are using (corner speed penalty is a track property rather than a train one).
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by Hitperson »

PikkaBird wrote:The underground stock and the APT are things other people have drawn for the add on set. They're not coded yet, no, but will be soon (tm). :)

oooh that sounds like great news, thank you i thought i was doing something wrong for the moment.
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by RFT »

PikkaBird wrote:The underground stock and the APT are things other people have drawn for the add on set. They're not coded yet, no, but will be soon (tm). :)

RFT, like Lord said your problem sounds like an issue with the track grf you are using (corner speed penalty is a track property rather than a train one).
It's the UK finescale set that was recomended for use...

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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by NekoMaster »

As far as I know, OpenTTD is coded to penalise the speed of trains, road vheicles, and ships if they take a 45 degree turn. IRL, most trains wouldnt even be able to take a 45-degree turn. After all at the game scale, a 45 degree bend like that would probably be the size of a house lot
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by PikkaBird »

RFT wrote:
PikkaBird wrote:The underground stock and the APT are things other people have drawn for the add on set. They're not coded yet, no, but will be soon (tm). :)

RFT, like Lord said your problem sounds like an issue with the track grf you are using (corner speed penalty is a track property rather than a train one).
It's the UK finescale set that was recomended for use...

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I vaguely remember this being an issue before. Make sure you have (and are using) the latest version of the GRF.
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by RFT »

UKRS (Finescale S gauage tracks) say "1.2, January 2011"

UKRS says version "public alpha pa0.82"

I downloaded them from the BaNaNaS web page (not in-game, as I had firewall issues at the time) in mid-january.

checking the in-game downloader (which is now working for me), they seem to be the latest versions.

NekoMaster - 45 degrees is the smallest possible turn a train can make in TTD. I getthat there's a speed penalty, but these trains slow to 2mph or so (from any speed). the AEC diesel railcar, running on the same tracks, drops 25% of it's speed for each 45 degree turn.
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by Emperor Jake »

It sounds like you have realistic acceleration disabled. If your trains slow down to about 20-30 km/h on a single sloped tile, then this is confirmed. Go into Advanced Settings>Vehicles>Acceleration model for trains and set to Realistic. Your trains will perform so much better, no slowing down in 45 degree bends or small hills, but they may take longer to get to top speed, or not be able to reach it at all if the locomotive is too weak. Just like in real life :wink:
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by RFT »

Emperor Jake wrote:It sounds like you have realistic acceleration disabled. If your trains slow down to about 20-30 km/h on a single sloped tile, then this is confirmed. Go into Advanced Settings>Vehicles>Acceleration model for trains and set to Realistic. Your trains will perform so much better, no slowing down in 45 degree bends or small hills, but they may take longer to get to top speed, or not be able to reach it at all if the locomotive is too weak. Just like in real life :wink:
Ah, that was it, thanks. I'd forgotten, when setting up my game (it's been a couple of years since I played), that "realistic" is actually the more forgiving model.
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by alluke »

Little stupid looking, no? :wink: I suggest adding some variety to the car colors, or using the Generic Cars sprites. Dropping the capacity to 1 vehicle would be also good.
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by Hitperson »

RFT wrote:
Emperor Jake wrote:It sounds like you have realistic acceleration disabled. If your trains slow down to about 20-30 km/h on a single sloped tile, then this is confirmed. Go into Advanced Settings>Vehicles>Acceleration model for trains and set to Realistic. Your trains will perform so much better, no slowing down in 45 degree bends or small hills, but they may take longer to get to top speed, or not be able to reach it at all if the locomotive is too weak. Just like in real life :wink:
Ah, that was it, thanks. I'd forgotten, when setting up my game (it's been a couple of years since I played), that "realistic" is actually the more forgiving model.

wondered what they were at first.


actually though as a quasi suggestion/query are there plans afoot for a British rail Brunswick green "star" (when used with passenger carriages from 1960 onwards) as it was the last steam locomotive built at Swindon works and by British rail.
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by PikkaBird »

alluke wrote:Little stupid looking, no? :wink: I suggest adding some variety to the car colors, or using the Generic Cars sprites. Dropping the capacity to 1 vehicle would be also good.
Congratulations on being the first person ever to use this set to transport Vehicles. :lol:

They are the Generic Cars sprites. :P I will do something about the colours, thankyou for reminding me. As for the capacities, I'd like a little more feedback on that; I don't believe that 1 is a sensible capacity, but I don't know what the industry set creators would consider a "normal" load to be.
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Re: [OTTD] UKRS2 - Public Alpha (pa 0.82) 15/12/11

Post by PikkaBird »

Hitperson wrote:actually though as a quasi suggestion/query are there plans afoot for a British rail Brunswick green "star" (when used with passenger carriages from 1960 onwards) as it was the last steam locomotive built at Swindon works and by British rail.
No plans. Evening Star was hardly the only 9F to be used on passenger trains, and it's impossible to make it so only one appears in the green livery.
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