richk67 wrote:
Do many people use the IN? Ive not had much feedback that people actually use it. Makes me wonder whether its worth the effort.
I use the IN instead of nightly because there some features that i like to see in "official" trunk, for example the realistic speed of aircraft, the queuing, terragen, and some minor details.
If is possibile, why don't put the new realistic physics into IN?
somewhere one of the pachts breaks something there i think.
If I try to run a IN server it won`t show up on the server list.
But I can run 0.4.0.1 and 0.4.5 and ANY of the nightlys fine.
richk67 wrote:Do many people use the IN? Ive not had much feedback that people actually use it. Makes me wonder whether its worth the effort.
Maybe You should call fo vote:
Q: do You use Integrated Nightly
and 2 answers :
Yes / No
I, personally, like it very much, use IN for playing single player. For multiplayer it's impossible (lack of IN servers :/ )
_____________________
OczeQ vel Puchacz
i have a problem with multiplayer with lates IN....
I established a LAN game and I played with my friend with no problems. I saved it and next day my friend cant connect to the game, because it say: SERVER IS FULL! But there is only my and his company and have set max number of players 10 a max number of spectators 8.
there is my network settings in openttd.cfg:
CAN SOMEONE HELPS ME? THX VERY MUCH
(thats not problem of my PC or firewall etc, because i send the save to my friend a when he load the game as multiplayer i cant connect too with same problem)
it always sends the game to a connecting player and you can`t stop it.
BTW: Windows fire wall blocks OTTD even for LAN (for me at least). THat MIGHT be the problem if your useing windows.
But in my case, this happens at(on) first connect try.
This is realy bad, because i realy realy like the IN, and wanted to play with my broster and my dad over the net.
We tried both, Internet and Lan game, dont work
(Sorry for my bad english, if you want to, please correct my spelling. Thanks!)
After seeing the "long awaited" 0.4.5, me too - IN all the way.
Have you checked out the new TerraGenesis Perlin patch (see Dev forum). Now gives really really nice terrains.
Yes, I have and I like it a lot.
Too bad none of the patches of IN were included in 0.4.5, not even the path-based signalling - I don't know what went wrong there...or maybe just developers don't find our effort worth any bother...
There's this thing called a "feature freeze". Ever heard of one?
It's when the devs stop adding features so they can bugfix the ones they already have. And since no one was bugfixing PBS, they removed it and its bugs.