Integrated Nightly Build

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

User avatar
sidew
Engineer
Engineer
Posts: 115
Joined: 31 Aug 2005 06:46
Location: Milan, Italy
Contact:

Post by sidew »

richk67 wrote: Do many people use the IN? Ive not had much feedback that people actually use it. Makes me wonder whether its worth the effort.
I use the IN instead of nightly because there some features that i like to see in "official" trunk, for example the realistic speed of aircraft, the queuing, terragen, and some minor details.

If is possibile, why don't put the new realistic physics into IN?
Sidewinder

Italian Town names patch for OTTD (R5266) now in trunk since 0.4.8
For typo, errors or bug on OTTD italian translation, please PM me.
unofficial italian TTD/OpenTTD forum: http://wolf01.game-host.org/forum/index.php
User avatar
BeSt-Com
Traffic Manager
Traffic Manager
Posts: 181
Joined: 25 May 2005 18:19
Location: Berlin/Germany
Contact:

Post by BeSt-Com »

@ richk67 ... i'm using the IN ! And only the IN! Great features. And if PBS is integrated, many other would use it too.
PBS is important!
Sacro
Tycoon
Tycoon
Posts: 1145
Joined: 18 Jun 2005 21:08
Location: Here
Contact:

Post by Sacro »

I tend to play nightly, cos i like network games. If there was to be an Integrated server however then things might change.
We Am De Best

Host of ThroughTheTube site
KING
Traffic Manager
Traffic Manager
Posts: 180
Joined: 12 Dec 2005 08:03

Post by KING »

somewhere one of the pachts breaks something there i think.
If I try to run a IN server it won`t show up on the server list.
But I can run 0.4.0.1 and 0.4.5 and ANY of the nightlys fine.
Image
Xaykev
Engineer
Engineer
Posts: 99
Joined: 19 Jan 2006 11:53

Post by Xaykev »

Hi!

Me and my friends play the IN :D
We think it is great!

Thanks a lot!

By the way, will it someday be released so we can use it with the new 4.0.5??

Best regards Xaykev
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

Xaykev wrote:By the way, will it someday be released so we can use it with the new 4.0.5??
That's meaningless. The integrated nightly is a patched nightly build, not the stable release.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

Brianetta wrote:
Xaykev wrote:By the way, will it someday be released so we can use it with the new 4.0.5??
That's meaningless. The integrated nightly is a patched nightly build, not the stable release.
Well, I could download the 0.4.5 source code, and patch that - but it would be the 0.4.5 Integrated release, not the Integrated Nightly.

Its actually not too bad an idea though. So I may do that as the next Integrated.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
OczeQ
Engineer
Engineer
Posts: 29
Joined: 16 Nov 2005 21:41
Location: Gliwice, Poland
Contact:

Post by OczeQ »

richk67 wrote:Do many people use the IN? Ive not had much feedback that people actually use it. Makes me wonder whether its worth the effort.
Maybe You should call fo vote:
Q: do You use Integrated Nightly
and 2 answers :
Yes / No

I, personally, like it very much, use IN for playing single player. For multiplayer it's impossible (lack of IN servers :/ )
_____________________
OczeQ vel Puchacz
Image
KING
Traffic Manager
Traffic Manager
Posts: 180
Joined: 12 Dec 2005 08:03

Post by KING »

well since they removed PBS I am/will use it for 90% of my sp games.
Image
sc79
Director
Director
Posts: 586
Joined: 22 Feb 2005 09:51

Post by sc79 »

Use IN for single player games here too.
tyfussis
Engineer
Engineer
Posts: 6
Joined: 08 Oct 2004 17:40
Contact:

Post by tyfussis »

i have a problem with multiplayer with lates IN....
I established a LAN game and I played with my friend with no problems. I saved it and next day my friend cant connect to the game, because it say: SERVER IS FULL! But there is only my and his company and have set max number of players 10 a max number of spectators 8.
there is my network settings in openttd.cfg:

max_join_time = 2000
pause_on_join = true
server_bind_ip = 0.0.0.0
server_port = 3979
server_advertise = false
lan_internet = 0
player_name = AjaX
server_password =
rcon_password =
server_name = Ajax
connect_to_ip = 5.15.255.56
network_id = 9d2c119f7923229e3b543c4f34cdfbf9
autoclean_companies = false
autoclean_unprotected = 12
autoclean_protected = 36
restart_game_date = 0
pause_on_no_clients = false

CAN SOMEONE HELPS ME? THX VERY MUCH
(thats not problem of my PC or firewall etc, because i send the save to my friend a when he load the game as multiplayer i cant connect too with same problem)
KING
Traffic Manager
Traffic Manager
Posts: 180
Joined: 12 Dec 2005 08:03

Post by KING »

it always sends the game to a connecting player and you can`t stop it.
BTW: Windows fire wall blocks OTTD even for LAN (for me at least). THat MIGHT be the problem if your useing windows.
Image
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

You can try playing it over the internet instead over the LAN.
____________________

Looks like "officel" 0.4.5 has finally been released and it already doesn't have any cool patches included. :(

Long live integrated nightly! ;)
The_MaC
Engineer
Engineer
Posts: 3
Joined: 11 Feb 2006 12:24
Location: Germany - Mülheim/Ruhr

Post by The_MaC »

I'v got the same Problem as tyfussis.

But in my case, this happens at(on) first connect try. :(
This is realy bad, because i realy realy like the IN, and wanted to play with my broster and my dad over the net.
We tried both, Internet and Lan game, dont work :(
(Sorry for my bad english, if you want to, please correct my spelling. Thanks!)
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

Strange...

Maybe all it needs is to update the integrated to the latest build - 0.4.5 has some new network options and possibly improved network code...
CheeseWeaver
Engineer
Engineer
Posts: 14
Joined: 26 Jul 2005 13:16

Post by CheeseWeaver »

I only use the IN.

great work!
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

CheeseWeaver wrote:I only use the IN.

great work!
After seeing the "long awaited" 0.4.5, me too - IN all the way. :))
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

SirkoZ wrote:
CheeseWeaver wrote:I only use the IN.

great work!
After seeing the "long awaited" 0.4.5, me too - IN all the way. :))
Have you checked out the new TerraGenesis Perlin patch (see Dev forum). Now gives really really nice terrains. :)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

richk67 wrote:
SirkoZ wrote:
CheeseWeaver wrote:I only use the IN.

great work!
After seeing the "long awaited" 0.4.5, me too - IN all the way. :))
Have you checked out the new TerraGenesis Perlin patch (see Dev forum). Now gives really really nice terrains. :)
Yes, I have and I like it a lot.
Too bad none of the patches of IN were included in 0.4.5, not even the path-based signalling - I don't know what went wrong there...or maybe just developers don't find our effort worth any bother...

I have PM-ed Darkvater....processing....
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

There's this thing called a "feature freeze". Ever heard of one?

It's when the devs stop adding features so they can bugfix the ones they already have. And since no one was bugfixing PBS, they removed it and its bugs.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 18 guests