Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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ConductorBob
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Post by ConductorBob »

Those are the only PBS signals at the moment.
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Hackykid
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Post by Hackykid »

the different semaphore graphics depend on the side if the track they are on. Play a bit with the "signals on drive side" option and see what happens.
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Jump
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Post by Jump »

Hackykid wrote:the different semaphore graphics depend on the side if the track they are on. Play a bit with the "signals on drive side" option and see what happens.
that's the deal. thank you :)
Zion
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Post by Zion »

jamesvassie wrote:Heres some more of that game, this is the construction of a new goods line from the factory to Winhill Marshes where it will join the current passenger line.

Picture 1: Construction has started! The terminal has been built and the bridge over the docks. The track will run either parallel or over the original factory tracks.

Piccture 2: Here we can see the lead-up tracks at the botom and the track joining the original at the top.

Picture 3: The bridge the river where the goods ships go under, this section was later redesigned when the goods track ran parallel to the original tracks!
I can't get those stations working :cry: how did you do it? But then again I might have copied the wrong file so I don't know =/ what's the file name for the stations?
Ergophobia
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Post by Ergophobia »

I decided to mess around with crossing tunnels a little... how's this for an ultimate crossing?

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Villem
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Post by Villem »

with high traffic, inefficient.
Ergophobia
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Post by Ergophobia »

May I ask why? I thought it ran quite well... (well, at least better than the previous ones :wink:)

Edit: Or do you just mean that 2 lines is not sufficient for a giant network, and I should be using at least 4?
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Arsenal
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Post by Arsenal »

Ergophobia wrote:May I ask why? I thought it ran quite well... (well, at least better than the previous ones :wink:)

Edit: Or do you just mean that 2 lines is not sufficient for a giant network, and I should be using at least 4?
No, if you have several long trains coming from all directions, you could find they all get stuck. That''s why it's ineffeicient.

Having said that, there is no perfect solution. There has been repeated attempts trying to get the "perfect" juctions, which is one of the reasons why people enjoy this game.

A good solution is one that can cope with lots of trains, and it keeps moving at all(most) times.
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LKRaider
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Post by LKRaider »

The :"ideal" solution would actually be to have no junctions at all. :lol:
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Invisble
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Post by Invisble »

LKRaider wrote:The :"ideal" solution would actually be to have no junctions at all. :lol:
thats why there are these funny things called "aircraft" they need no junctions..............
sc79
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Post by sc79 »

thats why there are these funny things called "aircraft" they need no junctions..............
You just get the bottlenecks at the airport instead :P
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Gronk
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Post by Gronk »

You just get the bottlenecks at the airport instead
... and a nice queue of passengers. :wink:
Online gamename: "Rip Off Merchants Inc."
domi
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Post by domi »

I have found OpenTTD a few month ago.
Thanks for bringing this great game back to my mind. And with your new features it's even more fun to play than the classic Transport Tycoon... Thanks so much :wink:

Here are some screenshots of my game. My goal was to create one "main ring" which every train has to use.
Currently, there are around 200 trains moving around that ring. Sometimes smaller traffic jams occur, but normally the trains running quite fine. I belive I am at the end of this game, because
1) the ring won't be able to take much more trains
2) the towns are getting too big, and are eating my industries
so... let's start another game with those new big maps :D
Attachments
A closeup of my factory station (serving 40 trains) and surrounding
A closeup of my factory station (serving 40 trains) and surrounding
closeup.png (188.75 KiB) Viewed 1088 times
The end... I was surprised how big some towns got
The end... I was surprised how big some towns got
end.png (35.47 KiB) Viewed 1094 times
At the beginning of the game.
At the beginning of the game.
start.png (28.04 KiB) Viewed 1082 times
henrik
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Post by henrik »

Towns won't eat industries if you turn off magic bulldozer ;)
domi
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Post by domi »

Towns won't eat industries if you turn off magic bulldozer
magic bulldozer is the cheat which gives you the right to remove everything you want, is it? I used it several times, but straight afterwards I deactivated it... I suppose the industries have disapeared in that time I had activated the cheat :oops:
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Born Acorn
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Post by Born Acorn »

Yes, it means everyone and everything else (including towns) can demolish industries
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khamura
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Post by khamura »

Hi all!

I've been lurking around the forums a while now after finding out about OTTD from a message/image board. I can honestly say that I was dumbfounded in the face of all the new features, and it took me a while to get out of my point-to-point building habits. :lol:

But I seem to be getting the hang of it. Pre-signals and PBS all the way! :twisted:

I first used either on the island map provided with OTTD 0.3.6, here's a screenshot or two.
Attachments
A smaller screenshot of the whole map. Here you can see the huge bridges going south and east, towards more forests and farms. (The wood transports from far south routinely make in excess of €900k a year, which is more than any train ever made in my games
A smaller screenshot of the whole map. Here you can see the huge bridges going south and east, towards more forests and farms. (The wood transports from far south routinely make in excess of €900k a year, which is more than any train ever made in my games
GridTest Transport, 2nd Feb 2037 #1.png (34.32 KiB) Viewed 1140 times
GridTest Transport, 2nd Feb 2037.png
A (cropped) Giant Screenshot of the game in progress. The 12-track station in the middle of the island, situated between the factory and sawmill, is the only station using all-directional PBS, all others are inline stations.
(767.41 KiB) Downloaded 479 times
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gkirilov
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Post by gkirilov »

khamura, what grf are you using for the towns and what version are you using (0.3.6 ?) that you have PBS?
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khamura
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Post by khamura »

gkirilov wrote:khamura, what grf are you using for the towns and what version are you using (0.3.6 ?) that you have PBS?
I'm using NB 2262i2, with newshipsw.grf and the Urban Renewal beta 2 as well as a replacement for the HQ, both from http://users2.tt-forums.net/ttdur/ttdur.htm. Works like a charm. 8) Of course, Urban Renewal is a trg1r.grf overwrite, and not easily undone -- aside from the .exe provided with the replacer.

Only downside to the NB I use (the one before the current i3, I believe) is the elrail glitch that messes up the monorail and maglev autorail tool, really, but it's not too harsh a bug. Doesn't have any impact on gameplay.

Edit: Oh yeah, and for some reason I have no music any more. Ah well, that's what Winamp is for. :D
Last edited by khamura on 28 May 2005 19:15, edited 1 time in total.
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Zuu
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Post by Zuu »

A nice one level junction, which would have been eaven better with PBS.

90 degree turns are turned off.
Attachments
Dursåker Transport, 12th Apr 2011.png
Dursåker Transport, 12th Apr 2011.png (67.97 KiB) Viewed 1150 times
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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