Rusty tracks
Moderator: OpenTTD Developers
ask the devs... I have no idea how to add completely new sprites with a grf...
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
BobXP:
Take a look in the manual: http://openttd.rulez.org/wiki2/index.ph ... nstruction
Take a look in the manual: http://openttd.rulez.org/wiki2/index.ph ... nstruction
Programmeren is makkelijker als je denkt - Dutch pun
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@ bociusz: Hmm you're right, when i decode it again, it all f*ck*d up.
Look at the images in the PNG files and in the original PCX file: There is some data lost in the process (look at the grass) Also when converting those png files to pcx again, there is some color shifting.
Look at the images in the PNG files and in the original PCX file: There is some data lost in the process (look at the grass) Also when converting those png files to pcx again, there is some color shifting.
- Attachments
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- rusty_wrong.PNG (36.4 KiB) Viewed 1671 times
Programmeren is makkelijker als je denkt - Dutch pun
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- norfolksouthern37
- Transport Coordinator
- Posts: 279
- Joined: 04 Jun 2004 17:43
I had a hard time with the images, but i've done it!!!!1
I've an _*alpha*_ version here
- tracks degrade and get used.
(initial degrading starts after 4 aproxxs months, other stats i've haven't tuned yet)
Things to do:
- beter images!!
- junctions
- tracks in stations/depot
- tracks on bridges, requires new bridge graphics
- rail/road crossings
- other climates
WARNING: Make Backups of save games and other important files!! it is based on the nightly builds, may be unstable!
Attached is the new grf file to use. Copy the grf file to your data folder
Replace your current openTTD exe by this one: ttd.exe.
WARNING: Make Backups of save games!!, it is based on the nightly builds, may be unstable!
Let me know what you think of it!!
I've an _*alpha*_ version here
- tracks degrade and get used.
(initial degrading starts after 4 aproxxs months, other stats i've haven't tuned yet)
Things to do:
- beter images!!
- junctions
- tracks in stations/depot
- tracks on bridges, requires new bridge graphics
- rail/road crossings
- other climates
WARNING: Make Backups of save games and other important files!! it is based on the nightly builds, may be unstable!
Attached is the new grf file to use. Copy the grf file to your data folder
Replace your current openTTD exe by this one: ttd.exe.
WARNING: Make Backups of save games!!, it is based on the nightly builds, may be unstable!
Let me know what you think of it!!
- Attachments
-
- used.grf
- (129.28 KiB) Downloaded 381 times
Programmeren is makkelijker als je denkt - Dutch pun
[url=callto://zoekdribbel]
[/url]
[url=callto://zoekdribbel]
Sounds great!!Dribbel wrote:I had a hard time with the images, but i've done it!!!!1
Attached is the new grf file to use. Copy the grf file to your data folder
Is there any chance of getting a patch for this so us Linux users can try it out?
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
the patch. beware! very buggy/ugly code
- Attachments
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- UsedTracksV1.diff
- (10.95 KiB) Downloaded 257 times
Programmeren is makkelijker als je denkt - Dutch pun
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[url=callto://zoekdribbel]
Re all!
:: THANKS DRIBBEL FOR YOUR WORK! ::
I can't check it out, because it's always saids that I've got different language packs (I checked out with every nightly build from 08.15 to 08.19 but it don't want to work
)
Yep, there are many problems with the graphics, but what are you mean at "better graphics" ? The colors are bad?
:: THANKS DRIBBEL FOR YOUR WORK! ::
I can't check it out, because it's always saids that I've got different language packs (I checked out with every nightly build from 08.15 to 08.19 but it don't want to work

Yep, there are many problems with the graphics, but what are you mean at "better graphics" ? The colors are bad?
Look at the attached file in this post: http://www.tt-forums.net/viewtopic.php?p=186750#186750 The grass is not as green as it used to be (in the original version)
As far as the language packs: Did you run strgen?
As far as the language packs: Did you run strgen?
Programmeren is makkelijker als je denkt - Dutch pun
[url=callto://zoekdribbel]
[/url]
[url=callto://zoekdribbel]
I have been testing out the patch for a while and I think that its too hard to get tracks back to their newest/cleanest state, my tracks are always rusty. Also I noticed a bit of an anomaly with the speed that different tiles rust, look at the scrrenshot I attached. Otherwise, this is a really cool patch.
- Attachments
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- rusty.sav
- (123.8 KiB) Downloaded 210 times
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- rusty.png (16.48 KiB) Viewed 5606 times
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
The time limits do need some adjusting, i just choose some values, never tested it much.
Describing the time in months is hard (or does someone knows how many tileloops there go in a month?)
The usage count is per vehicle, that means that longer trains (with more vehicles) have a greater effect on the rails.
The strange rusting (mdhowe) is an effect of the internals of the game. The tiles aren't inspected in a row (or line), but with gaps in between (the effect is clearly visable at farm fields, or with large buldozed areas). It takes some iteration around to make to convert all tiles.
(don not expect much progress in the upcoming days /week. Real life is calling with exams and parties)
Describing the time in months is hard (or does someone knows how many tileloops there go in a month?)
The usage count is per vehicle, that means that longer trains (with more vehicles) have a greater effect on the rails.
The strange rusting (mdhowe) is an effect of the internals of the game. The tiles aren't inspected in a row (or line), but with gaps in between (the effect is clearly visable at farm fields, or with large buldozed areas). It takes some iteration around to make to convert all tiles.
(don not expect much progress in the upcoming days /week. Real life is calling with exams and parties)
Programmeren is makkelijker als je denkt - Dutch pun
[url=callto://zoekdribbel]
[/url]
[url=callto://zoekdribbel]
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