Version 2.0 - Look to the Future
Moderator: OpenTTD Developers
Re: Version 2.0 - Look to the Future
A series of scenarios as Firestryke describe could make up a tutorial. But what do the devs say? I can imagine it's not easy, but worth it.
I like el koeno's suggestions.
I like el koeno's suggestions.
Re: Version 2.0 - Look to the Future
A lot of good ideas here, now give us patches that implemented themWasila wrote:But what do the devs say?

Re: Version 2.0 - Look to the Future
What are the capabilities of the engine? Is it just 2d with layering, or is there more to it, if it was a full fledged 3d environment, in train views would be cool. Or a way to drive the trains like lomo. There are lots of things that could go into the game, but I'd have to agree with a lot of you that the 32bpp is the most important at this time.
Props to the devs of OpenTTD, you guys make magic!
Re: Version 2.0 - Look to the Future
The engine is 2.5D (2D with offsets, for people that do not know).
Searching for steep slopes will take you a long way.
Even if someone could make the viewport rotatable you need sprites. A lot of them.
That being said. There is some steady progress at providing 3D Models.
Searching for steep slopes will take you a long way.
Even if someone could make the viewport rotatable you need sprites. A lot of them.
That being said. There is some steady progress at providing 3D Models.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: Version 2.0 - Look to the Future
ahhhh thanks! I think that the game will be a good candidate for full 3d graphics.ChillCore wrote:The engine is 2.5d .
Props to the devs of OpenTTD, you guys make magic!
Re: Version 2.0 - Look to the Future
so, to summarise, the only useful ideas for a "2.0 vision" i have seen here are:
rotatable view might be useful, and difficult to do because of missing original graphics, but it doesn't really warrant a version step because the actual benefit might be to small
all the other posts that say "apply XYZ patch" are useless, that is not a long term vision...
- Underground construction
- Scriptable scenario/tasks/tutorial engine
rotatable view might be useful, and difficult to do because of missing original graphics, but it doesn't really warrant a version step because the actual benefit might be to small
all the other posts that say "apply XYZ patch" are useless, that is not a long term vision...
Re: Version 2.0 - Look to the Future
I was wondering what the devs think about scriptable scenarios? Is it really as easy as exposing the AI's squirrel interface to the scenario editor?
Re: Version 2.0 - Look to the Future
If it would be that easy I'd have implemented it a year ago.Wasila wrote:I was wondering what the devs think about scriptable scenarios? Is it really as easy as exposing the AI's squirrel interface to the scenario editor?
Re: Version 2.0 - Look to the Future
That's still not really a vision, but simply features that are desirable. Why are they desirable? Is it what we, the current players would like? Or should we focus more on people new to the game? I'd say get new players. I've been looking at a few open source games since going Linux, but most of them fail to take new players into account, instead focusing solely on their core user base. While this is very understandable (they're the ones developing the game after all), I think this is a flaw in open source games. It really limits the appeal of these games, which is a shame, because they're all probably fine games like OpenTTD.Eddi wrote:so, to summarise, the only useful ideas for a "2.0 vision" i have seen here are:i'll add "Shunting" to that list.
- Underground construction
- Scriptable scenario/tasks/tutorial engine
rotatable view might be useful, and difficult to do because of missing original graphics, but it doesn't really warrant a version step because the actual benefit might be to small
all the other posts that say "apply XYZ patch" are useless, that is not a long term vision...
So my vision would be to have a polished, newbie friendly product, that is as easy to pick up as any commercial game, like Civilization. I think apart from some GUI changes, scriptable scenarios are essential to this.
Re: Version 2.0 - Look to the Future
first what is this "newbie vs core" thingy? better interface is first of all a measure of the game polish beside helping, increasing efficiency etc its will also help expand the "core" players base which means more devs/content/etc.
as for the real scenarios, its always one of the biggest boosters for a community, most games that have any kind of community are the ones who allows modability/game editor
and scenario editors always bread the weirdest/most original gameplay that even the most "i create my own goals" will not be able to live without.
as for the real scenarios, its always one of the biggest boosters for a community, most games that have any kind of community are the ones who allows modability/game editor
and scenario editors always bread the weirdest/most original gameplay that even the most "i create my own goals" will not be able to live without.
Re: Version 2.0 - Look to the Future
The only way to expand the core (i.e. players playing the game for a while) is by attracting newbies. Right now, I've got trouble convincing people this is a fun game. They try it out, don't get the point, and quit. So I think the one thing holding the community back is a lack of inflow of new players. I'm not saying we badly need new players or that the community needs a boost, it's fine the way it is. But if I were a dev, I'd go for expansion of the user base.neob wrote:first what is this "newbie vs core" thingy? better interface is first of all a measure of the game polish beside helping, increasing efficiency etc its will also help expand the "core" players base which means more devs/content/etc.
as for the real scenarios, its always one of the biggest boosters for a community, most games that have any kind of community are the ones who allows modability/game editor
and scenario editors always bread the weirdest/most original gameplay that even the most "i create my own goals" will not be able to live without.
So that's basically what I'm saying: by getting the scriptable scenarios, you gain the option of appealing to new players, while at the same time really offering something to the experienced players, and people willing to contribute, but don't feel like drawing or coding is really their thing.
Re: Version 2.0 - Look to the Future
yes i suggested as much on page 2 and on previous occasions, right now i was pointing out that those changes are beneficial for all.el koeno wrote:So that's basically what I'm saying
Re: Version 2.0 - Look to the Future
Hi, I just started playing OTTD and trying to follow the forums.
An idea to catch some player who don't understand the game in the beginning may be introducing achievements, which can be earned by playing OTTD long enough.
E.g. "Earn xyz $" (of course without cheats), "Have yz trains/buses/trucks/ships", "Have at least zyx meters of railroads." ...
These achievements can be both overall-achievements or achievements that are earned just within one savegame.
Also you could make them in several steps, like bronze, silver and gold.
An idea to catch some player who don't understand the game in the beginning may be introducing achievements, which can be earned by playing OTTD long enough.
E.g. "Earn xyz $" (of course without cheats), "Have yz trains/buses/trucks/ships", "Have at least zyx meters of railroads." ...
These achievements can be both overall-achievements or achievements that are earned just within one savegame.
Also you could make them in several steps, like bronze, silver and gold.
Re: Version 2.0 - Look to the Future
Also flexible AI - not extremely efficient but working on all possible settings may be interesting for new players - it may show how to build infrastructure. And I try to make sth like this.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Version 2.0 - Look to the Future
Hi and welcome DerFlob.
Your goal is to become Tycoon of the century just like TTD (and maybe even TTO, I am not sure).
http://wiki.openttd.org/Game_mechanics will tell you more about it.
There is one catch. If you cheat the window will never show.
At that point you can either start a new game or continue to play forever like most people do.
Edit: /me removes dirt from eyes and corrects username.
You can start your game in 1930 or 1950, play untill 2050 and have a score.DerFlob wrote: Hi, I just started playing OTTD and trying to follow the forums.
An idea to catch some player who don't understand the game in the beginning may be introducing achievements, which can be earned by playing OTTD long enough.
E.g. "Earn xyz $" (of course without cheats), "Have yz trains/buses/trucks/ships", "Have at least zyx meters of railroads." ...
These achievements can be both overall-achievements or achievements that are earned just within one savegame.
Also you could make them in several steps, like bronze, silver and gold.
Your goal is to become Tycoon of the century just like TTD (and maybe even TTO, I am not sure).
http://wiki.openttd.org/Game_mechanics will tell you more about it.
There is one catch. If you cheat the window will never show.
At that point you can either start a new game or continue to play forever like most people do.
Edit: /me removes dirt from eyes and corrects username.

-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: Version 2.0 - Look to the Future
I already read this and a lot of other wiki entries.ChillCore wrote:Hi and welcome DerFlob.
You can start your game in 1930 or 1950, play untill 2050 and have a score.
Your goal is to become Tycoon of the century just like TTD (and maybe even TTO, I am not sure).
http://wiki.openttd.org/Game_mechanics will tell you more about it.
There is one catch. If you cheat the window will never show.
At that point you can either start a new game or continue to play forever like most people do.
Edit: /me removes dirt from eyes and corrects username.
But I think, that most beginners aren't that much in reading wikis and stuff when playing. So achievements would be a great way to lead them in the right directions.
Re: Version 2.0 - Look to the Future
SINGLE PLAYER EXPERIENCE
eg .
[*]a sinlge town where you need to provide what it needs from surrounding factories. To complete the the scenario the average time should be ~30mins
[*]ACHIEVEMENTS (500 locomotives = Lord Of The TRAINS) you can figure out more...
MOAR logistics!!!!
[*]I mean MOAR!!! Add military bases, convoys exports to other maps.
Customization
[*] Sod the old UI for a Qt one is that possible? F*Ck ye should be, you just released a game. The sky is the limit
Custom Music (mp3 from folders)
[*]Hearing MIDI is not enough anymore!
Better UI
Launcher for DLCs
[*]I dont want to restart the game for new GFX to take effect, also WTB dependency solver - no more missing addons
[*] DEDICATED SERV FOR ADDONS
(Reply positive and i'll add more)
eg .
[*]a sinlge town where you need to provide what it needs from surrounding factories. To complete the the scenario the average time should be ~30mins
[*]ACHIEVEMENTS (500 locomotives = Lord Of The TRAINS) you can figure out more...
MOAR logistics!!!!
[*]I mean MOAR!!! Add military bases, convoys exports to other maps.
Customization
[*] Sod the old UI for a Qt one is that possible? F*Ck ye should be, you just released a game. The sky is the limit
Custom Music (mp3 from folders)
[*]Hearing MIDI is not enough anymore!
Better UI
Launcher for DLCs
[*]I dont want to restart the game for new GFX to take effect, also WTB dependency solver - no more missing addons
[*] DEDICATED SERV FOR ADDONS
(Reply positive and i'll add more)
Re: Version 2.0 - Look to the Future
Install winamp, or sth another and run your music. Probably your computer can handle 2 programs at the same time.stimpak wrote: Custom Music (mp3 from folders)
[*]Hearing MIDI is not enough anymore!
Scenarios - it is interesting idea. But there are some already created by that player:
http://www.tt-forums.net/memberlist.php ... ile&u=5097
(see signature)
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Version 2.0 - Look to the Future
Kogut wrote:Install winamp, or sth another and run your music. Probably your computer can handle 2 programs at the same time.stimpak wrote: Custom Music (mp3 from folders)
[*]Hearing MIDI is not enough anymore!
Scenarios - it is interesting idea. But there are some already created by that player:
you're missing the point! its how i can troubleshoot what Is missing but on the contrary its about what i want to see bundled with OTTD in the future
Re: Version 2.0 - Look to the Future
I agree with A LOT of you guys! I really think we should make that game more appeling to others, easier to understand by including some kind of tutorial,
And we should really focus on how to get new players because, the more players a game has the more developers and game moderators there will be. Look at the sims for example, Everybody *almost* makes there own custome stuff, so making the game more appeling to newbies is a good start.
*Oh and of course ppl should still focus on other things, i would like the game to acces more creation, 3x3 lot buildings, cities with 4x3 zones and other stuff
*
As Derflob said newbies don't want to read wikis in the beginning. When i try a new game i want to be able to understand it rather quickly or be able to learn by reading or tutorial IN game, otherwise ill just quit and find a new gameDerFlob wrote:ChillCore wrote:Hi and welcome DerFlob.
I already read this and a lot of other wiki entries.
But I think, that most beginners aren't that much in reading wikis and stuff when playing. So achievements would be a great way to lead them in the right directions.
And we should really focus on how to get new players because, the more players a game has the more developers and game moderators there will be. Look at the sims for example, Everybody *almost* makes there own custome stuff, so making the game more appeling to newbies is a good start.
*Oh and of course ppl should still focus on other things, i would like the game to acces more creation, 3x3 lot buildings, cities with 4x3 zones and other stuff

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