hey, a league with ttdpath?
Moderator: TTDPatch Moderators
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
I agree, manualconvert is much more realistic.SHADOW-XIII wrote:no needed, manual convert instead
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Manual convert is too hard to use :whine: it takes just as long (almost) and is only good for rail to el-rail not el-rail to mono.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
No: you don't have to demolish it first and you can just build over bridges, tunnels and stations.Lilman424 wrote:Manual convert is too hard to use :whine: it takes just as long (almost)
It depends on how long we are playing for: if we play up to 2010 there are hardly any monorails and the electric trains from the tempset are faster so it's no use upgrading. However, if we play much longer then if could either be a challenge or a nuisance to upgrade tracks so someone would have to decide.Lilman424 wrote:and is only good for rail to el-rail not el-rail to mono.
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
I mean in relation to cht:tracksOracle wrote:No: you don't have to demolish it first and you can just build over bridges, tunnels and stations.Lilman424 wrote:Manual convert is too hard to use :whine: it takes just as long (almost)
I don't use the ICE-3 or Thalys for freight trains, as they weren't meant to be freights, so I change the freights to mono and let the ICE/Thalys run on monorail (with cht:tracks)Oracle wrote:It depends on how long we are playing for: if we play up to 2010 there are hardly any monorails and the electric trains from the tempset are faster so it's no use upgrading. However, if we play much longer then if could either be a challenge or a nuisance to upgrade tracks so someone would have to decide.Lilman424 wrote:and is only good for rail to el-rail not el-rail to mono.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
-
- Engineer
- Posts: 38
- Joined: 10 Jul 2003 22:49
Good job, BobXP!!
Only a question: is it easy to make it for the Dos version? I'm very accustomated to it (I really love the pixelated graphics, and the "anti-alias" (I don't know if that's the word in english) in Win version makes dance my eyes)
Have u make it easy-to-change-patchs? Well, when we post the cfg file we don't ask to the people their oppinion... so I think the best way is make it so democratic as we can... The Emeric Pro's cfg have good points... and I'm really don't care if (for example) multihead is 35, 40, 20 or 0.001, if it's a reasonable number...
I'm from no-use-any-cheat... tracks and renew are really usefull, but, without them, the league could be more competitive... We have to make it not easy to make many points!! u know: The adversity makes improve yourself!!!
I don't know what that number 5 means, but if we are talking about graphics, the better mode must be the unique (I want my eyes working for many years!
)
Anyway, let me say you again that it's a good job!!!

Only a question: is it easy to make it for the Dos version? I'm very accustomated to it (I really love the pixelated graphics, and the "anti-alias" (I don't know if that's the word in english) in Win version makes dance my eyes)
Have u make it easy-to-change-patchs? Well, when we post the cfg file we don't ask to the people their oppinion... so I think the best way is make it so democratic as we can... The Emeric Pro's cfg have good points... and I'm really don't care if (for example) multihead is 35, 40, 20 or 0.001, if it's a reasonable number...
I'm from no-use-any-cheat... tracks and renew are really usefull, but, without them, the league could be more competitive... We have to make it not easy to make many points!! u know: The adversity makes improve yourself!!!

I don't know what that number 5 means, but if we are talking about graphics, the better mode must be the unique (I want my eyes working for many years!

Anyway, let me say you again that it's a good job!!!
-
- Engineer
- Posts: 38
- Joined: 10 Jul 2003 22:49
Lilman424, please, man... don't be rabid and make it easy... we are here to enjoy!!!Lilman424 wrote:eh, no "league" for me then.....
edit: HA! that ws so easy to hack the scenario so that could you could play without the App.....I'm not gonna do the league, (until you cdon't have to use the app) but I'll still play the scenario.
edit2: don't worry I won't tell people how to hack it...

If u want hack the scenario, ok then, do it... we can't do anything, but... u know... it's a game, we are not fighting for our lives, our country or for a good-payed-job... I think u know what I mean...
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
no, without Cht: tracks .. and in real life tracks aren't changed in one day .. and it will be good to do it manually , you will prove your skills then ..Lilman424 wrote:...
Last edited by SHADOW-XIII on 14 Jul 2003 09:26, edited 1 time in total.
what are you looking at? it's a signature!
yeah, well in real-life it doesn't take a month for a train to go 20 miles...it IS a game, Shadow.SHADOW-XIII wrote:no, without Cht: tracks .. and in real life tracks aren't changed in one day .. and it will be good to do it manually , you will prove your skills then ..Lilman424 wrote:
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Do we need a site or not, I can start with it soon.
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
well ... I hope BobXP will find a way with his program to avoid it ... maybe hashing EXE ???Stylesjl wrote:what about tycoon.exe or gamefx.exe?
TTDAlter modifies these files so for all you know i could have monorails whizzing at 600000MPH which is cheating
what are you looking at? it's a signature!
- orudge
- Administrator
- Posts: 25223
- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
- Contact:
Vehicle data is stored in the scenario, and unless you did Cht: ResetVehicles or used TTDX Editor, it'd be obvious that the saved game was edited, as the person who checks all the games after the competition would notice it (unless it was edited back afterwards).Stylesjl wrote:TTDAlter modifies these files so for all you know i could have monorails whizzing at 600000MPH which is cheating
- orudge
- Administrator
- Posts: 25223
- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
- Contact:
Well, I had all sorts of plans for it since yesterday, including automatic analysis of saved games and scenarios, and a dynamic system. I think also I'll store it on tt-forums and tie it in with the forum user database (so we'll have, say, http://www.tt-forums.net/competitions/). We can have high score tables, and all sorts of statistics.Dinges wrote:Do we need a site or not, I can start with it soon.

-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
yes ... Owen's page will be the best idea !!!!! and after all we can use modified version of BobXP tool to avoid any unnecesay hacks/cheats/edits/etcorudge wrote:Well, I had all sorts of plans for it since yesterday, including automatic analysis of saved games and scenarios, and a dynamic system. I think also I'll store it on tt-forums and tie it in with the forum user database (so we'll have, say, http://www.tt-forums.net/competitions/). We can have high score tables, and all sorts of statistics.Dinges wrote:Do we need a site or not, I can start with it soon.
what are you looking at? it's a signature!
display mode -> 5 .....
hard to me. I am using win2k os and setting display mode seems not work to me...
instead of making more patch, I think modifing cfg is more than enough.
just do it.
if anyone concert about the rail convention problems.
ok, why don't we just play 1900 - 2000
then no rail convention is needed then.
hard to me. I am using win2k os and setting display mode seems not work to me...
instead of making more patch, I think modifing cfg is more than enough.
Code: Select all
signcheats off
if anyone concert about the rail convention problems.
ok, why don't we just play 1900 - 2000
then no rail convention is needed then.
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
It's called TTDPSApp.SHADOW-XIII wrote:yes ... Owen's page will be the best idea !!!!! and after all we can use modified version of BobXP tool to avoid any unnecesay hacks/cheats/edits/etcorudge wrote:Well, I had all sorts of plans for it since yesterday, including automatic analysis of saved games and scenarios, and a dynamic system. I think also I'll store it on tt-forums and tie it in with the forum user database (so we'll have, say, http://www.tt-forums.net/competitions/). We can have high score tables, and all sorts of statistics.Dinges wrote:Do we need a site or not, I can start with it soon.

Who is online
Users browsing this forum: No registered users and 23 guests