Patch: Grass growth on unused tracks
Moderator: OpenTTD Developers
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- Transport Coordinator
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Updated diff and grf (Thanks, Ben_K)
Now has overlays for all track directions (But still just 1 'phase' per tile, not enough room @ map array for more ...).
For Artic Climate and for Desert (in tropic climate), adjusts the palette of the overlay a bit so it looks better.
No longer draws overlay on monorail and maglev, but it does keep track of the track usage already! Easy to 'enable' as soon as someone draws overlays for them (same goes for other climates, snow and desert).
oldtracks.grf file: http://www.tt-forums.net/download.php?id=73429
diff, r10352: http://www.tt-forums.net/download.php?id=73433
Could this be a trunk candidate?
Now has overlays for all track directions (But still just 1 'phase' per tile, not enough room @ map array for more ...).
For Artic Climate and for Desert (in tropic climate), adjusts the palette of the overlay a bit so it looks better.
No longer draws overlay on monorail and maglev, but it does keep track of the track usage already! Easy to 'enable' as soon as someone draws overlays for them (same goes for other climates, snow and desert).
oldtracks.grf file: http://www.tt-forums.net/download.php?id=73429
diff, r10352: http://www.tt-forums.net/download.php?id=73433
Could this be a trunk candidate?
- Attachments
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- openttd_bb_oldtracks_v8_r10352_win32.zip
- Win32 binary, don't forget to download the oldtracks grf too, and put it in your data folder!
- (780.22 KiB) Downloaded 251 times
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- oldtracks_onlyonrails.png (55.67 KiB) Viewed 7711 times
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- Tycoon
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Error
Sorry, but... where I can get a lang folder?
Code: Select all
No available language packs (invalid versions?)
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Transport Coordinator
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Re: Error
Get them from the latest nightlies, they should work.maquinista wrote:Sorry, but... where I can get a lang folder?Code: Select all
No available language packs (invalid versions?)
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- Tycoon
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Re: Error
It doesn't work. I will wait when this patch is included in trunk.boekabart wrote:Get them from the latest nightlies, they should work.maquinista wrote:Sorry, but... where I can get a lang folder?Code: Select all
No available language packs (invalid versions?)
Can you post some screenshots more? A juction...
- Attachments
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- badLANGfiles.PNG (2.92 KiB) Viewed 7335 times
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- This is a detail made with GIMP in the tunnel entrance. We need a sprite like it, or something similar.
- tunnel_detail.PNG (13.27 KiB) Viewed 7336 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Transport Coordinator
- Posts: 333
- Joined: 25 Aug 2005 09:44
- Location: Eindhoven, Netherlands
Re: Error
You're correct, and a quick look at the landscape dox tells me there is room for this in the map array, so I'll see if I can add this!maquinista wrote:This is a detail made with GIMP in the tunnel entrance. We need a sprite like it, or something similar.
I'll post an updated win32 binary (with lang packs) in a moment or 2.
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- Transport Coordinator
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Re: Error
It's possible, but it'll mess up the patch a lot; for now i suggest to leave it.I wrote:You're correct, and a quick look at the landscape dox tells me there is room for this in the map array, so I'll see if I can add this!
Hereby updated patch (added a little bit of code to support tunnels in future), and win32 binary package
- Attachments
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- bb_oldtracks_v8_r10386_win32.zip
- (1.81 MiB) Downloaded 232 times
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- bb_oldtracks_v8_r10386.diff
- (7.7 KiB) Downloaded 193 times
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- Transport Coordinator
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- Location: Eindhoven, Netherlands
If we'd make custom sprites for tunnels anyway (which I doubt is necessary), it'd be better to just replace the whole sprite for the bottom-half of the tunnel entrance. But for now I think it's OK like this: In tunnels it's too dark for plants to grow anywayBen_K wrote:Id guess that you can use the current overlay sprites to make tunnel overgrowth. They just wont have any shading and wont look quite right. If we need some custom stuff, then I can knock some up fairly easily.
and often too rocky/concrete.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
- athanasios
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boekabart you are wrong!
This is the correct way!
This is the correct way!
- Attachments
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- tunnel_arachne.png (14.13 KiB) Viewed 6875 times
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"If no one is a fool I am also a fool." -The TTD maniac.
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- athanasios
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http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
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- Transport Coordinator
- Posts: 333
- Joined: 25 Aug 2005 09:44
- Location: Eindhoven, Netherlands
Hi all,
I will be on holiday for a couple of weeks, and moving into my new house right after, so I won't be able to do anything at all until the end of july, and not much after that until the middle of august. I invite you all to create more overlay graphics for other seasons, especially for snow we should have some, and maybe sand for the desert in tropic. A complete set of overlays might improve that chances for this patch to make it into trunk!
I will be on holiday for a couple of weeks, and moving into my new house right after, so I won't be able to do anything at all until the end of july, and not much after that until the middle of august. I invite you all to create more overlay graphics for other seasons, especially for snow we should have some, and maybe sand for the desert in tropic. A complete set of overlays might improve that chances for this patch to make it into trunk!
No, they get rusty first. Disused track only becomes overgrown because the maintainers stop spraying it with weedkiller. Passing trains don't tend to remove grass from the ballast, and grass doesn't grow on the actual rails. It's kept in check by maintenance, not trains. If you see a line with weeds growing all over it, that line has no scheduled trains at all.Juhl wrote:I think that the first stage should be light grass only, and the rust should come in the second or third stage. Mainly because grass grows faster than rust on unused rails.
Rust, though, is definitely indicative of how frequently a stretch of track is used, and just one decently heavy train will hammer the rust back into shiny steel. If this patch went into the trunk, I'd be looking for a grf with rusty rails rather than weeds.
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