New suggestions for the patch (no new suggestions here!)

Got an idea for a new feature in TTDPatch? Post it here.

Moderator: TTDPatch Moderators

User avatar
Arathorn
Tycoon
Tycoon
Posts: 6937
Joined: 30 Nov 2002 17:10

Post by Arathorn »

Yes and the tunnels must have those wires too.
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

This could be easy I think, it would make it a lot better, now the wires end at bridges and tunnels :D
Well, back to work, lot's of it in the near future
User avatar
mp3Pro
Tycoon
Tycoon
Posts: 1392
Joined: 21 Jan 2003 14:49
Location: My own home, Sc
Contact:

Post by mp3Pro »

ummm actualy the wires continue over the bridge... I would like to rework the tunnel entrances though... they all look like pipes protruding out of the hill
User avatar
Smaug
Transport Coordinator
Transport Coordinator
Posts: 267
Joined: 02 Dec 2002 14:39
Location: Middle Earth, The Netherlands

Post by Smaug »

mp3Pro wrote:ummm actualy the wires continue over the bridge... I would like to rework the tunnel entrances though... they all look like pipes protruding out of the hill
Yes, sorry. When I looked closer I saw the wires on the bridges, but it still seems wrong because gravity doesn't allow wires to go up and down without pilars to carrie them. :cry:
I'm not complaining. Just an idea for making things even better then they already are. :D
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

Probably in stable patch version - at the moment its just alpha wires.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
User avatar
Arathorn
Tycoon
Tycoon
Posts: 6937
Joined: 30 Nov 2002 17:10

Post by Arathorn »

Maybe it would be a good idea to have helicopters serviced automaticaly when they land on a heliport. I'm playing a game without planes and have some helis go from heliports to oil rigs. Now I have one airport in the middle of the map, but the helis never come there and keep braking down. Of course I could play with breakdowns off but I consider that as cheating.
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

That's the main reason why I don't use helis
Well, back to work, lot's of it in the near future
User avatar
G-Klav
Chairman
Chairman
Posts: 866
Joined: 20 Nov 2002 16:28
Location: Bjärred, Skåne (Scania), Sweden

Post by G-Klav »

You know, I like choppers too, but I use small airports where I have many choppers (like in big towns, with three or more chopper lines from there).

Works great!!
G-Klav

Note: my avatar is best viewed with the 'silver' scheme on the forums.
sultana
Tycoon
Tycoon
Posts: 3582
Joined: 05 Nov 2002 10:22
Location: Sydney

Post by sultana »

Doens't the airport have to be on the orders for the heli to be serviced? Why not just use the "full load" go to depot order?
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

sultana wrote:Doens't the airport have to be on the orders for the heli to be serviced? Why not just use the "full load" go to depot order?
cuz it to long time between servicing then
what are you looking at? it's a signature!
sultana
Tycoon
Tycoon
Posts: 3582
Joined: 05 Nov 2002 10:22
Location: Sydney

Post by sultana »

SHADOW-XIII wrote:
sultana wrote:Doens't the airport have to be on the orders for the heli to be serviced? Why not just use the "full load" go to depot order?
cuz it to long time between servicing then
What? Isn't it the same s trains, plus you can change the interval...
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

I can force trains to service but plaes are going only when they want or they have depot on GO_TO list
what are you looking at? it's a signature!
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

I link 2 helipots and then use the "service at xyztown depot" option, so that it knows to go to that hanger when it needs a service, but it doesn't disrupt its service by going every ttime around the list :)
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
sultana
Tycoon
Tycoon
Posts: 3582
Joined: 05 Nov 2002 10:22
Location: Sydney

Post by sultana »

SHADOW-XIII wrote:I can force trains to service but plaes are going only when they want or they have depot on GO_TO list
I was trying to get you to use raichase's way... It think :P but maybe you could just play with breakdowns off :twisted:
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

erm ... no ... I like breakdowns .. game is more difficult
what are you looking at? it's a signature!
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

And funny, to see a super fast bus break down and let all the slow trucks overtake it :) , or to see a truck break down on a curve so no-one can pass, and you get major traffic snarls :D . Or a bus breaks down going into a major city bus depot and all the people are stranded there till the bus moves then all the buses get bunched up waiting in the line :lol: (thats to that patch about lining up, its not a major problem)

8)
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

Everytime user use Cheat it is saving to gamesave ... but I was thinking .. is it possible to NOT TO save it if 'cheatscost' is on ?? (of course only for Tracks and Renew)
what are you looking at? it's a signature!
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

I justify using "tracks 1/2" with cheatscost being on :roll:
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Since the new electrified rails, I never use that anymore, I like those so I let those trains running and start new networks with the monorail
Well, back to work, lot's of it in the near future
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

but for example Renew ....I use it very often ... twice a year .. and every time it costs me about 6,000,000 pounds ....
what are you looking at? it's a signature!
Locked

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest