Just Learnig

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Should Slower Trains Be In This Set?

Yes
5
42%
No
3
25%
Maybe
4
33%
 
Total votes: 12

User avatar
Comrade_sanchez
Engineer
Engineer
Posts: 37
Joined: 04 Oct 2004 04:15
Location: University of S(l)urry

Post by Comrade_sanchez »

hey peeps of TT forums,
Considering when i joined i have lurked in the background way too much,
(also forgetting my password for a while didn't help) :oops:

anywho i have wanted to contribute to the ongoing TT world for a long time having played it since TTO, although i'm first to admit that my graphical skills are as good as your average paper bags, soo with my final year exams coming up next week and the need to procrastinate from revision being felt , i thought i could look into coding, and knowing the regular TT forum gripe of lack of prior research , i have spent two evenings (certainly not long enough tho) now reviewing all the links posted , getting all the right tools and attempting to understand the very helpful wiki.
So i then had a need of something to practice on, seeing as how maley here is being so very (and a little annoyingly to some folk) enthusiastic, i thought his practice graphics would be the perfect material for myself to practice on. Hope you don't mind btw maley?

So here we have my first grf, it's only a direct copy of what the tutorial suggests and i have'nt attempted the carriges yet (this took me long enough for today). But it works on my TT with all other grfs turned off although the offset seems slightly off.

I'll start trying my luck with the carriges little by little over the week , but i doubt anything major will happen until after next week when my exams are done.
But if any of the great coders on this forum fancy pming me some tips , that would be really helpful, and also if i need any advice take it as a complement if your pm'd (though i'll try not to be to often and annoying)

But i'll post everything in here to save cluttering up the forum, and because basicly i'm as newbie at this as maley is at set making.
@ Maley :Also hope you don't mind if i semi hijack your topic ?
Attachments
maleys train.png
maleys train.png (66.85 KiB) Viewed 1071 times
maley123.grf
(1.34 KiB) Downloaded 139 times
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Maley, you are improving a lot! You have gotten to the second stage of drawing TTD graphics, and that is, the trains look recognizable when the sprites are posted (a very important step!) But they still don't look real in the game, and that's because they are insufficiently shaded. A flat area of blue or white shouldn't be all one solid color of blue or white; it should have several shades, just as a real photo would. Look closely at a photo of train: even if the train is a solid color, it won't be all the EXACT same color. There will be many different shades. This makes it look more real.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

oh no one noticed my coal truck :cry:
Btw maley nice work now it really looks good
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

Hey Maley, didn't I say that you could do it? :wink:
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

The coal truck wasn't bad. Again, I'd say more color variation and shading.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
maley123
Route Supervisor
Route Supervisor
Posts: 491
Joined: 29 Oct 2005 12:47

Post by maley123 »

ok
ow and i don't mind you using my train as an devolopment
i had school today so i was panicing i will finish the spritesoff
and also who do i make it look more reaistic i am dying to get to the third and final stage
ow nad my teachers said i pick things up quick
(was it say two weeks spent on graphics)
Attachments
here is the finished look<br />and yeah my first complted train<br />i am still working on it ok
here is the finished look
and yeah my first complted train
i am still working on it ok
v6_128.png (4.52 KiB) Viewed 2969 times
leader of a Maley's Deluxe Railset
User avatar
Wile E. Coyote
Tycoon
Tycoon
Posts: 8515
Joined: 08 Jul 2004 22:14
Skype: wile.e.coyote2
Location: Belgrade, Serbia
Contact:

Post by Wile E. Coyote »

Now make white stripes in engines and wagon equal (as in pic of original train). Not bad. Try more! :D
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


Runner-up in "Best avatar Forums award" for years 2006 and 2010!
maley123
Route Supervisor
Route Supervisor
Posts: 491
Joined: 29 Oct 2005 12:47

Post by maley123 »

ok sorry for posting half a train i took your addivice and i am starting a sweedish train :) (to all the sweedish)
i am shading it like you said

what do you mean try more
as in try harder
or pratice more
Attachments
here is the result
here is the result
Swwedish Train.PNG (1.99 KiB) Viewed 2946 times
leader of a Maley's Deluxe Railset
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

No, no, no. Stay with the ONE train until it's PERFECT. THEN move on to something else.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
maley123
Route Supervisor
Route Supervisor
Posts: 491
Joined: 29 Oct 2005 12:47

Post by maley123 »

ok shall i shade bottem up or left to right
how dark should the shade get
leader of a Maley's Deluxe Railset
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

The sun in TTD comes from the right. Therefore, the right side of each sprite, and the roof, would be brighter.

Here's an example from the Japanset, of a Shinkansen bullet train. IRL they are entirely painted high-gloss white, with a blue or green stripe. They also have a rounded nose. Notice how the artist used shades of grey to make the train look more three-dimensional and real. (Don't worry about the yellow ones, those are a special livery.)
Attachments
shink0.png
shink0.png (47.43 KiB) Viewed 1039 times
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Wile E. Coyote
Tycoon
Tycoon
Posts: 8515
Joined: 08 Jul 2004 22:14
Skype: wile.e.coyote2
Location: Belgrade, Serbia
Contact:

Post by Wile E. Coyote »

No, Maley! Don't start next rain until you finish this! You're going fine, so finish your DMU.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


Runner-up in "Best avatar Forums award" for years 2006 and 2010!
maley123
Route Supervisor
Route Supervisor
Posts: 491
Joined: 29 Oct 2005 12:47

Post by maley123 »

ok
Attachments
so the shade should look like this
so the shade should look like this
how shading wshould be.PNG (1.69 KiB) Viewed 2909 times
you know the exmaple of the train i have shaded the panto only ok
you know the exmaple of the train i have shaded the panto only ok
v6_128.png (4.59 KiB) Viewed 2902 times
leader of a Maley's Deluxe Railset
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I guess I can't see the panto.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
maley123
Route Supervisor
Route Supervisor
Posts: 491
Joined: 29 Oct 2005 12:47

Post by maley123 »

well the three car train at the bottem i have shaded it does it look beter
leader of a Maley's Deluxe Railset
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

No actually, the shading is too harsh.

Something else that helps is "mottling", that is, randomly changing alternating pixels with a slightly different shade. Try this on the lower part of the train - pick a darker shade of blue, or a couple of shades, and randomly change some of the pixels to the darker shades.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

It's starting to look cool with that wagon in there,
I like the blue! :D
maley123
Route Supervisor
Route Supervisor
Posts: 491
Joined: 29 Oct 2005 12:47

Post by maley123 »

it is very good you see, i think it is too good for a practise anyway i will try randamly changing pixels at the bottem but what is the range
(randomly change pixels on two bottem lines or higher)
leader of a Maley's Deluxe Railset
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Actually, randomizing is good for almost all of the train. Of course, you would use lighter random colors for where it is in the sun, and darker random colors for where it is in the shade. I mean, not totally random colors you understand, but darker or lighter shades of the same color.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
maley123
Route Supervisor
Route Supervisor
Posts: 491
Joined: 29 Oct 2005 12:47

Post by maley123 »

here i have only done the example
Attachments
here it is
here it is
v6_128.png (4.64 KiB) Viewed 2861 times
leader of a Maley's Deluxe Railset
Locked

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot] and 10 guests