1.9.1 alpha progress

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Patchman
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1.9.1 alpha 5

Post by Patchman »

Like always, it's here: http://www.ttdpatch.com/src/

New stuff:
  • tweaked road vehicle powers a bit more
  • split ttdpatch.grf into several individual files; currently presig.grf and one for each new ship; controlled by newgrf(w).txt
  • allow parameters in newgrf.txt
  • made multihead option compatible with TTD Translator
  • with help from Marcin: shuffle monorail and maglev engines ahead of the waggons
  • fixed bug: road vehicles would often not "arrive" at a depot when sent there
  • Service interval in 2070 never expired. Patched year limiter to fix this.
  • New switch: eternalgame, -Xe: eternal game play; time doesn't stop in 2070. Instead, years stop in 2175.
  • New switch: showfulldate, -d: always show full date, not only when paused
If you try alpha 5, you also have to download the new graphics files from the source code site, because their format has changed. Now each ship has its own file, and the graphics are controlled by newgrf(w).txt. This text file has one line for each graphics file to be loaded by the patch.

In addition, it allows you to choose which ships you want to have replaced. If you put a number after the .grf filename in the newgrf(w).txt file, it will specify what number of ship will become the one from that .grf file. For example, to make the Reefer be your first ship (number zero), use this line:

Code: Select all

newgrf/reefer.grf 0
or (for the Windows version)

Code: Select all

newgrf/reeferw.grf 0
One more feature of this file is that you can now change the speed of the ships. If you add another number after that first number, separated by whitespace, it will be the speed of the ship in mph*3.2, up to 255 (which is 79 mph). For example,

Code: Select all

newgrf/reefer.grf 5 255
will give your reefer a speed of 79 mph, and put it in position 5 (where it is currently).

Have fun playing with these new options!
Josef Drexler

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Post by spaceman-spiff »

Thanks Josef, this looks great, I can hardly wait to try them out
Well, back to work, lot's of it in the near future
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Post by G-Klav »

Here's something that doesn't work: (I put it here 'cause nobody answered me on my thread)

Switch 'Unified Maglev'.

It doesn't work in the DOS version. I have alpha 5.

It doesn't matter wich mode you choose, you'll get both maglev and monorail locos in both monorail and maglev depots.

And YES; I used the "ReloadEngines" sign-cheat after I saw that it didn't work.

So - what to do about it??
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Post by GoneWacko »

Is it possible to make the DAYS show up in the titlebar/newsbar even when the game ISN't paused??I wanna know when the month is almost over :mrgreen:
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Post by Observer »

GoneWacko wrote:Is it possible to make the DAYS show up in the titlebar/newsbar even when the game ISN't paused??I wanna know when the month is almost over :mrgreen:
Yes I thought about this before hehe.... this would improve the game at least a bit...
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Post by spaceman-spiff »

Observer wrote:
GoneWacko wrote:Is it possible to make the DAYS show up in the titlebar/newsbar even when the game ISN't paused??I wanna know when the month is almost over :mrgreen:
Yes I thought about this before hehe.... this would improve the game at least a bit...
isn't it a new switch ???
New switch: showfulldate, -d: always show full date, not only when paused
Well, back to work, lot's of it in the near future
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Post by GoneWacko »

Dunno haven't seen it...

I also have some trouble with the new music support for XP users... It shouldn't pause... It still does...
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Post by spaceman-spiff »

Do you mean the DirectMusic wrapper DLL ?
that file you can download and you have to put in the game directory
It's called dxmci.zip
This worked for me , but the sound had changed
Well, back to work, lot's of it in the near future
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Post by GoneWacko »

where can I download it?? It's not on ttdpatch.com
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Post by spaceman-spiff »

It's hidden on his site, i didn't find it at first too
http://www.ttdpatch.com/src/
then somewhere down
http://www.ttdpatch.com/src/dxmci.zip
Well, back to work, lot's of it in the near future
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Post by GoneWacko »

ta
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Post by spaceman-spiff »

ta :?
Well, back to work, lot's of it in the near future
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GoneWacko
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Post by GoneWacko »

Thanks A LOT
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Post by spaceman-spiff »

Current version: 1.9.1 alpha 6 from December 13, 2002 (DOS only).
The Windows version is still alpha 5.


In 1.9.1 alpha 6 (December 13, 2002):
changed proc.mac notation to be more consistent with nasm's syntax
build fake BSS section to support uninitialized variables that don't use up space in the .exe file
allow new sprites for all vehicle types
allow new properties for all vehicle types
multihd can reverse any engine for additional heads note, this is experimental and may be removed if it's useless
Well, back to work, lot's of it in the near future
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Post by Patchman »

wow, you're fast! and I didn't even announce it anywhere :)

(mostly because there's nothing new except for those people who are working on new graphics, they can actually start testing them now.)

and you can reverse the orientation of all train engines now, with multihead, which looks a bit silly for the steam engines... I don't know if I'll keep it this way or if I'll go back to not being able to reverse them.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
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Post by spaceman-spiff »

Patchman wrote:wow, you're fast! and I didn't even announce it anywhere :)
I was tipped :mrgreen:
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Post by Observer »

Patchman wrote:wow, you're fast! and I didn't even announce it anywhere :)

(mostly because there's nothing new except for those people who are working on new graphics, they can actually start testing them now.)

and you can reverse the orientation of all train engines now, with multihead, which looks a bit silly for the steam engines... I don't know if I'll keep it this way or if I'll go back to not being able to reverse them.
@ spiff about he was tipped: ROFLOL !!

I was already trying to edit the pics and have done some successfull tests.... so what do you mean exactely?
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G-Klav
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Post by G-Klav »

Is the 'unified maglev' switch fixed in this one?
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G-Klav
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Post by G-Klav »

There is a MAJOR bug in alpha 6: It says "couldn't define program version" or something like that, but it worked with alpha 5.

(I have the english ttdx.exe, October 6th, 1995)
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Post by G-Klav »

I know now: It is because I have altered some of the vehicles myself.
TTD starts, but it takes A LOT more time now.
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